What will happen to the really, really bad cards?

By stevensonson, in X-Wing

Wait, nobody can find a home for Flight Instructor? Really?

...

Good. I don't have a perfect place for him and an evil plan. Really.

I have a theory on this, but I'll wait for the master to reveal first.

Pretty sure you have to make your guess first. Otherwise, forever the student.

I have posted it somewhere on the site...

What they need to do is what Battlefront do for their books

- Stickers

When BF dork something up, they ship stickers to games stores. You go in with your (Book in BF case) cards, and just apply said measure to required medium.

Some could be as simple as the point cost

Some could be new paragraphs.

The cost is minimal; the distribution is simple.

Just look at how big the FAQ/Errata pages are getting... and they don't even address plain crap cards/pilots *cough* Fels Wrath *cough*

Think about it. Ordnance fix... by point drop? Or removing the *expend target lock to fire* requirement. Boom, old ordnance fixed!

Just look at how big the FAQ/Errata pages are getting...

It's actually not big at all. Only the first few pages contain Errata, which is next to nothing compared to some long-running games out there. The rest of the FAQ is devoted to compiling the rule inserts from each release and providing rulings on card interactions, a lot of which can't be errata'd onto the cards.

So, I just fully did the math on the Dutch + BTL-A4 + R5-K6 build, as I couldn't sleep.

The number of Target Locks that build generates are: ( 1from perform action step + 3/8from R5-K6 + 9/8from R5-K6 and title)x2 from Dutch's ability

Putting everything into 64s, that's ((64 + 24 + 9)/64)x2).

Condensing everything, that's 97/32, or 3+1/32.

"Dutch" on his own can only produce 2 Target Locks a turn, even with the BTL-A4 title, so I'll subtract those from the final.

Thus, R5-K6 adds, on average, 1.0312 actions to your fleet per turn, when used in that build.

That's better action economy than Push the Limit would be in its place, and doesn't add stress to your build to boot!

Most of the "dud" cards usually find a home somewhere, Daredevil on Tycho

That's a funny way of spelling "Oicunn"

That's also a good one, but you can accumulate tons of stress doing that and take yourself out of the game for quite a while

Also I was just giving examples, not an exhaustive list