Right, the difference in interpretation is a re-roll a medium range - but it goes a long way to intent for future interpretation of cards too.
Mon Mothma rules question
Interesting. When first reading this card it never once occurred to me that this was in addition to the normal evade effect. I just assumed it was an either/or. Basically meaning you could cancel a dice at long or medium range, or reroll a die at short range. I agree that the text is a bit ambiguous in this regard, when compared to the language used on other Armada cards that are more clear.
However, I also feel like it doesn't really make sense for the two to be stacked. The Rebels already have a preponderance of evade tokens for defense over the empire, so reducing the range to reroll or cancel dice on every ship in your fleet that has evade tokens seemed good enough to me. Also, stacking both effects seems to be counter intuitive to how the evade defense token is structured, that being it having diminishing effects as the attacker gets closer to its target. If the abilities were to stack, then you would be able to cancel one at long range, cancel one and reroll another at medium range, and reroll one at short range; which now puts the optimal defense range at medium, better than being further away.
Edited by GravisAfter getting hands-on with the game, and feeling out the mechanics, it's obvious to me now that Mon Mothma's effect is intended as a replacement for the standard usage of the Evade token, and it's a priceless ability to have. I still don't feel like the wording on the card is done well to explain how it functions though.
Is there a scenario where this could even stack? As I'm reading it, this would only be resolved one attack at a time, and an attack is only going to originate from a single range band. The language of "may" gives choice at the time of use, so we wouldn't have an issue of cancel at Long AND cancel at Medium.
Did I miss something?
Is there a scenario where this could even stack? As I'm reading it, this would only be resolved one attack at a time, and an attack is only going to originate from a single range band. The language of "may" gives choice at the time of use, so we wouldn't have an issue of cancel at Long AND cancel at Medium.
Did I miss something?
Nope.Your comment is accurate.
Is there a scenario where this could even stack? As I'm reading it, this would only be resolved one attack at a time, and an attack is only going to originate from a single range band. The language of "may" gives choice at the time of use, so we wouldn't have an issue of cancel at Long AND cancel at Medium.
Did I miss something?
Yes, the question of stacking is at the medium range band and whether you get to cancel a di and force an opponent to reroll one, Thus benefiting from the mon mothma rule and the default evade rules at medium range.
Is there a scenario where this could even stack? As I'm reading it, this would only be resolved one attack at a time, and an attack is only going to originate from a single range band. The language of "may" gives choice at the time of use, so we wouldn't have an issue of cancel at Long AND cancel at Medium.
Did I miss something?
Yes, the question of stacking is at the medium range band and whether you get to cancel a di and force an opponent to reroll one, Thus benefiting from the mon mothma rule and the default evade rules at medium range.
Which I'm fairly certain we resolved. Almost no matter how you look at it, Mon Mothma is either replacing the rules for that ships or giving you an option which to pick (which would be detrimental to you to choose the default unless at long range), but certainly not allowing both.
I read this as an additional effect, not a replacement or a 'stacking'. Mothma states that when 'a ship resolves the evade effect', X can happen. In order for that to occur I need to 'spend' the defence token to get its vanilla effect, and that effect needs to resolve and affect the board. After that, in she somes with her additional ability being triggered.
If not, then at 30 pts I stuggle to see how the great lady does not suck compared to any other commander!
I am not familiar with the FFG gaming process, and I am trying to come up to speed in all seriousness, - I have a core set on pre-order. I'm only offering this from the outside looking in and I certainly am not familiar with how FFG words all of their cards.
Its seems to me the card is misprinted. Does one resolve a defense token, or spend it? The rules under "Defense Tokens" on page 4 says a player spends defense tokens, not resolves them. Only damage is resolved, correct? Which can only be resolved after spending defense tokens (page 2 of rules under "Attack.")? Just how far off am I? So if misprinted, a player spends an evade token and completes their “Spend Defense Tokens” step, then does a M.M. evade from the card - then completes the damage resolving phase/step. It should say SPEND.
If the card was not misprinted, then the "resolve" should mean for the player to completely go through the effects of the evade token. The Resolve Damage step of the attack is about adding up all the appropriate damage. So - a player would need to add up all the appropriate defense of the evade token - all the rerolling or cancelling is the resolution. So - after that - the player then gets a M.M. evade.
Edited by wjgoI read this as an additional effect, not a replacement or a 'stacking'. Mothma states that when 'a ship resolves the evade effect', X can happen. In order for that to occur I need to 'spend' the defence token to get its vanilla effect, and that effect needs to resolve and affect the board. After that, in she somes with her additional ability being triggered.
If not, then at 30 pts I stuggle to see how the great lady does not suck compared to any other commander!
Have you played a round with her yet?
She allows ships to resolve this defense token against fighters, and makes it far more useful in mid-close range scenarios. I'm already getting the feeling that she will make a huge deference for rebel fleets, WHEN she finally gets here.
The empire in me says,"the card sounds like it's using the present tense so her card comes into effect while the evade is in process replacing default rules."
While the rebel in me says,"the card states 'it can' whether that means during or after is irrelevant. Nothing on the card says that it is instead of or replacing. To me that's an additional effect."
But the kid in me says,"I LOVE SPACESHIPS!!! PEW!PEW!PEW!"
Not sure why there is so much discussion. The wording is 1.) Very different from other cards that require you to spend a token, and 2.) clear.
"When a friendly ship resolves a ~> effect...", i.e. they already spent the token and whatever effects it causes have happened, e.g.:
- Long Range: The attack is canceled
- Medium Range: Forced Rerolls
- Short Range: No effect
Now, you have the option to resolve the Mon Mothma effects
- Long Range: Nothing additional, since the attack is canceled
- Medium Range: Cancel any of the dice in the attack, a rerolled or non-rerolled attack, your choice
- Short Range: Force a reroll of one of the attacks
The card just adds more effects to what Evades can do. It's not an either/or situation.
Edited by JimmyMethodI think the keyword is "resolve."
The card's effects seem to take effect after resolving a tokens effect.
1. Spend Evade
1a. Cancel a hit at long range
1b. Reroll a hit at medium range
1b. Cancel a hit at medium range
1c. No effect at short range
1c. Reroll a hit at short range
It's a tough one. The card is also pretty expensive, but very useful if you're flying a Corvette squadron like I plan to.
I read this as an additional effect, not a replacement or a 'stacking'. Mothma states that when 'a ship resolves the evade effect', X can happen. In order for that to occur I need to 'spend' the defence token to get its vanilla effect, and that effect needs to resolve and affect the board. After that, in she somes with her additional ability being triggered.
If not, then at 30 pts I stuggle to see how the great lady does not suck compared to any other commander!
Have you played a round with her yet?
She allows ships to resolve this defense token against fighters, and makes it far more useful in mid-close range scenarios. I'm already getting the feeling that she will make a huge deference for rebel fleets, WHEN she finally gets here.
I agree with you about 70/30 that she could be too good if the rebel player got both the reroll and cancel at medium range. Its just the 30% of me that still thinks based solely off her card text that it is possible that it works that way. Plus staying in medium firing range could be what ffg wants players using her to do since the medium range is the smallest range band on the range ruler. It would require very precise flying to maximize the use you got from having mon mothma as a commander.
Without playing with her (and without even playing the game period yet) I cant say for sure if it is in fact op or not, she IS currently the most expensive commander for rebels so I'd expect her to be noticeably better than bel iblis or dodonna
I read this as an additional effect, not a replacement or a 'stacking'. Mothma states that when 'a ship resolves the evade effect', X can happen. In order for that to occur I need to 'spend' the defence token to get its vanilla effect, and that effect needs to resolve and affect the board. After that, in she somes with her additional ability being triggered.
If not, then at 30 pts I stuggle to see how the great lady does not suck compared to any other commander!
Have you played a round with her yet?
She allows ships to resolve this defense token against fighters, and makes it far more useful in mid-close range scenarios. I'm already getting the feeling that she will make a huge deference for rebel fleets, WHEN she finally gets here.
Lol! Not yet! But I cannot wait. I think is gonna be pretty superb - unless I am reading her wrong!
I read it as being an optional different resolution that the player can choose if it benefits them more.
So take the version that has more benefit to your defence that turn.
Based on the fact it says "it can" not it must.
Having said that however, for 30 points that seems a bit weak, so perhaps it is a stackable ability giving Rebels a big defence buff at that medium range band.
I like how the ability to completely disregard a dice is considered weak. If she is an always on she is strong. If shes an in addition to the normal rules she would be bonkers. Spending 1 token to disregard 2 dice at long range is beyond broken.
I dont think anyone on here has suggested that she would let you discard 2 dice at long range.
Basically if she was 'in addition to' the only difference would be a reroll at medium range
I have used her and her ability really adds a lot of survivability, especially to corvettes. I also had electronic counter measures on one which I'm sure would have been really helpful if I'd remembered to use it lol.
Ya after playing a few games now I'm sure shes plenty powerful whether she gets the extra reroll at medium range or not...
At this point its really just something I'd like to have clarified as it would help us understand the intent of future upgrade cards that might have similar wording
I still don't think Mon Mothma would be 'overpowered' necessarily if she did give the reroll+cancel at medium range. But I plan on using her either way and look forward to running corvette heavy rebel fleets
Its just shifting the Evade token effect into closer range brackets. Card text is instead of the standard rule, so at long range you would simply use the evade token normal effect, at medium and short you would use the card text.
Good shot, Janson!
I don't think that the 'additional' reading would make her overpowered at all. From what I read about multiple VSDs and weapon upgrades, I think a few people have forgotten all about Objectives and the murky haze that currently hangs over competitive play as oppesed to annihilation games. In a game where destroying ships is not your main win-con, Mon Mothma is no more overpowering than a VSD taking mods to spike its engineering... She seems like an excellent card with a fair price to me - assumng the FAQ doesn't pee on my bonfire and tell me that marshmallows now come in yellow...
assumng the FAQ doesn't pee on my bonfire and tell me that marshmallows now come in yellow...
That's a really disturbing visual, just FYI.
assumng the FAQ doesn't pee on my bonfire and tell me that marshmallows now come in yellow...
That's a really disturbing visual, just FYI.
Sorry. Astomechs are not so polished as our 'Protocol' counterparts... But I do know over three million swear words...
assumng the FAQ doesn't pee on my bonfire and tell me that marshmallows now come in yellow...
That's a really disturbing visual, just FYI.
Sorry. Astomechs are not so polished as our 'Protocol' counterparts... But I do know over three million swear words...
True, but every one sounds like whistles and beeps.
OK, I believe I have solved this question.
On the bottom of page 4 on the right is this:
Defense tokens can be spent as part of a cost for
upgrade card effects. If spent in this way, a defense token
does not produce its normal effect.
Mothma does not stipulate that the cost of her upgrade is to exhaust or spend a defense token. Therefore, the evade token produces its normal effect.
Edited by wjgo