In the game I play, a fellow player is playing a Psyker and utilizing sustained powers to what I find is an unfair extent.
The player argues that because Iron Arm and Warp Speed are free action sustains, he can Push activate both at the start of a mission and have both active the entire time, so long as he doesn't go unconscious (at the Push level for +3 Psy Rating... the whole time...).
Somebody please point out to me the flaw in this setup. This player has begun overshadowing everybody save the Ratling Longshooter who can rival his damage and the Techpriest (me) who can rival his survivability. He's a rules lawyer-y sort and I don't want to start a big argument, so I'm hoping to find something clear-cut in the rules that should prevent this sort of passive power.