This mission is insane-o for the LS!
This is the first mission I felt my rebel players had no chance of winning. Granted we had never played it before. but there is a ton of threat and units to deploy in this monster. The mission started with the rebels almost one shotting the probe droid, he had a luck roll against one rebel and almost bloodied her.
The Trandoshans came up and strained out half their team, a luck shot bloodied the Jedi player with the Trandoshans on turn two. The E-web mainly danced in circles waiting for an open shot.
Before they reached the main courtyard I had enough threat to deploy a regular stormtroopers. They delayed the group until Turn 3ish when the Wookiee finally ran into the courtyard to be one-shotted (wounded) with the E-web. Subversssive tactics really helped here as I was dishing out free strain to disable their abilities.
Finally the rebels busted through a door on turn 4 only to see the royal guard and elite E-web placed in the main room. The wookiee of course failed his skill checks and by turn 5 the virus was uploaded at this point they realized they would have to hold all three terminals for the remaining rounds to get 12 mission tokens! Somewhere along the way another hero got bloodied. The elite E-web with royal guards was insane chilling with a static 2 defense.
I made up some rules on the fly so they wouldn't get too crushed with three heroes wounded I could have easily taken out two terminals in the first turn and then another on the next providing them with only one token! Instead we made it so the imperials could only discard one token per turn. By the time round 7 rolled around I just stopped using the static defense on the E-web it had already taken out two wounded heroes and they had little spirit left. Mak did kill it with one final blow but the mission was just brutal.
At the end they still ended up with a ton of cash I think getting 5 tokens (3 were pretty much gifted by the made up rule change but any other way seemed unfair). I think they ended up with 800 credits + crate bonuses so it was a lot of money but the DS wracked up 3 influence which is going to be pretty painful for them.
Has anyone else found this mission really hard. I'm hoping things get easier as we just started the campaign today and had two straight rebel losses.
Edited by KennedyHawk