Why no stats for the main characters?

By daddystabz, in Star Wars: Force and Destiny RPG

Why are there no stats for Darth Vader, Han Solo, Luke Skywalker, Boba Fett, etc? I really, really want this! WotC had all this. Why not FFG? I wonder if FFG has any plans to ever put out the stats for the main characters.

What if I want my players to interact with Boba Fett or trade shots with Han Solo? Sometimes I just really enjoy looking at the stats for main characters and comparing/contrasting them.

GM up and make those stats if you want.

Remeber, if it has stats, we can kill it.

Seriously though, its just a lightening rod. If you stat someone like boba I promise no one will agree with you. Its a mess, with little play value, better to just provide the raw materials for the GMs and let them worry about the dice.

I knew someone would make that argument. I want official stats in a convenient book to flip through. I just think it is kind of essential for a game such as this based on a licensed property.

FFG includes it when they deem it necessary. Lobot and Lando have stats in Jewel of Yavin, and they're given under the advisory that these stats included are just partial stats that do not necessarily fully represent the full totality of a character.

So really, there's probably never going to be a book dedicated to all the big characters being statted out. And it's unlikely most/all characters will get stats by the time FFG finishes putting out all their materials. So if you really desire characters to interact with your players, then it's best to do searches for people's attempts or just building them yourself from scratch; it isn't that hard to do, and you're not waiting for FFG to maybe put a small group of larger characters into an adventure book.

They probably haven't given things stats simply because there could be many interpretations based on the game they made; PC, Npc variants, and the fact that they might not be super opimalised and need several versions for groups full of heavy rifle murderhobos. Basically it leaves the gym more room to operate without that "he's stated like this so I must play him like this" trap

I would like to see some though, it would be interesting to see their take, even if if would be detrimental to the game.

I really think we don't need em. Stats for the big boys are always nice to look at but unless you are running in Luke's story then you don't need his stats. If you are mixed up in the story of one of the main characters then they are the star. Not the players!

This to me is counter intuitive to a Roleplay, fine put the odd universe star in as a cameo but make your players the most important part of your game. If they are just a cameo then stats are not as important.

You opened Pandora's box daddystabz XD

Until the moment we only have seen Lando, Lobot and "Vader". Lando and Lobot are pretty good versions focused on the Bespin quest. Vader stats where so simple like "he moves twice per round, if he catches you and still have a movement... you loose or die if you confron him" XDD I love those stats XDD

Above the stats, yes, I would want them too, but the idea of having only stats for a precise moment or encounter, stills a great idea. I like it too :D

EDIT: I would also like to add that there are some posts on the forums like "You build the Characters..." this can also help you ;)

Edited by Josep Maria

Meeting npc main characters from the movie/EU:

Every players dream. Most GM's nightmare.

The problem with this is that if you give them Darth Vader to fight, they will attempt to win the rebellion right then and there. And if you statted Vader, then there's a good chance they'll succeed. and now you, as the GM will have to work out what would have happened if Vader was killed on (let's say) Hoth...

But I will say that if they statted Lando than they also have to stat the other main characters aswell. FFG needs to be consistant with this.

Edited by Robin Graves

All depends on player/GM agreement. For example in my game my highly trained player and 6 more really strong NPC's confronted Vader (with some kind of "pseudo stat" and Adversary 4) and captured him. This doesn't have a really strong impact on anything just because after a few weeks, he managed to scape. So, at the end, its all a GM/player agreement.

Next time we will use F&D rules and I imagine that my player would not be so lucky XD

So, if in your game you want to preserve canon or not, the same way that people defend Legends/EU on their games, so, agreement between players/GM is the most important part there. Stats are just an extra mere tool, that I loved how people from FFG treated Lando or Lobot.

As others have said, you can create them yourself. I believe in JoY, it even says on Lando that this isn't a full representation of him as we all know him, it was done to fit his place in the adventure. It's very likely no two people agree on how anyone would be built, and perhaps that's true at FFG as well.

Remember, as GM, you have no xp limits, no credit limits, and you can ignore pesky things like the upper limits on stats even, to create these guys. Would it be easier to pull them from a book? Definitely. But there's too many variables. Luke? You could create it from all three books, depending when in the timeline you look. Han? At the very least between EotE and AoR.

Maybe it is more work, but it's a bit more rewarding, because you can make them fit your game, and your vision... and maybe, just maybe, kill off Vader and create your new villain to fill his role.

I knew someone would make that argument. I want official stats in a convenient book to flip through. I just think it is kind of essential for a game such as this based on a licensed property.

I'd say it's the opposite of essential...it's detrimental. I wouldn't want my players to take Darth Vader lightly no matter what XP they've earned.

Besides, that was one of the irritating things about WEG: they padded too many books with various iconic characters and their stats at some point in the story arc. I don't want to pay multiple times for that garbage.

Edited by whafrog

I knew someone would make that argument. I want official stats in a convenient book to flip through. I just think it is kind of essential for a game such as this based on a licensed property.

And i knew someone would make this counter argument? Essential is relative. And has been pointed out, people's ideal of each character varies entirely too much for there ever to a consensus. I like FFG's approach. Use movie characters when appropriate but always with the stipulation that it is only in relation to situation at hand and nowhere near comprehensive.

I knew someone would make that argument. I want official stats in a convenient book to flip through. I just think it is kind of essential for a game such as this based on a licensed property.

I'd say it's the opposite of essential...it's detrimental. I wouldn't want my players to take Darth Vader lightly no matter what XP they've earned.

Besides, that was one of the irritating things about WEG: they padded too many books with various iconic characters and their stats at some point in the story arc. I don't want to pay multiple times for that garbage.

This this this. If FFG wants to slap Luke, Han, Leia, Vader, ect. up as a free web supp, go for it. But don't take up precious book space for something that will need to be readjusted for "As of battle of Yavin, As of Battle of Hoth, ect" when you could give me a new starfighter, or blaster, or location, or modular encounter, or piece of sexy artwork showing Luke looking at a datapad loaded with an old WEG stat block of himself.

Statistics for the characters from the movies is honestly just fluff, and frankly low priority fluff. At the time when WEG added them it also included a range of details on background characters and species, so had some value in adding to the EU. Would it be a fun splatbook to have at some point, sure, but its behind alot of other priorities for me as a GM and player.

I knew someone would make that argument. I want official stats in a convenient book to flip through. I just think it is kind of essential for a game such as this based on a licensed property.

No its not,

THose are characters of legends. Their stats don't conform to anything you can make legally from any source book. They will be able to do what ever you as a gm needs them to do when they want to.

The minute you make them a Stat, they loose their luster and become another thing to kill. Like some one above said.. GM up and make your own.

Edited by Atraangelis

I have to say. I vehemently disagree with ALL of you. I really liked how WotC did stats of the characters and had a book dedicated to that sort of thing. I am a lifelong Star Wars fan and love comparing the characters. You can still have your own interpretation if you want. Nothing is stopping you.

I have to say. I vehemently disagree with ALL of you. I really liked how WotC did stats of the characters and had a book dedicated to that sort of thing. I am a lifelong Star Wars fan and love comparing the characters. You can still have your own interpretation if you want. Nothing is stopping you.

The difference is the system though. In D6 you could max-out and pile on dice codes and pretty much cover all your bases. In WotC, as a D&D derivative, you could just put a character of legend at max level and get something in the ballpark. In this system the playing field is just too level. The likes of Luke, or Chewie, or Boba can't be presented as the gods among men that you could present them as in the past. A lucky turn of shooting with the right weapons and even Mandalore the Flatulent himself can go down like a chump even at the hands of otherwise starter level characters, something that in D6 and D20 was nearly impossible. A hot roll and Pash pulls the wool right over Lando's eyes.

And there's your problem. Yeah, it'd be cool to see what FFG's staff thought these guys could do, but the inherent balance in the system means you just can't make the population happy. Make the stats rough enough that they are to kings of the stars, and the people that want to shoot Jar Jar in the face will be made that jester can curb stop them. Make them more on the level so Boba Fett is a viable adversary, and Karen Traviss will name her next nitwit character after you.

This is one of those things where it's just better to make everyone marginally unhappy then set your own boards on fire over 3-5 pages of stats.

Edited by Ghostofman

I would like stats too, but Ghosty explanation is pretty accurate and true.

When my player confronted Vader I designed him (pre F&D Beta rules, so no Parry/Reflect) with Adversary 4, 5 Proficencies on lighsaber + 1 Green, above 12+ Damage per hit with the lightsaber, 4 or 5 Setbacks on Defense and above 24-28 Wounds... my player take "Vader's" Wounds in two attacks XD

Actually with Parry it would be pretty strong different combat but, as Ghost says, there is something in mechanics that use to make "high nemesis" combats "pretty easy", probably, because the lack of Defense and the high probabilities to hit.

So, even liking the idea of character stats, the idea of recreate precise characters at precise moments seems enough to me.

This is one of those things where it's just better to make everyone marginally unhappy then set your own boards on fire over 3-5 pages of stats.

I am generally happy with this process.

George finished his campaign a long time ago and his characters have about as much relevance to my campaign as any of the characters in another GMs game.

Tbh I believe most of the heros, prequel included, could easily be represented with anywhere from 50 exp or 400 exp beyond character creation. Including the Jedi. Power creep isn't a concern on that front as the npcs tend to be exceedingly good at certain tasks (lobot is the firewall, lando is the face, Han is a master of piloting, pretty good considering he only shown his skills once) but fairly serviceable to average in others (all of the old tri heros are decent in a ruckus, but only Luke is extra ordinary In taking out an At-at on foot. Everyone else is good at hitting targets and had healthy plot armours.)

Just I don't want to mingle for the sake of it. Just it can work occasionally

Me and my party actually have a really close relationship with Lando as we started the campiagn in a hiest with him and though we saw him occasionally he always had bold jobs on hand, a collection of ships and a longer string of stories and every time we saw him, he was doing better for himself in cloud city. It was the only time I recall where the PCs forged a geninue friendship with a major member of the cast, to the extent that some of us felt really bad over the jewel of yavin incident (though we needed to do it to push our rebel cover story forward, and we ended up giving the jewel up to him after directly sneaking into the office.). Sure we owe him 40 obligation for that and we. Are rattling through his quests like anything, but it's quite a wonderful thing to get involved with a famous Npc on that level, to the extent that we can forgive the time we are arses with each other.

I knew someone would make that argument. I want official stats in a convenient book to flip through. I just think it is kind of essential for a game such as this based on a licensed property.

You can want all you want. FFG is unlikely.to do it. And I think they made this choice because when done it just leads to arguments and complaints they did it wrong.

Also your players are supposed to be the heros. Not the movie character. You want to make them do what you think they would be.

I knew someone would make that argument. I want official stats in a convenient book to flip through. I just think it is kind of essential for a game such as this based on a licensed property.

You can want all you want. FFG is unlikely.to do it. And I think they made this choice because when done it just leads to arguments and complaints they did it wrong.

Also your players are supposed to be the heros. Not the movie character. You want to make them do what you think they would be.

Going on the point your making. Which I agree with, but lastnight I started thinking about it and came up with this.

If FFG was to do it. That it would not be complete set of stats. Probably a base set of stats that come with a set amount of XP to put into it to customize the character to the GM's Need.

Example: of Stat Look

Name:

Race:

Characteristics:

Force Rating:

Base list of skills:

Careers / Specialization trees:

Force Powers:

Between 500-1000xp

Armor:

Weapons:

Credits:

Background:

I think that would be about the only way they could do it that would not cause to have the "They did it Wrong" Arguments. While still giving those who want Stats something to work with and those who wish to not have them fully Stat'd out a reference to use.

ir14if.jpg

I have to say. I vehemently disagree with ALL of you. I really liked how WotC did stats of the characters and had a book dedicated to that sort of thing. I am a lifelong Star Wars fan and love comparing the characters. You can still have your own interpretation if you want. Nothing is stopping you.

I for one am glad FFG doesn't share your opinion though. And on these forums at least, your preference is in the minority. That doesn't make you wrong or everyone else right. It's just a particular perspective.

Just for fun I used the Chargenerator from Oggdude to recreate Han Solo from EU up to his last scene in Episode VI.

To get there I had to use 4000 XP

So yeah,I get why they don't have stats!

Anyone who wants to know I made Han a Smuggler with the following specializations in order which I took them:

Pilot, HotShot (Han's Flying), Scoundrel (being kicked outta Academy), Gunslinger (Han's a really good shot), Gunner (also good with that gunnery on the falcon), Gambler )only some talents, not fully taken, but h had to win the Falcon), Rigger (And I still think after fully fleshing this tree out, that the Falcon is misrepresented by the stats! It needs 4 more HP!