I kind of liked:
The Prince + Title + PTL + ATs + Sensor Jammer = 41
With whatever you want to run as his meat shields. He'll survive to the end game and can be incredibly hard to kill 1 on 1.
Swap PTL for Predator if you fancy that.
I kind of liked:
The Prince + Title + PTL + ATs + Sensor Jammer = 41
With whatever you want to run as his meat shields. He'll survive to the end game and can be incredibly hard to kill 1 on 1.
Swap PTL for Predator if you fancy that.
- Rick Astley
- Rick Astley
- Rick Astley
- Rick Astley
- Rick Astley
You're welcome!
He may have a low PS, but I've heard he's very reliable.
Low mobility and offensive value, too; he's not exactly going to be running around and hurting you.
- Rick Astley
- Rick Astley
- Rick Astley
- Rick Astley
- Rick Astley
You're welcome!
He may have a low PS, but I've heard he's very reliable.
Low mobility and offensive value, too; he's not exactly going to be running around and hurting you.
So, 6 HWKs, then?
Captain Jonus — TIE Bomber 22
Push the Limit 3
Ion Pulse Missiles 3
Scimitar Squadron Pilot — TIE Bomber 16
Ion Pulse Missiles 3
Cluster Missiles 4
Scimitar Squadron Pilot — TIE Bomber 16
Cluster Missiles 4
Cluster Missiles 4
Scimitar Squadron Pilot — TIE Bomber 16
Cluster Missiles 4
Cluster Missiles 4
-99pts
I like this list, Though when I build an all bomber list, my only fear is the Phantom. My Bomber list destroys all the ship it come across except the Phantom. Time after time I eliminate all the other ships really quickly, but the Phantom picks off my bomber one by one. I keep getting the Phantom in my sights but 2 to 3 attach dice against his 4 to 5 defense dice. Very frustrating. How can this bomber list deal with a Phantom?
I'm still loving the panic attack build;
Blue, Tactician x3
Gold, ICT, R3A2.
I'm not sure whether to give the Y the title or not. Double stressing someone with one ship at R2-3 is nice, but getting actions is too!
Edited by JoostuhI'm still loving the panic attack build;
Blue, Tactician x3
Gold, ICT, R3A2.
I'm not sure whether to give the Y the title or not. Double stressing someone with one ship at R2-3 is nice, but getting actions is too!
A list that effective ain't a troll list, mate.
Rebel Control is an actual archetype ![]()
Y'know, that one where people look at you with that confused look on your face when you tell them the list, and then you actually destroy them 'cause they don't know how to deal with you?
My favorite is running 3 Outer Rim Smugglers with Anti-Pursuit Lasers, Intelligence Agents, and Navigators.
- I get in front of you.
- You ram into me.
- You roll for damage against yourself
- I may change the speed of my maneuver based on what I see on yours
- Goto "1."
Meanwhile, I still get my actions and attack your friends with a 360 turret, albiet one with only 2 dice.
You... don't get to turn to attack my fellow Falcons, or get actions, and damage yourself every other turn (on average).
Nowhere near competitive if folks know how to fly against it, but fun as hell to play. Highlight was seeing that their next move, in an attempt to get out from under me, flew off the board the following turn, so I just got out of the way
I actually bought a 3rd falcon to try this one out. I'll be trying it for the first time at a tournament.
How do you setup in the starting area? Do you keep them close together or spread out?
Captain Jonus — TIE Bomber 22
Push the Limit 3
Ion Pulse Missiles 3
Scimitar Squadron Pilot — TIE Bomber 16
Ion Pulse Missiles 3
Cluster Missiles 4
Scimitar Squadron Pilot — TIE Bomber 16
Cluster Missiles 4
Cluster Missiles 4
Scimitar Squadron Pilot — TIE Bomber 16
Cluster Missiles 4
Cluster Missiles 4
-99pts
I like this list, Though when I build an all bomber list, my only fear is the Phantom. My Bomber list destroys all the ship it come across except the Phantom. Time after time I eliminate all the other ships really quickly, but the Phantom picks off my bomber one by one. I keep getting the Phantom in my sights but 2 to 3 attach dice against his 4 to 5 defense dice. Very frustrating. How can this bomber list deal with a Phantom?
The best answer I think is - it depends. On rock placement, opening maneuvers, the rest of his list, etc.
I managed to take out a Phantom in one volley last Sunday and he had his tokens and rolled statistically average.
Two Phantoms, now that would be a serious problem.
I can manage one, as I've flown them myself quite a lot - enough to know how they can move.
Y'know, that one where people look at you with that confused look on your face when you tell them the list, and then you actually destroy them 'cause they don't know how to deal with you?
My favorite is running 3 Outer Rim Smugglers with Anti-Pursuit Lasers, Intelligence Agents, and Navigators.
- I get in front of you.
- You ram into me.
- You roll for damage against yourself
- I may change the speed of my maneuver based on what I see on yours
- Goto "1."
Meanwhile, I still get my actions and attack your friends with a 360 turret, albiet one with only 2 dice.
You... don't get to turn to attack my fellow Falcons, or get actions, and damage yourself every other turn (on average).
Nowhere near competitive if folks know how to fly against it, but fun as hell to play. Highlight was seeing that their next move, in an attempt to get out from under me, flew off the board the following turn, so I just got out of the way
I actually bought a 3rd falcon to try this one out. I'll be trying it for the first time at a tournament.
How do you setup in the starting area? Do you keep them close together or spread out?
Depends on the Asteroid field and the opponent's fleet.
I've run a variant of the OP's list using 2 Wild Space Fringers with Anti-Pursuit Lasers and Intel Agents instead of 2 of the ORS.
The other troll-y list I tried was 4x Tansari Point Veterans w/ Veteran Instincts, "Heavy" Scyk Interceptors, and Autoblasters. It was certainly fun to try. ![]()
This uses a similar strategy as the three falcons list and is a lot of fun:
Outer Rim Smuggler + Anti-Pursuit Lasers
Outer Rim Smuggler + Anti-Pursuit Lasers
Rebel Operative + Ion Cannon Turret
Rebel Operative + Ion Cannon Turret
The idea is to block they enemy ships with the Falcons so they collide. Then the Hawks ionize their ships so they keep bumping into the falcons.
I also enjoy flying four Imperial Shuttles. They can start a big traffic jam which is funny. I usually put Fire Control System on them along with Anti-Pursuit Lasers. I've been thinking of replacing the Anti-Pursuit Lasers with something else though like Enhanced Scopes.
misread. ignore me.
Edited by skotothalamosCorran with AS ptl and r2-d2 along with 2 ptl greens and a prototype. You always lose no matter who you shoot.
I'm still loving the panic attack build;
Blue, Tactician x3
Gold, ICT, R3A2.
I'm not sure whether to give the Y the title or not. Double stressing someone with one ship at R2-3 is nice, but getting actions is too!
Trolling because you have a unique droid twice?
In that case, my favorite troll list is:
Soontir, PTL, Stealth, Autothrusters
Soontir, PTL, Stealth, Autothrusters
Soontir, PTL
The droid activates twice. One copy.
What exactly is a "Troll List" any way.
I'm not into troll lists or anything oppressive. I want my opponents to have fun even if I beat them.
Major Rhymer + Proton Rocket (2x), Veteran Instincts, Stealth Device
Captain Jonus + Swarm Tactics
Delta Squadron Pilot + HLC
I don't know if this is a "Troll" list, but it's really fun seeing my opponents sweat when Rhymer hits them for 5 dice at range 2. I've 1 hit Wedge with this before and my opponent said
"You can't proton range 2!"
"Rhymer's ability can"
"You only roll four dice!"
"Not with stealth."
"You get to reroll two??"
misread. ignore me.
What did he say?
What exactly is a "Troll List" any way.
One that operates in a non-normative way, that is so confusing to opponents when they see the fleet that you gain an advantage.
In other words, a list you play for the "Lulz".
The "Stress Wing" Rebel fleet was first postulated as a troll-list, but it's absolutely evolved into a full archetype:
Rebel Control.
He may have a low PS, but I've heard he's very reliable.You're welcome!
- Rick Astley
- Rick Astley
- Rick Astley
- Rick Astley
- Rick Astley
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And he won't desert you either...