How Much is Really Enough?

By kaldorain, in Game Masters

So, my players have finally finished Beyond the Rim (well as far as any of my parties have gotten) but it ended kinda badly. We got to part 3 and were on the meeting with Reom on Raxus Prime. Whenever Reom offered the 20K, my players took it and walked out leaving a frag grenade behind and sealing the door immediately. This was due to the fact they believe 20K was not enough for that 'hard' of a mission. That being said, they did weasel out of a LOT of the combat/social scenarios. Since they killed Reom, out of pure greed mainly, and the imperials invading, I ended the campaign for now. What are your guys' thoughts on this? Should they be allowed to escape without Reom or knowing about the secret of the Corv? Is 20K more than plenty enough of a reward? (They also received the max for prepayment)

And then I have a few questions myself... They're wanting to escape via hyperspace jump while in the atmosphere to avoid the Imps. Is that even possible, let alone on Raxus Prime? And how long do normal hyper jumps take?

You have a lot more milage in my mind.

Reoms sister may want to take revenge, IT-3PO could take over the company and together they send out bounty hunters and maybe even finance some rivals to the PC's to interfer with their other missions and business dealings.

I think too they will ensure that word gets out that the players have fraged an employer, so missions are going to be few and far between. The players may well have to use most of the 20k they earned waiting for their next big score, only getting small jobs until they can prove they don't kill people on a whim.

Also won't they have to fight their way out as they don't have the correct path to fly past the Imperials?

In any case I think the players can get some rather good adventures (read bad times) for what they have done.

Yeah, they're not going to get decent-paying work from honest employers for a long, long time. Appropriate consequences for this kind of behavious is that they only get work from either people who are so far down the fringe/underworld food chain that they don't have much money to pay anyway, or people who deem the PCs expendable assets from the get-go and plan to screw them over before the PCs get a chance to screw them.

And 20k is very good payment indeed, especially for a relatively fresh group with no real street cred to their name. Take a look at the pay rates in Dangerous Covenants to get an idea of what sort of money one can expect for assignments.

If I were you, I'd string them out on one crappy job after another with very little money to go around because no one trusts them and want to hire them for any important work. And by all means, have people come after them. IsoTech employees, Reom's sister, bounty hunters and other people who owe Obligation to IsoTech and can be called upon to repay it by bringing the PCs to justice.

How small was the room? Mechanically, unless Reom was already fairly wounded, he wouldn't die from a frag. He could be severely burned and need a few durasteel plates (and maybe a cybernetic Lekku), but very much alive. I bet he would be awfully mad at that point.

I recall Reom having a number of goods with him on Raxus Prime. Did they just let them go?

As to their escape into hyperspace, I would run it as a chase scene. As they begin to take off, a few TIEs come swooping in. You can reuse the earlier encounter (when they were coming into the planet) but in reverse, or have a new spin on it entirely.

Perhaps your mileage may vary about what you're looking for in a Star Wars game, but if MY players had just tossed a grenade into a room and murdered the guy who hired them just because he didn't offer them enough money, I'd be looking long and hard for other players or a different gaming group.

Perhaps your mileage may vary about what you're looking for in a Star Wars game, but if MY players had just tossed a grenade into a room and murdered the guy who hired them just because he didn't offer them enough money, I'd be looking long and hard for other players or a different gaming group.

I find it depends on what we set up at campaign creation. Some times it is a nice change of pace to play villains or a group of hardened criminals. Of course, I tend to play more gritty systems for those, but I could see this system working just a well.

well, considering the Blockade bandit has a state of the art medical facility for Cybernetic enhancements, i doubt Roem would die.

But I can easily see a bounty being put on their head, and could even see every black market refuse to do business with them.

I had a hard enough time just getting my players down to the planet. As soon as the Imperials showed up they wanted to run.

Edited by kinnison

Send a hardened bounty hunter team after them like Bossk, IG88 and Dengar. Capture them alive, strip them of everything and let them escape the spice mines of Kessel with only the shirts on their backs. Punish them, but don't kill them and above all, make the experience entertaining.

'He's no good to me dead!' - Bobba Fett.

Edited by Fireman Tim

Edge is actually perfect for playing "scum & villainy" games. Sometimes it's actually harder to play without going totally into being badguys, but as Zangief would say, that doesn't necessarily make the PCs bad guys

Edited by HappyDaze

Is it 20k per person or a group total? Also, on the hyperjumps do they have to be near a jump lane to do it? How long does it take to plot the jump? Can you move during the plotting?

My player group is just going to split. (2 of the 9) believe that they shouldn't be punished, and that the mission/GM is unfair. (I am playing at my LGS, that I actually own, so I am unable to really pick my players. I try to run an open group at all times.)

Since we are on the subject, and I don't have the boom listed above, how much on average do you guys pay out per mission? How much do you charge for maintenance?

According to the EotE Core Rule Book (CRB), on page 246, Astrogation starts out as an Easy ( ♦︎ ) check, under ideal conditions. But, of course, conditions are almost never ideal. They could be hindered by having to do quick calculations in combat (increase difficulty by one rank), the ship is lightly damaged (increase by one rank), the ship is heavily damaged (increase by two ranks), outdated navigation data (increase by one rank), and so on. See table 7-13 on page 247 of the EotE CRB.

For travel time to a safe hyperspace jump point, table 7-12 on page 246 of the EotE CRB suggests that they would need 5-15 minutes. Personally, I wouldn’t let them try to jump to hyperspace while in the atmosphere, as that would do very heavy damage to the planet and almost certainly destroy their ship. They need to be outside of the gravity well of the planet before they can safely make that jump. If the players push you, I would freely upgrade purple dice to red, and tell them that if they get any Despairs then that means the ship blows up — but “Fly Casual” on page 76 has some different ideas of what you could do with Threat, Despair, Advantage, and Triumph, etc....

The planet Raxus Prime is in Raxus System in the Tion Cluster, according to the Wookieepedia page at http://starwars.wikia.com/wiki/Raxus_system — this puts it a bit further out on the Perelmian Trade Route than Ossus. See pages 328-329 of the EotE CRB for a galactic map, so that you can get an idea of where this is. Note that the Tion Cluster is in the upper-left-hand corner of the map, in section S06, and Raxus is just over the border in S05.

According to “Fly Casual” on page 78, the average travel time from Ossus to Coruscant is 4 days, if they’re using a Class 1 Hyperdrive. Otherwise, multiply that amount by their Hyperdrive class, and then modify as appropriate considering the roll. So, add some time to get from Raxus to Ossus, or from Raxus directly to the main Perlemian Trade Route, and then you can handle time from there to Coruscant or anywhere else as you see fit.

Note that “Fly Casual” also has some suggestions for what could happen to the group if they were to betray and kill an employer, like a Hutt. See pages 95-96. And it has Cargo Payout and Payout Modifiers tables on page 73.

Then there’s a nice “Beyond Income” sidebar at the bottom of page 94, where it describes how a 40k Credit payout can quickly dissolve to 5k Cr or less, after you pay all your maintenance, docking, fuel, etc… fees. And then you have to split that up amongst the crew. So, you might think about payouts that don’t necessarily involve actual cash monies.

Basically, if you’re going to do anything in the way of smuggling, I think you really want this book.

With regards to the specifics of this particular scenario as it has played out so far, I would definitely say that Reom should probably be alive, but now has some (more?) cybernetics added to his body, and is really seriously pissed off that the players tried to kill him. So, there might now be a 50k credit (or more?) bounty on their heads. And those kinds of numbers can start attracting some heavy-duty bounty hunters.

On the other hand, maybe the Imperials might start taking an interest in them, too. Not so much to destroy them or collect the bounty, but to instead use them as disposable and denyable assets against Reom and the others he might be associated with.

According to the EotE Core Rule Book (CRB), on page 246, Astrogation starts out as an Easy ( ♦︎ ) check, under ideal conditions. But, of course, conditions are almost never ideal. They could be hindered by having to do quick calculations in combat (increase difficulty by one rank), the ship is lightly damaged (increase by one rank), the ship is heavily damaged (increase by two ranks), outdated navigation data (increase by one rank), and so on. See table 7-13 on page 247 of the EotE CRB.

For travel time to a safe hyperspace jump point, table 7-12 on page 246 of the EotE CRB suggests that they would need 5-15 minutes. Personally, I wouldn’t let them try to jump to hyperspace while in the atmosphere, as that would do very heavy damage to the planet and almost certainly destroy their ship. They need to be outside of the gravity well of the planet before they can safely make that jump. If the players push you, I would freely upgrade purple dice to red, and tell them that if they get any Despairs then that means the ship blows up — but “Fly Casual” on page 76 has some different ideas of what you could do with Threat, Despair, Advantage, and Triumph, etc....

The planet Raxus Prime is in Raxus System in the Tion Cluster, according to the Wookieepedia page at http://starwars.wikia.com/wiki/Raxus_system — this puts it a bit further out on the Perelmian Trade Route than Ossus. See pages 328-329 of the EotE CRB for a galactic map, so that you can get an idea of where this is. Note that the Tion Cluster is in the upper-left-hand corner of the map, in section S06, and Raxus is just over the border in S05.

According to “Fly Casual” on page 78, the average travel time from Ossus to Coruscant is 4 days, if they’re using a Class 1 Hyperdrive. Otherwise, multiply that amount by their Hyperdrive class, and then modify as appropriate considering the roll. So, add some time to get from Raxus to Ossus, or from Raxus directly to the main Perlemian Trade Route, and then you can handle time from there to Coruscant or anywhere else as you see fit.

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Alright! Thank you xD Now that I have some numbers to work with I can realistically apply them. Normally I don't go this in depth for basic missions, but since the players are I will as well. Adds a totally new layer to just basic Astrogation checks

I'm in an eerily similar satiation, my game fell apart on the very issue. First though, skipping a combat situations could be because of good planning or luck, but XP takes care of that. Mission reward, money, is for the job or the contract, did they fulfill the contract.

Beyond the Rims initial reward negations are somewhat lacking and should give the GM and bit more guidance in the reward area. Ultimately, I think the GM made a error, in my group. We had a excellent roll in negotiation and everyone received 3k down payment of 10%, with and end payment of 27,000 per person. Things fell apart at the end, when were offered only the bonus money for the tech and confirmation of the ship, 30,000, to be split 8 ways as payment in total. Negating the original mission contact of some 216,000, plus negation of some obligations. As a group we tried to reminded him and finally intimated Roem, but the DM said he had no money? So, yes we did frag him, but after trying to remind the DM of what was done.

If that being greedy, ok

Even for scum-and-villainy-type lowlife characters, fragging a guy because he didn't pay you the 200,000+ credits he promised you is a little more understandable than taking the 20,000 he agreed to pay you and killing him anyway :)

Players in my games' heads would explode at the thought of each character being paid 30,000+ credits at once...

Well I did some figuring (my friend is creating a Gank, and is trying to metagame what he is going to buy/progression in a reasonable order. With 20k the amount of gear and weapon upgrades he could obtain was crazy xD Not saying I would let him have it, but you have those players who like to argue over the fact "But it says this in the book."

All in all, the players voted they would rather try again then play the game in a hide-n-seek manner. They agreed that it would either be super intense, or just a borefest.

I'm in an eerily similar satiation, my game fell apart on the very issue. First though, skipping a combat situations could be because of good planning or luck, but XP takes care of that. Mission reward, money, is for the job or the contract, did they fulfill the contract.

Beyond the Rims initial reward negations are somewhat lacking and should give the GM and bit more guidance in the reward area. Ultimately, I think the GM made a error, in my group. We had a excellent roll in negotiation and everyone received 3k down payment of 10%, with and end payment of 27,000 per person. Things fell apart at the end, when were offered only the bonus money for the tech and confirmation of the ship, 30,000, to be split 8 ways as payment in total. Negating the original mission contact of some 216,000, plus negation of some obligations. As a group we tried to reminded him and finally intimated Roem, but the DM said he had no money? So, yes we did frag him, but after trying to remind the DM of what was done.

If that being greedy, ok

Exceptionally greedy. You state that "you thought the gm made a mistake", yet still pushed for a gigantic wad of cash and tried to punish the gm for that error. Sure, 9k each overall is disappointing, but I never got the feeling that the mission was worth 27k each, that's Worth nearly 3 y wings, or 2 yt1300s, and enough to be tooled out for life as a combatant. Needless to say, I have been paid only a little more for the jewel of yavin. 33k each. Being paid 9k each is fairly standard affair.

He was correct to dial it back, just perhaps it was too ar in the other direction. But this is a issue between the gm and players, the game should have stopped there immediately.

I know, I sound like a whining player, who read the adventure before hand, but I researched the Module only after that last game, after I believed that, I would pick up GMing a group continuing after the mission and was looking for a way off the planet, so, I was not cheating in any way. I understand the unique politics of gaming in a store, I used to work and play at the Adventures Guild in Riverside, as well as being a GM. We all make mistakes, that's fine but neither can I turn off my percent calculating brain. From a player point of view, I'd rather just have the GM talk to me, out of game about that going on. In the past, I was the go to player to have in the game, but that might not case be anymore.

Edited by Bishop Odo