Honestly I'm half-tempted to write a 2-3 adventure minicampaign starring the players as TIE pilots just to make the most extreme use of this....
I'm actually working on a capitol ship one shot, where the ship carries twice the pilots they need for the fighters they can carry (for "rotating shifts") and then carry enough "spare tie parts" to assemle into extra ties whenever one dies. The Tie Commander pregen will be in charge of deciding where his Aces, Academy pilot minions, and Imperial gunners-in-tie-suits go. He can go fly himself if he wants, but he's go a choice beween LN, Intercepter or bomber...or a cushy seat back on the capital ship that lets him use leadership abilites...
