Hey gang. This next weekend my players are going into CorpSec for the first time. They have avoided it dilligently for the last year of our games, but their lack of income has forced them to take a job that heads into CSA space. They are terrified.
I reakly want to actualize this dread of theirs. Statistically and fact-wise, I know enough about CorpSec to run an adventure there. But that doesn't seem like enough to me. I want to capture the feel of the sector. The bureaucratic nightmares, the never-ending checkpoints, the tariffs and fines... I want this all to come off as genuine, but not boring. I want the CSA to be an annoying money vacuum, but I also want them to be scary, like they could whisk off my players for some minor violation at any time.
Anyway, what I'm asking you for is some ideas or input about making CorpSec scary. Any of you GMs sent your players there yet? What'd they do to them? How'd tour players come out of it, how'd they treat the sector?
Thanks!
