I'll try to make this one short, and I only had a quick glance at Fly Casual, though it goes beyond that book.
There are now quite a few pieces of equipment, including Nightwing Coating (Fly Casual), Whisperthrust Engines (Fly Casual), as well as Electronic Countermeasure Suite (Core), that seem to affect sensor ranges, being seen or not, etc. (No such attachment exists to extend sensor range yet, only comms.)
We also have Stygian Cloaking devices on the (admittedly rare) TIE Phantom, and a few other ships that have innate cloaking abilities that can be activated.
Ship sensors have a certain range that they appear to be able to "see" at. «Sensors grant a vehicle's crew a constantly updated, 360-degree view of their immediate surroundings. Sensors operate at different range bands depending on their ship and relative strength, and although powerful, can be fooled or jammed altogether by numerous technologies.» Also, the component tables in the vehicle chapter mention that if the sensors «are knocked offline completely», then «the ship is effectively blind until the sensors are rebooted or repaired».
Also, weapons in the game operate within range bands, and within those, enemies can be shot.
I'd like to know how all this ties together, because it is getting a bit confusing when you start putting those elements together at once. Here's a meli-melo of some juicy rules questions:
- What do ships actually see in space? How far can, let's say, a Customs frigate detect you before it gets into Close range to see you have the wrong transponder code? Or a suspicious patrol ship of any kind, how much warning do they get? Sensor-range limited or further than that? I *am* assuming that Capital ship *would* share sensor info with their starfighters, or else snubfighters would be pretty blind (except... eyes?), if it's the case that sensors define the limit for *seeing* each other.
- Can a ship make another ship essentially "blind" by jamming its sensors? (assuming eyesight is out of the equation)
- Does the Electronic Countermeasure Suite "autoblinds" enemies or is this already taken into consideration with the Silhouette reduction?
- Is Nightwing Coating an awesome sneaking tool or just an expensive piece of fluff text, and by that I mean, are you invisible to other ships as long as you are beyond their sensor range?
- Can you shoot down ships from beyond their eyesight? (Of couse, that's a question from a PC's standpoint, or for sadistic GMs...)
- Before coming into each other's range, are ships even aware of each others existence? Strange question at first glance, but if you look at sensor ranges... except two ships (JumpMaster 5000 and Armos Modular Transport, and yes, I actually did search the web for that) none have Extreme range, Long range is mostly for Capital ships, Medium for freighters and PC-friendly ships, and Short (and sometimes Close) for anything smaller. If they can only see within their sensor range, it seems... well... weird, kind of like a random encounter a la Final Fantasy: Poof! an enemy ship!
- Whisperthrust Engines can help with your... Stealth checks in space? Should I assume Stealth checks exist in space? Like anyone, hiding in Asteroids or in the... back... of the control tower... of an ISD... seems movie-feasible (or at least fun!), but I'd be glad to know how.
- The Sniper Shot talent from the Advanced Targeting Array seems to increase the likelihood of being able to shoot a ship that has yet to get you in their sensor range, or does it? Also, it often means you can shoot further than you can see, if we go by the same logic...
- Does this mean that a Nightwing Coat-ed freighter cannot be shot at from Long range by an ISD's turbolasers because the ISD's sensor range is considered medium? Also, if the ISD is unaware of the freighter's existence, it could not justifiably do an active sensor sweep to increase its range back to long, if you get the conundrum...
(Success! I've managed to stay below 10 questions this time around!)
We can use no reference point in reality, since SW Physics are quite different. In the Real World, sensors could pick signals from beyond a solar system, but those signals would be delayed by lightspeed and reduced in intensity in a manner inversely proportional to the square of the distance from the source of that physical quantity. But SW is not Real World Physics. Star Wars sensors shown in the books work in an entirely different way, or else Han would never have been able to hide in The Empire Strikes Back, and Boba Fett would have been noticed very easily by Han.The above questions are thus distinct from our real world experience, and unlike ground or air-based combat, we can't simply *assume* we would intuitively know.
TL;DR version: are we in a "submarine paradigm" where radar range defines our sight, or an "open sea paradigm" where some stuff can go under the surface? What is our metaphor for adjudicating sight / ranges / stealth / jamming / sensors in space ?
Edit: Did I just sound like a philosophy major there? ****.
Edited by BarbeChenue