Rough Times in Innsmouth (a session report)

By therabidbanana, in Arkham Horror Second Edition

After a 14 game winning streak, the wife and I were feeling pretty confident. "Are we just that good?" she asked. "I don't know," I replied, secretly thinking yes, "perhaps we just work better together and overplan compared to most people."

We'd just played two games in Dunwich with our new Dunwich Horror herald (surprised her with Miskatonic for her birthday) and found ourselves wanting one more game before the weekend was over. Time for a challenge we decided. Time to attempt Father Dagon and Mother Hydra together. We should have known better, that the Deep Ones had heard the cockiness in our voices and would have a surprise in store for us.

The starting draft wasn't too bad - Jenny, Silas, and Mark were chosen over Jim, Mark and Gloria. The final pick came between Harvey and Amanda, which was a tough call, but we decided to give Amanda a shot. The ancient one we drew was Nyogtha. The starting equipment was generous - both a sword of glory and a rifle were drawn, on top of some pistols and the fixed flame thrower Mark came with. On top of that, Amanda got Mythos Lore as a skill - things were lining up to make for a pretty decent run.

We like to play a house rule of giving everyone an initial encounter phase at their starting locations. It's the only way we ever see some of the location encounters - and half the time it ends up putting you a step backwards (one time Michael went to the Dreamlands and was devoured by Dholes before the game started). Luck was with us for the initial encounters as well, someone drew a spell, we pulled a few dollars and everyone else managed to pass their skill checks and avoid bad things.

So we pulled our first mythos card... Devil Reef. Not a great start with two Deep Ones Rising tokens already on the track, but with Silas at hand and a Dark Young jumping out, we figured we had a pretty good chance of containing it. The second mythos card Dagon brought us didn't even have a gate on it - at first I was happy, then I read the full text and realized what it meant...

"No gates open this turn but a monster surge occurs" - and every single dimensional symbol moving. The monster cup tried to be nice, offering up some cultists and a ghost, but in the end too much fell into the vortex and it was final combat before we even got to start. (I'm just now realizing that we played this in the wrong order, but since they were basically all cross and moons, we didn't have much of a chance anyway.)

Nobody had much luck with their rolls and after 4 turns and less than 20 minutes on the clock, the game was already over with everyone devoured. Disheartened by this set back, we of course did the only logical thing, reset and start a new game... But that's a story (and loss) for another time.

Sorry for that, but welcome to the club of those who lost a game due to Devil Reef + Dagon! No Arkham player is a real Arkham player unless he suffers for such a defeat and decides not to burn the game but to try again instead!

therabidbanana,

Great post...and Welcome to the Carnival! :lol:

Despite having played AH for the past five years, I haven't had the intestinal fortitude to try a Father Dagon/Mother Hydra game for the very reason made evident in your post...I'm actually scared. :unsure:

Best of luck in your next game and please keep posting your Session Reports!

Cheers,

Joe

Despite having played AH for the past five years, I haven't had the intestinal fortitude to try a Father Dagon/Mother Hydra game for the very reason made evident in your post...I'm actually scared. :unsure:

Good. Now we know what to play the next time we meet, Joe. You pick the Ancient One: Rhan-Tegoth or Zhar. I promise you, in less than 45 minutes we'll be done ;)

Yep, this is a Dagon problem. I say "problem" because a hard game should actually give you a chance.

Dagon is my least favorite herald. If you haven't even seen his terror-clue-doom ability... ugh.

I dread playing a lot of heralds because they're challenging. I dread Dagon because he's annoying.

Julia,

For me, it's a win-win...if it takes longer than 45 minutes, I get to my favorite game with you...if it takes 45 minutes or less, that means it's more time for your lasagna! :wub:

Ciao,

Joe

Hahaha!

Dagon is my least favorite herald. If you haven't even seen his terror-clue-doom ability... ugh.

We became intimately familiar with that ability after we reset and went again. Chaugnar Faugn was the ancient one, and he awoke far too quickly - leaving us without enough clue tokens to survive final combat. Hopefully we'll have better luck the third time we go against Dagon/Hydra (now it's personal, we've got to win one :) ) - the first game was funny, but that second game was rough.