Jumping on the Bandwagon - My Ordnance Fix

By JohnWE, in X-Wing

"If you Attack with a (torpedo) or (missile) upgrade card with Attack (Target Lock) in the header, you may roll an additional two attack dice."

Some problems with ordnance currently are:

-Needing to be at the proper range when you fire

-Needing to be at the proper range when you perform your Target Lock action

-Needing to spend your action on Target Lock has a rather large opportunity cost (you're deferring a focus to reduce damage or a reposition move to avoid being targeted)

My solution (probably am not the first person that thought of it) doesn't look to solve any of these three directly, but to give a high reward to the high cost you're already paying. Effectively adding an additional damage.

Potential problems with my solution:

-Flechette Torpedoes might be too powerful with this for 2 points.

-Cluster Missiles might be too powerful with this 2x 5 dice attack. Maybe we could add the phrase "You cannot perform another attack this round." Then they'd only get 1 5 dice attack.

-Deadeye? Not sure how this would interact with this solution.

Thoughts?

I posted this in another thread too. We have changed ordnance in our store for House rules as follows:



All ordnance (Missiles and Torps) required to spend a token when fired may use this discarded token once in their attack.



It's a simple errata that fixed them easily. We love it, now if FFG would adopt it things would be great!