I'd really like to know this secret "lrn 2 fly" approach against phantoms. My experience is that if you don't have a "hard counter" or a swarm (or reasonable number of ships with which to block), then a patient Phantom player, especially Echo, will just bounce around all day until he has a good shot and you don't. That being said, I'm hardly a great player, so I acknowledge I have much to learn.
I haven't played tournaments, so maybe it's a different story when you only have an hour to make your money. But I think that the hour time limit is an artificial conceit that specifically pressures the Phantom player, who would otherwise play a slow, patient game until he has the favorable angle. Regardless, i'm not sure if adding in the time limit constraint is the right approach to evaluating the overall strength of the Phantom. Then again, maybe it is.
That being said, regardless of "autowin" claims, I think it's hard to deny that the possibility of encountering a Phantom is very much in people's minds when considering their list. And that, by their very nature, makes them...well..it makes them something. Maybe not "overpowered" or "imbalanced"....we need a new word...how about "rude"? Yes. I like that. Phantoms are rude ships :-)
Edited by Rocmistro