Agenda deck

By Reiryc, in Imperial Assault Rules Questions

New to this game and have never played a game like this before.

Learn to play guide, page 10, campaign set up, 4: build agenda deck.

It reads, "the imperial player takes all agenda cards and sorts them by set (listed in the upper right corner of the card). He chooses six agenda card sets and shuffles these 18 cards to create the agenda deck."

According to the contents, there are a total of 18 agenda cards, so am I just shuffling all 18?

If I am just shuffling all 18, what is the purpose of sorting and choosing 6 agenda card sets just to shuffle every single card?

Am I missing something? It just seems like a convoluted way to say shuffle the whole 18 card agenda deck. So I feel like I'm not getting something.

Any direction would be appreciated.

yes the core set only has 18 agenda cards but you are in luck as they have included the Darth Vader pack in the box which has an additional 3 card agenda set

and there is more each Villain pack also includes a 3 card agenda set

so while you only own the core set you have access to 7 agenda sets more sets are available

Edited by Valdrain

But tomorrow, you'll have new agenda decks with all the villain packs!

Thx for response.

I'm still not sure what the answer is to my questions though.

I realize the core set only has 18 cards, but am I supposed to use all 18 in a campaign when preparing the agenda deck or do I also include the darth vader cards? Am I supposed to separate out some cards to not use when starting a campaign?

You include 6 sets of 3.

So if you'd like to use the Darth Vader ones you'll need to remove a set of three. (The get added to the deck in triples.)

If you purchase the Royal Guard Champion, General Weiss and IG-88 packs you'll end up with 10 sets of 3 agenda cards to choose from. So each imperial player can customize their agenda deck.

You include 6 sets of 3.

So if you'd like to use the Darth Vader ones you'll need to remove a set of three. (The get added to the deck in triples.)

If you purchase the Royal Guard Champion, General Weiss and IG-88 packs you'll end up with 10 sets of 3 agenda cards to choose from. So each imperial player can customize their agenda deck.

Aha! Ok thank you... So I'll always have 18 cards in sets of 3 that will be shuffled to create the agenda deck for the campaign.

Appreciate the answer!

I get it. You draw the four cards AFTER the mission, not unlike the rebels do for their item cards. You then purchase card(s) with influence that you've gained to be in your hand throughout the campaign.

Is there a limit to the number of cards you can own in this manner or can bring to any given mission?

You can have as many agenda cards as you can afford with influence. None of them are "in your hand" per se, as your hand is your open and reserved groups. Some agendas you put into play and have an ongoing effect, others are missions, which you add to the active missions as soon as you buy them, and some of them you buy and keep secret, so you need to show the rebel players that you purchased the cards and the amount of influence you spent, without showing them what the agenda is.

I have seperated all my agenda cards into their groups of three based on the name of the card in the top right hand corner? (i think the to right) then rubber banded each set of three ready to pick six.

it is exciting with all the new agendas from the expansions. Im looking forward to using the droid uprising agendas with the Imperial class deck of Technological superiority

Follow up to this:

I have started a campaign and had selected my 18 card agenda deck (6 sets of 3 cards each). I have completed a mission or two and have purchased a card with influence. Now, for the next mission, do I (a) simply use my 17 card agenda deck OR (b) do I choose another single card to replace the one I had purchased previously (now an active card in my play area).

Another question: I have since purchased a few mini-expansions in the IG-88n and Royal Guard Champion which come with their own set of agenda cards. Am I am to switch those in at some point in my current campaign or must I wait for the campaign to come to a close?

Anyone willing to nicely walk through how the agenda deck is supposed to work from initial setup through a few campaign missions, including a few options for cards being selected through influence and then their use? Thank you!

1) The agenda deck does not change once it has been built. Some agenda cards state that once used, you can either remove them from the game, or shuffle them back into the deck. Any that you purchase, you follow the directions on the agenda card.

2) Rules state you cannot change your agenda deck, but many groups have house rules stating that as long as no cards in a set have been purchased, you can swap out that set for a newly purchased expansion. Again, that is a HOUSE RULE. Technically, you must wait until you start a new campaign before you can add new expansion cards into your agenda deck.

Rules for the Imperial Upgrade Stage are on page 14 of the RRG, with the Agenda specific bits listed below:

"Imperial Upgrade Stage" RRG, Page 14:

To purchase Agenda cards, the Imperial player shuffles the Agenda deck and secretly draws four of them. He may purchase any of these cards by spending influence equal to the cards’ costs.

-- The Imperial player does not show his drawn Agenda cards to the heroes. Any cards he does not purchase are shuffled back into the deck without being revealed.

-- Most Agenda cards are immediately read aloud and resolved when purchased. The only exception is if the card instructs the player to “keep this card secret.” The Imperial player keeps the card and resolves the effect when he plays it (see “Types of Agenda Cards” on page 4).

So basically, you build your deck of 18 agenda cards. Then, during your Imperial upgrade step between missions, you secretly draw four agendas. Any that you do not purchase are shuffled back into your agenda deck for future upgrade steps. Any that you do purchase are either placed into play as an ongoing effect, a mission, or kept face down and are "secret" until the conditions are met to trigger them.

Make sense?

Edited by Fizz

@Fizz,

Yes! Thank you! Now that I know that I work only from that original 18 card deck (unless house rules state otherwise), so many of my questions are answered. I feel pretty comfortable as to how to use the cards and their different mechanics for playing/discarding/etc.

Thanks once again!

Just getting started with the campaign too. My question is if purchased agenda cards hang around from mission to mission. For example the one I'm looking at says, "Deplete this car when a hero is defeated. Increase threat by the threat level." Once that car is depleted in a mission, is it again available to me in the next mission?

Just getting started with the campaign too. My question is if purchased agenda cards hang around from mission to mission. For example the one I'm looking at says, "Deplete this car when a hero is defeated. Increase threat by the threat level." Once that car is depleted in a mission, is it again available to me in the next mission?

sure. a Deplete card is a once per mission card. can be used again each mission

some will ask you to discard, or shuffle back into your agenda deck, that depends if you want to get that card again later. or discard it allowing you to get to the other juicier stuff quicker.

See Deplete from the RRG. :D

This string was very helpful to understand how these cards come into play. I feel like I missing another piece which is the influence gathering to buy the cards. It appears that the incoming influence is so low that a mission to mission card would be a waste of influence unless it was a really powerful card. The 3 cost influence cards seem to be less attractive too if I only get 3 influence every 3 missions and the campaign is 10 missions long. Am I missing something that gives mew more influence to spend?

There is extra +2 influence to be had by winning side missions (in addition to the normal rewards).