So, I just theory-crafted a list at work today, and I wanted to see what everyone thought. I know the meta right now is typically 2-ship builds or 1 power ship and a handful of dirt cheap jousters. So I'm not sure if a three-ship/all-named pilots list could be competitive. This seems to synergize well, so I thought I'd run it by everyone.
Dash Rendar (nothing new here, typical SuperDash): 55 pts.
PtL
Mangler Cannon
Outrider
Kyle Katarn
EU
Airen Cracken: 20 pts.
Veteran Instincts
Lieutenant Blount: 25 pts.
Wingman
Assault Missiles
Munitions Failsafe
Super Dash is pretty straightforward. Push the Limit for 2 actions. Engine Upgrade gives him boost. Kyle Katarn gives him a free focus for losing a stress. And a Mangler on 360. Probably nothing new to most players. Airen Cracken with VI makes things interesting by giving Dash a third action at the start of combat. Imagine first turn Boosting and Barrel Rolling with Dash. He's stressed and does a green maneuver second turn to set up for the first engagement. He gets an auto-focus from Kyle. For his two actions, he boosts and barrel rolls. Then as combat starts, Cracken gives him a free target lock. Blount's packing assault missles coupled with munitions failsafe, so even when he misses, he can't miss. Wingman polishes it all off by removing a stress from Dash if he gets doubled up (which in turn gives him a total of 2 free focus tokens from Kyle).
My initial thoughts here is that this is devastating action-management. But I'm concerned that there may not be enough guns on the table.
What do you guys think?