Sorry if I am at the wrong place, bu how do you handle bumping.
Do you align the template with the front or the rear of the ship, with the two of them?
Doesn't seem that clear in the rules.
Thx Guys!
Sorry if I am at the wrong place, bu how do you handle bumping.
Do you align the template with the front or the rear of the ship, with the two of them?
Doesn't seem that clear in the rules.
Thx Guys!
You align the ship so the template passes between the nubs on both front and rear, if possible. Otherwise you do your best to figure out how the ship would be oriented. Imagine that a turn template is extended by a straight and try aligning the ship so the actual template is in one set of nubs, and the imaginary straight continuation of the template is passing through the other. This last part is not official, just how I try to position overlapping ships.
I try to keep both the front and rear nubs aligned over the template as best I can, until the first part of the base of my ship makes contact.
For small ships, you keep both the front and the back pegs centered on the maneuver template, like so:

For large ships, I believe you are meant to center the front pegs and the central post on the maneuver template.
Supposedly, this ruling was made by someone from FFG at Worlds last year. Someone else can confirm this.
Beautiful graphic Klutz. It even demonstrates how things sweep over more space on the inside of a turn as opposed to the outside.
Now if only more people would realize that method of turning also applies to OTHER vehicles in the real world. Those long rigs aren't moving left before turning right to let you squeeze in beside them but rather so they can miss the corner they see in front of them; of course the idiot driver blames the trucker despite being the one who filled the space that was being created for the turn.
Properly. Or approximately. Depending on the environment.