Dual B/Whatever IG88 builds with autothrusters murder Fat Han without breaking stride. Add Feedback Array for some anti-Phantom shenanigans and it is a solid Scum counter to both turrets and Phantoms.
Any list with 3/4 Feedback arrays works against Phantoms, any list with a couple Autothrusters works against turrets. High PS Interceptors can work solidly against both, as can any gunner equipped Decimator especially if they fire before PS 9. High PS stress from R3A2 or Flechette Cannons/Torpedoes is effective vs. Phantoms and doesn't cost you so much to include that it hamstrings your game against turrets.
In short, S&V has helped the meta a LOT by providing a lot more answers to these two archetypes, but you do still need to include them in your planning.