So this could technically be put into battle reports, or even off topic. Basically this chronicles a campaign I am running with a few friends. In the end myself and one guy played Imperials, and two other friends elected to play scum.
Here are the campaign house rules:
All confirmed cards may be proxied, including cards we might not have enough of, or TIE X1 stuff.
If a ship is destroyed, roll an attack dice. on a crit, that pilot may not be used for the rest of the campaign, on a hit it misses the current (or if on last engagement of - next mission) (a mission consists of 1-5 engagements) on a focus, the pilot misses the next engagement, on a blank it's assumed they steered the wrecked ship back to safety/even landed it.
The first mission was 200 points, split on 2 100 point pools, one per player. Each had 100 points to play with, no point sharing. on a 4X3 board. Board had 6 asteroids, and a GR75 obstacle dead centre.
My wingman flew Soontir Fel PTL AT SD. Carnor AT SD wingman and Turr with I think wingman AT SD. I gave him s#$% for not PTLing all 3.
I flew Vessery VI mangler. Darth Vader, EU, Pred, X1/ATC. Tempest X1/AC.
They flew 6 Z-95 binayres with hotshot and munitions, with 1 Z-95 binayre with hotshot, munitions and ion missiles
Palob
Serrissu
Guri with bodyguard
and Leatin with steath device.
I don't know all of their upgrades.
Imperials having spent a couple less points total had initiative.
The z-95s deployed in one swarm, I deployed our lowest PS fighter, the Tempest in an opposite corner from them. They deployed their elites (all lower than PS9) facing towards the tempest and away from the Z95s.
The Interceptors, defender and vader deployed together to the right flank, close to the z-95s
Their elites were poorly placed and started bumping each other immediately that guys nickname is now Bandicoot. The tempest made a hard 3 to join the rest of the group - it was behind for a couple turns, but the distraction it gave seperating the elites from the Z-s made it worth its points.
For the first couple turns the interceptor group took a Z out or damaged a Z badly a turn, with vader spotting for the mangler eating a Z a turn easily. The Z-s tried it on the autothruster interceptors out of arc and routinely missed. after a few turns of this the elites got in.
A tight furball erupted at range 1 from the centre GR towards the scum side of the board, the Defender did a few white K-turns, and while doing all the damage, the Z-swarm turned their hotshots at it. it survived 3 turns with everything shooting at it, but was the first Imperial ship to fall.
Palob forced me to not use focus or evade, I was purely using boost/barrel rolls and target locks. Carnor of course flew right into the furball causing all manner of focus problems for the scum.
Vader had overflown the group but turned. While Carnor was next to die (actually he ejected, and Vessery is fine for next mission rolling a blank) Vader for 2 turns scored all the crits on Palob, first taking his shield down and secondly rolling hit/crit/crit at range 1 then adding the ATC crit, palob is out for the next game.
Guri and the Z-s killed the Tempest, and then Turr (a couple more Z's biting it). Guri Dodged a decent amount of fire before Darth finished her, At this point it's Darth, and unhurt soontir vs a Z, and the 2 Sycks.
Darth had lost 1 shield, played chicken with the Z and toasted it.
Next couple of turns were either out of arc or didn't hit, Serrissu got darthed after soontir winged her. Leatin and soontir played chicken, each scoring a single hit on the other removing the stealth devices. Cinematically this was really col, in a space samurai way.
However... That left darth to boost up behind leatin for 2 turns and well. Leatin rolled a crit and is out of the campaign.
What we learned.
Leatin with Serrissu +sd +bodyguard is even worse than dark curse. really, really hard to kill. Had to kill the others first to have a chance. Palob is a great psychological tool.
The Starviper is a very solid ship with the segway turns being surprising.
The defender, vader combo is very nice, but that defender can really draw the fire.
Autothrusters are natures response to hotshot lasers, those interceptors were very hard to hit.
Palob has to be a priority, he can really screw up imp plans, and removed focus /evades from the interceptors quite frequently.
The hotshot laser with munitions is good, and will kill hard to kill ships eventually.
Bandicoot hopefully learned to space his ships out more, but then he bumps a lot anyway. Myself and my wingman had very good communication and just about never bumped. The endgame was Leatin vs the 2 nastiest dogfighters in the game, soontir and vader, It was a valiant effort but really against the critmachine that is vader, no.
2 attacks vs 3 evade favours 3 evade. my wingman and opponents chose not to target lock and instead usually focused or evades. I used TL or TLfocus (usually the latter with DV)
VaderX1ATCEU predator killed every named scum in this game. He is a BEAST.
With the GR75 now secured by imperial forces, the next engagement will be escorting a stormtrooper transport to the ship in a mission VERY similar to the shuttle escort from the rulebook. This was one of the most intense games of X-wing i've had, and an amazing start to a (hopefully) amazing campaign.
The ion missile wasn't used. While my friends thought the vaderX1ATCPredEU was cheap and nasty I pointed out flaws in their techniques. They almost never used target locks, and when they tried to use the missile this was pointed out.
Edited by DariusAPB