Upcoming Store Championship list help

By brimmstorm, in X-Wing Squad Lists

I primarily play Star Wars lcg and have a chance to play in a X-Wing Store Championship this weekend. I have a few list that I like and am considering playing. If I can get some more experienced tournament players opinions on them it would be awesome.

Han Solo (59) YT-1300 (46), Push the Limit (3), C-3PO (3), Lando Calrissian (3), Millennium Falcon (1), Experimental Interface (3)

Lieutenant Blount (19) Z-95 Headhunter (17), Wingman (2)

Green Squadron Pilot (21) A-Wing (19), Chardaan Refit (-2), Wingman (2), Autothrusters (2)

So this is my "Fat Han" list. Focus, PTL to Evade/Target Lock, triggers Experimental Interface to use Lando, then get two stress. I have Blount for another cheap Wingman, and to maybe shoot stealth devices of interceptors.

Prototype Pilot (22) x 2 A-Wing (17), Proton Rockets (3), Autothrusters (2)

Dash Rendar (55) YT-2400 Freighter (36), Push the Limit (3), “Mangler” Cannon (4), Recon Specialist (3), Outrider (5), Engine Upgrade (4)

And now here is my "Super Dash" list. Nothing to fancy I traded a Corran which I hear is typical with two A-Wings with Proton Rockets. I really like A-Wings vs big ships, for their high damage output(for one turn with rockets) and their 3 evade.

Luke Skywalker (38) X-Wing (28), R2-D2 (4), Lone Wolf (2), Shield Upgrade (4)

Gemmer Sojan (30) A-Wing (22), A-Wing Test Pilot (0), Proton Rockets (3), Autothrusters (2), Push the Limit (3)

Jake Farrell (32) A-Wing (24), Proton Rockets (3), Push the Limit (3), Autothrusters (2)

More A-Wings this time a couple of named pilots and Luke. I have not played this list before but I like the looks of it.

Rear Admiral Chiraneau (66) VT-49 Decimator (46), Expose (4), Weapons Engineer (3), Mara Jade (3), Gunner (5), Dauntless (2), Experimental Interface (3)

Black Squadron Pilot (18) TIE Fighter (14), Draw Their Fire (1), Hull Upgrade (3)

Black Squadron Pilot (16) TIE Fighter (14), Wingman (2)

I don't play Imperials often but this is my try at a Decimator list. I know a Phantom is common with a build like this but I like the chump TIEs that support the Decimator.

Well that was a lot of list, thanks for looking and thanks for any help in my decision making process!

Your Fat Han list is pretty interesting, but I'm not sure if it's optimal for tournament play. Wingman/Wingman/Lando/Experimental Interface seems like a point-heavy combo that isn't efficient. I love Lando in friendly matches. He's a lot of fun to mess with, but from what I've heard, he can be a waste of an action in a crucial moment in a tournament setting. Between the three upgrades you've built around him, you're spending 10 points on a card that might let you down in a sticky situation. If you're dead set on using EI and putting stress on Han, I think Kyle Katarn is a much better crew choice as he gives you free focus every time you remove a stress token. Sure, there's no chance for an evade, like there is with Lando, but the focus token is free and guaranteed. There's also Nien Numb who's cheaper. He doesn't give you any special actions, but he can remove stress so that you can take more actions. Nien and Kyle both are more efficient choices because they eliminate the need for EI and give you a slot to throw on and Engine Upgrade.

Again, I think the list would be super fun in a friendly match, but it's built around a gimmick that will likely cause a loss or two in a tournament.

I do not play a ton so I'm ok with fun list :). I do like the Lando card and have wanted to use it without killing my ships effectiveness, and that is what I came up with.

Bump!

The tourney is almost here!

I'm not keen on any of these because they all possess a possible weakness/dependency that a savvy opponent could exploit. Having said that, I think your Dash list is best. I would personally change it to the 'standard' super dash since I don't think the mangler gives you enough firepower. So:

Dash w/ HLC, outrider, PtL, kyle & engine

Proto pilot w/ chardaan

Green pilot w/ PtL (or predator), proton rockets & autothrusters

There's no point (imo) having prockets on a proto a-wing since half the time (or more) they die without getting to fire.

Good luck!