Greetings,
I have completed a first draft of my In-Play Character Creation Module for Dark Heresy 2. I will be conducting a first play-test later today (hopefully) with an experienced GM who is new to WH40KRP. I have also already received a bit a help from another member of the boards here. I intend to use this with all of the players in my upcoming campaign, and I hope that it will serve as a useful tool for me in the future as well.
Please read through it if you have a few minutes, and give me any feedback you might have. Anything I've overlooked or over-thought, mechanical problems or contradictions, layout suggestions and typos; I want it all!
My Players and I want our characters to have existence independent from us. While this isn't literally possible, we can simulate/emulate/approach that ideal with a more narratively-based chargen process. We are going to play a game that emphasizes player-built organizations using indirect and subtle means to achieve the PC's goals. Combat is not the primary focus. These preferences have heavily influenced the design of the module. So, if you disagree with those preferences, please don't make suggestions for change based just on this disagreement. I am hoping for advice on how to make this module service our preferences the best that it can.
The module is in a single, multi-page pdf file hosted on Google Drive. It can be viewed on this page and downloaded there as well.
Please be gentle, this is my first attempt at something like this.
edit : Link for a version with white backgrounds for easier screen reading
Edited by Gaius Iago Urbanus