Proper number of rounds in a tournament?

By dotswarlock, in X-Wing Rules Questions

I have been searching for this information, but try as I might, I just can't find a reference to it. How many rounds should a store have depending on the number of players present (followed by single eliminations if need be)?

We have a thriving community with people willing to help TOs with the finer points of X-Wing should the need arise, but try as I might, I can't find a link as to how many rounds there should be.

We had a limit case recently where 9 players showed up, so we could not determine if there should be 3 or 4 rounds. Thinking that at least one player would get a a bye per round (and be bored), we voted for 4 rounds, but it would have been nice to have a clearer cut.

5-8 three rounds

9-16 four rounds

Here are FFG's current recommendations:

  • Up to 8 players: 3 Swiss rounds
  • 9 to 16 players: 3 Swiss rounds + Top 4
  • 17 to 32 players: 4 Swiss rounds + Top 8
  • 33+ players: 5 Swiss rounds + Top 8
Edited by Klutz

Here are FFG's current recommendations:

  • Up to 8 players: 3 Swiss rounds
  • 9 to 16 players: 3 Swiss rounds + Top 4
  • 17 to 32 players: 4 Swiss rounds + Top 8
  • 33+ players: 5 Swiss rounds + Top 8

Thank you!

Let's see now:

- 3 hours to get to the regionals

- 5 + up to 4 more 1 hour games,

- let's say 1 to 2 hours of breaks and food in between.

- 3 hours to get back.

So between 12 and 17 hours involved... wow! The twisted irony is that I would never do something like that for work, but I'll do it for fun. Go figure :P

Those are only for Store Championships. You average tournament will just be run as a straight Swiss event.

9 players mandates 4 rounds of Swiss, otherwise you have the chance of ending up with two undefeated players.

Once you reach 17 you up it to 5 rounds. And at 33 you move to 6. 65 is 7, with 129 requiring 8.

Those are only for Store Championships. You average tournament will just be run as a straight Swiss event.

Depends where you play I suppose, I've never been to a tournament that didn't have a cut to Top 2/4/8, even ones without prize support.

I like going with one more round than the FFG recommendation. It gives players with a single loss incentive to play harder, as they might yet take top table :)

I have been searching for this information, but try as I might, I just can't find a reference to it. How many rounds should a store have depending on the number of players present (followed by single eliminations if need be)?

We have a thriving community with people willing to help TOs with the finer points of X-Wing should the need arise, but try as I might, I can't find a link as to how many rounds there should be.

We had a limit case recently where 9 players showed up, so we could not determine if there should be 3 or 4 rounds. Thinking that at least one player would get a a bye per round (and be bored), we voted for 4 rounds, but it would have been nice to have a clearer cut.

The only guidelines FFG has printed are in a small packet sent via email to retailers for their store championships.

Now, if you guys want to solve another mystery, try figuring out how to bracket the top 8 cut. There's no documentation for that one, so far as I can tell.

I like going with one more round than the FFG recommendation. It gives players with a single loss incentive to play harder, as they might yet take top table :)

With most levels of attendance the top cut will include players with 1 loss.

For instance if a 12 person tournament run by FFGS SC standards will require 3 Rds with a cut to Top 4. After 3 Rds you will have 1-2 undefeated players, meaning 2-3players making the cut at 2-1. Assuming full wins.

A 28 person event requires 4 RDS and a Top 8. After those 4 RDs you'll have 1-2 undefeated with the other 6-7 spots going to 2-1s.

If you are running a Swiss only event, adding an extra round after the standard Swiss requirement only opens the door for event to end with mutiple people tied for first and first determined by MoV.

I have been searching for this information, but try as I might, I just can't find a reference to it. How many rounds should a store have depending on the number of players present (followed by single eliminations if need be)?

We have a thriving community with people willing to help TOs with the finer points of X-Wing should the need arise, but try as I might, I can't find a link as to how many rounds there should be.

We had a limit case recently where 9 players showed up, so we could not determine if there should be 3 or 4 rounds. Thinking that at least one player would get a a bye per round (and be bored), we voted for 4 rounds, but it would have been nice to have a clearer cut.

The only guidelines FFG has printed are in a small packet sent via email to retailers for their store championships.

Now, if you guys want to solve another mystery, try figuring out how to bracket the top 8 cut. There's no documentation for that one, so far as I can tell.

They have the standard Swiss requirements mentioned and linked in the Tournament Rules.

As for seeding a Top 8, FFG does not reseed after each round so a standard static Top 8 bracket would go as follows

1

8

4

5

3

6

2

7

Sure, but there are no rules to that effect.

I have been searching for this information, but try as I might, I just can't find a reference to it. How many rounds should a store have depending on the number of players present (followed by single eliminations if need be)?

We have a thriving community with people willing to help TOs with the finer points of X-Wing should the need arise, but try as I might, I can't find a link as to how many rounds there should be.

We had a limit case recently where 9 players showed up, so we could not determine if there should be 3 or 4 rounds. Thinking that at least one player would get a a bye per round (and be bored), we voted for 4 rounds, but it would have been nice to have a clearer cut.

The only guidelines FFG has printed are in a small packet sent via email to retailers for their store championships.

Now, if you guys want to solve another mystery, try figuring out how to bracket the top 8 cut. There's no documentation for that one, so far as I can tell.

Are you referring to this?

Championship Bracket Rounds (X-Wing tournament rules, page 3)

(...)

"The champion bracket’s seeding is generated by ranking in the preliminaries;

the player with the best record will play against the player with the worst
record, the player with the second best record will play against the player with
the second worst record and so on. Once seeded, the championship bracket
is set, not reseeded each round. Players are eliminated from the pairings
once they have lost a game. Only those players who have won continue on to
the next round. The winner of the championship bracket is the tournament
champion. If a game ends in a Draw during a championship bracket round, the
winner is the player with initiative."

Are you referring to this?

Championship Bracket Rounds (X-Wing tournament rules, page 3)

(...)

"The champion bracket’s seeding is generated by ranking in the preliminaries;

the player with the best record will play against the player with the worst
record, the player with the second best record will play against the player with
the second worst record and so on. Once seeded, the championship bracket
is set, not reseeded each round. Players are eliminated from the pairings
once they have lost a game. Only those players who have won continue on to
the next round. The winner of the championship bracket is the tournament
champion. If a game ends in a Draw during a championship bracket round, the
winner is the player with initiative."

They could afford to be a little more precise.

You could respect everything they say by doing the following...

  • Top 8: 1 v 8, 2 v 7, 3 v 6, 4 v 5
  • Top 4*: 1 v 2, 3 v 4
  • Top 2*: 1 v 3

Obviously (IMHO), what you'd really want is this...

  • Top 8: 1 v 8, 2 v 7, 3 v 6, 4 v 5
  • Top 4*: 1 v 4, 2 v 3
  • Top 2*: 1 v 2

* Supposing the game are always won by the players who ranked higher in Swiss.

Edited by Klutz

Your second example is incorrect. That would be the result if you were reseeding each subsequent round. While that is certainly a thing, it is not how FFG has laid things out.

FFG is relying on people knowing how to lay out general bracket types, which is probably not a good assumption to make.

A standard 8 player bracket without rseeding is laid out how I posted above.

Winner of 1v8 plays the winner of 4v5, 3v6 plays 2v7.

Winner of 1v8 plays the winner of 4v5, 3v6 plays 2v7.

Which is exactly what I my second example said...

  • Top 8: 1 v 8, 2 v 7, 3 v 6, 4 v 5
  • Top 4*: (1v8) v (4v5), (2v7) v (3v6)
  • Top 2*: ((1v8) v (4v5)) v ((2v7) v (3v6))

Oh I see my confusion. Because you aren't putting the match-ups in the correct order they'd appear in the bracket, and are always assuming that the higher seed wins, it looks like you are reseeding the bracket each round.

Also, FFG has a PDF document on their main site for running tournaments. It's independent of X-wing (it's independent from all of their games, actually), but it has a chart with their recommendations for how many rounds to do based on players. It also says how to run one of their Swiss events, including the "cut" variant. When I'm not limited by my phone, I'll see if I can find it and link it.

For premier events is the rounds of swiss mandated minimums or still just a suggestion?

This is the Tournament pdf.

Number of Number of
Players Rounds Cut
Up to 8 3 No Cut
9–16 4 Top 4
17–32 5 Top 4
33–64 5 Top 8
65-128 6 Top 8
129 and Above 6 Top 16

I'm aware of that chart. What I need to know is, is it a mandatory minimum number or a suggestion for premier events.

Since I'm usually the 8 being crushed by 1 in elims I think we should find a new way!

I'm pretty sure it is mandatory.

I just received an email from a an organised play associate rep for ffg.

The minimum Swiss rounds and Cut are Mandatory except with exclusive permission.