Read through the Rules Reference guide and noticed a few little rules that piqued my interested and thought I'd share for discussion:
-If, after 6 rounds, both players tie on points the 2nd player wins.
-You can premeasure your ship movement with the maneuver tool, but once you have put the guides of the maneuver tool into the base you are committed to that path. I can see this becoming important/annoying in tournament play.
-During setup it says players place 6 obstacles, but it doesn't specify type. Hypothetically you could play with only 6 Stations, though that would require both players to own 3 Core sets (or FFG allow "proxy" obstacles).
-During setup, "Squadrons must be placed within distance 1-2 of a friendly ship and MAY BE PLACED OUTSIDE OF DEPLOYMENT ZONES." (Emphasis clearly mine.) So you can start your slow B-Wings distance 2 ahead of everything else!
Any other neat little rules people have noticed?