Wave 2 Armada, and its relation to Xwing: Specifically new Large ships.

By Bipolar Potter, in X-Wing

It seems doubtful that Rebels and Imperials will be ignored during Wave 7. The Havoc Scurrg H-6 prototype bomber would be a scum ship. What would be more plausible is a Rebel ship, Imperial ship and 1 or 2 scum ships seem.

After seeing the Armada, Imperial Assault and RPG announcements, this is still my call:

pic2435438.jpg

Just a note of caution: X-wing is a different game from Armada, with separate content, release schedules, and marketing needs. FFG likes to re-use assets and there's only so much content in (pre-Episode-VII) Star Wars, but just because we see something in Armada is no guarantee that we'll see it in X-wing at all, let alone soon.

So basically IG88 with a turret then

And torpedoes, and a different dial. How different would IG88 fly if he had a dial closer to the Falcon's, instead? As far as the 2 primary turret, there's a reason people put cannons on Outriders, and don't generally run Outer Rim Smugglers, especially in this age of Auto-Thrusters.

I'm confused by this comment, because IG88's dial is almost EXACTLY like the Falcons. He just trades 4-straight for S-Loops and more green.

Just a note of caution: X-wing is a different game from Armada, with separate content, release schedules, and marketing needs. FFG likes to re-use assets and there's only so much content in (pre-Episode-VII) Star Wars, but just because we see something in Armada is no guarantee that we'll see it in X-wing at all, let alone soon.

No guarantee, no.

But seeing something in the RPG, in their LCG, and now in Armada...but still not in X-Wing, although Alex had at least once talked about the importance of getting them into the game...is a pretty sure sign we'll get it.

So - if not wave 7 (and I almost suspect not given the Episode VII stuff) - the Punishing One will be in the next wave.

Edited by xanderf

I seem to recall something about the Sith and absolutes, but it escapes me at present.

I'm sure we'll see multi-crew ships. I would love to see some with different firing arcs, instead of just turrets. Maybe a wider front arc, or something like the Raider seems to have. Maybe a narrow frontal arc? Maybe a ship that only shoots sideways?

I'm predicting the Lady Luck will be a sideways shooting ship. It'll move kind of like the shuttle but have side arcs.

I seem to recall something about the Sith and absolutes, but it escapes me at present.

I've always enjoyed the Irony of that statement.

So basically IG88 with a turret then

And torpedoes, and a different dial. How different would IG88 fly if he had a dial closer to the Falcon's, instead? As far as the 2 primary turret, there's a reason people put cannons on Outriders, and don't generally run Outer Rim Smugglers, especially in this age of Auto-Thrusters.

I'm confused by this comment, because IG88's dial is almost EXACTLY like the Falcons. He just trades 4-straight for S-Loops and more green.

And you're saying having access to 3 different options for reversing your facing and more than twice the number of options for shedding the resulting stress doesn't make a difference in how it flies? By that logic, a TIE Phantom and a Firespray must fly the same, as the only difference is which maneuvers are green and trading 1 hards for 1 banks.

You also completely ignore the the difference in upgrade slots and and action bar abilities. The Aggressor has Boost and Evade native, as well as a System slot. Boost takes a 4 point upgrade on any of the YT-ships, and only the Falcon can get an Evade at all, and the YT-2400 is currently the only big ship that can barrel roll without stressing itself. Also, there's that whole Illicit slot thing.

So, back on topic:

Yes, I believe a large ship with 2 cannons, 2 torpedoes, and a native 2 turret is different than a large ship with 2 cannons, 1 bomb, 1 illicit, a native 3 dice forward primary, as well as native boost and evade, especially if they have different dials.

Edited by Luke Licens

The K-Wing is a modeling nightmare first of all, look at all those dangly bits, that dumb ball turret hanging off the front. I bet some art guy at FFG asked their modeling leads to do a mockup of one, and that person went home and cried themselves to sleep.

The K-wing is a fluff based abomination, having an identity crisis on its weapons load and actual layout in very source material its featured in, The Black Fleet Crisis Trilogy: 3rd engine is said to be below the wing and offset to one side, it has no laser turrets, carrying only hardpoint weaponry.

I can't even begin to stat this thing out. Um, 4/4 health? 2 dice turret primary? 1 agility, y-wing-esque dial, turret upgrade slot? 4-5 slots for missiles, torps, bombs, since it has such customize-able hardpoints. crew slot. focus, T/L, Boost (it had some sort of SLAM thingy).

I don't even know anymore, I hate this ship. I'd rather fly Knave Squadron pilots for every Xwing match for the rest of my life than see this thing on the tabletop.

I'd say 2Att with Auxilary side arcs, 2 agil, 4/4 Hull/Shield I would say a Tie Bomber Esque dial boost+focus+TL, turret, 2 missile, 2 torp, 1 bomb. for 20 points for a PS2? (maybe 21 with a crew?) and How about a PS4 generic with an EPT so we can get us Deadeye/Predator to make our ordinance worth it?

I hate to open this can of worms, but... y'all realize that that the Havoc is a prequel design, right?

*runs and takes cover*

No need to run... people who love this game will be on board. FFG has already said they are going into other time lines. The first big release probably being ships used thirty years from now...

:)

CAU5F1_UMAAnVE7.jpg

The more I look at this ship I wonder if the HWK is too small in X-Wing.... and if the Hounds Tooth is simply going to be a Large Base ship if/when it eventually comes to X-Wing. And why no Mist Hunter?

Probably because the Mist Hunter is ugly and lightly armed.

CAU5F1_UMAAnVE7.jpg

The more I look at this ship I wonder if the HWK is too small in X-Wing.... and if the Hounds Tooth is simply going to be a Large Base ship if/when it eventually comes to X-Wing. And why no Mist Hunter?

FFG sets up the sprues so that they are an even eight. The little REB-IMP ships we are getting are two sets of four which is of course eight too.

My guess is they figured the Mister was less know-populare than the ships they are producing now.

Probably because the Mist Hunter is ugly and lightly armed.

Then there is that...

:lol:

The mister would be about the size of an X-Wing in Armada based on what they have done with the other ships.

You'd rather have THIS:1000px-K-Wing_NEGVV.jpg

over1000px-Havoc_negvv.jpg

this?

I can understand not liking the Havoc/Scurgg but saying you'd rather have the K-wing because its "less weird" is just..... ungh.

K-wing Design Process: "What if we put like, a crap ton of engines and other nacelles on it?"

"Like, what? 3 or 4?"

"Nah, man, like, 12. Yeah, 12 would be awesome."

Don't forget a few extra wings, landing gears, and gunner seats. Oh, and let's throw in the nose gunnery pit too! Can it make toast and coffee too? Probably.

I really hope we don't get a K-wing. It's amazing to me that comic artists can be so talented and yet have so little appreciation for the exigencies of combat starship design. Things look good when they look like they make sense. Form follows function, to be all architectural about it. That K-wing's form is about as functionless as it gets. The Scurgg/Havoc/whatever is 100000 times better.

1st: nice discussions!

2nd: Preferring a Havoc over a K-wing? Yes. K-wings are weird to me, are they small/large? I dunno, it just feels out of place to me.

3rd: Definately a facehugger on the roundel of the Havoc

4th: Wave 7 is supposed to be treat to bombers. The Havoc might indeed be included. I still hope for a simple TIE-Bomber repaint though, many ships have had that treatment, why not the rugged bomber?

5th: I am starting to have a nice balance between my available Rebel and Imperial forces, soon to be added with S&V. I have to consider too how much my next purchase is disturbing this balance, before I have to compensate with more buying and more buying and more buying..... :o

3 out of 4 Wave 7 ships?:

pic2479181.jpg

Looks very plausible to me!

You may well be right. It would mean that S&V has as many large ships as it does small ships - a further differentiator to the other factions?

You'd rather have THIS:

1000px-K-Wing_NEGVV.jpg

over

1000px-Havoc_negvv.jpg

this?

I can understand not liking the Havoc/Scurgg but saying you'd rather have the K-wing because its "less weird" is just..... ungh.

K-wing Design Process: "What if we put like, a crap ton of engines and other nacelles on it?"

"Like, what? 3 or 4?"

"Nah, man, like, 12. Yeah, 12 would be awesome."

id have to disagree (being a starfighter fanboy) but in all onesty the havoc is a better fighter and bomber lest put it this way 4 if not 5 firepower 2 crew a bomb (maybe 2) and turret slot with 1 agility 4 hull and shield with agility hull and shield all being increased by 1 for nym not to mention with nym the crew replaced with astromech thats right 2 astromechs and lets not forget the the havoc title will probably add 2 missile and another bomb. And bomblet generator for thoes infinite bombs!!! plus the havoc looks cooler also if its done right it will be cross faction ship with rebles the same as firespay with both a scum and rebel nym

id have to disagree (being a starfighter fanboy) but in all onesty the havoc is a better fighter and bomber lest put it this way 4 if not 5 firepower 2 crew a bomb (maybe 2) and turret slot with 1 agility 4 hull and shield with agility hull and shield all being increased by 1 for nym not to mention with nym the crew replaced with astromech thats right 2 astromechs and lets not forget the the havoc title will probably add 2 missile and another bomb. And bomblet generator for thoes infinite bombs!!! plus the havoc looks cooler also if its done right it will be cross faction ship with rebles the same as firespay with both a scum and rebel nym

A ship with infinite bombs and an astromech and a turret is not going to have an attack value of 4-5 - unless it's the first ship in the game that can be loaded to 100pts on its own

Edited by Funkleton

Im quite surprised that there is a Hwk in the same size range as the Yt's, firespray etc

It's not- none of these are to scale and it's that way to represent its unique role.

Oh, would I rather have a ship with pylons that have pylons or a ship that looks like a flying Trapper Keeper? Hmm.