Hi !
I am the GM of a very high XP group (around 1000xp), whom I like to challenge in new and exciting ways. Obviously, I want them to both feel ambiguously powerful and yet still vulnerable, and this has been my philosophy since the start. I like seeing their horrified eye stares when they are aboard their freighter and detect the looming triangular silhouette of an Imperial capital ship distant on the radars, the fridge logic seeping in that the cold void of space offers little respite when your ship has scattered back into parts... that individual power is not going to make you any less than sweet peas in a tin can if you ever get caught in space...
Anyhow, next week I'm having a ground based encounter with Imperials. I'll be using vehicles in personal combat for the first time (an AT-ST and swoop bikes to start with), as well as fortified positions to add challenge. It is going to be a set piece in our campaign, spanning 3-4 encounters and I want it to be as memorable as possible, with the players having to think fast on their feet and come up with creative solutions rather than simply wade in, guns blazing with Autofire madness/Move power insanity, feeling invincible and unthreatened. I want them to feel both powerful and yet still vulnerable.
The point is, I want to have a solid ground encounter, reminiscent of a smaller scale Battle of Endor, and I want to spice things up a bit.
The second and third encounters are my focus, at the moment. Here's my initial plan:
Encounter #2: Patrol
1x AT-ST
10x swoops (rivals) (one/two escapes to bring news to base camp)
Location: deep in a jungle forest, the PCs are attacked by patrolling scouts; they may be able to use the AT-ST/swoops later on if they don't destroy them
Encounter #3: Imperial outpost
3x AT-ST
8x Lieutenant rivals giving maneuvers and Boosts to troopers (Tricked out HBR, AugSB + BanthaEye)
4x Stromtrooper minion groups of SIX (cccddb) (Blaster Rifles, standard issue 8x) Stromtrooper minion groups of FIVE gunners (cccdb) (E-Web HRB)
1x Captain in Sentinel-class (he has an escape plan)
Location: an outpost surrounded with a garrison providing good cover, several gun emplacements, etc. the captain leading the defense would remain in the back and depart if things go sour, heading for orbit, where another encounter (with a Vigil-class corvette) may take place if the players wish...
For those worrying, the conversion scale between planetary and vehicle damage is 5-to-1, not 10-to-1. So those AT-STs are not completely invulnerable, and a PC could possibly take one hit and still stand in one piece.
Apart from general tips on how to handle such encounter, I was curious about the possibility of using squad rules from the AoR GM Kit make those troopers less squishy. My worry is that when faces with an army like this, the PCs will be very tempted to get rid of the minion groups first, and then focus on the vehicles, which is not super cinematic. I'd like to be able to use normal stormtrooper squads and make them scary in their own rights while using simple tactics taken from the rulebooks, thus without entering house-rule territory.
I've read the Squad and Squadron rules, and found them to my linking, but I have a few questions, both rule-related and advice:
- Legality: Can the minions of a squad be allowed to act in place of the leader, while still acting as the "meat shield"? For example, a Stormtrooper Lieutenant foregoing his action and instead directing the 6 minions of his squad to shoot at a target?
- The obvious use for this is Squad Formations, allowing for tactics like the Skirmish squad formation, which adds +1 to the Advantage cost of activating Autofire or Blast. Very useful to prolong the life expectancy of troopers on a battlefield.
- Legality: If the above is not backed by RAW, what would be the best way to emulate it without going into house-rule territory? (I wouldn't ask that question if I thought house ruling was the only option.) I'm thinking that if squad members can't shoot on the same round they act as meatshield, I could have a Stormtrooper Lieutenant attack, dismiss his squad on his turn as an incidental, give them an extra move action, have part of the minions form into an attack group, acting right after the Lt's Initiative slot, then use the other minions to use their round to form a "new" squad afterwards (costing two maneuvers). A kind of "leapfrogging" squad work-around to be able to get the defensive bonuses and the minion group's skill bonus.
- Can squads of minions be formed by other minions? Like having minion gunners protect an E-Web emplacement by forming a minion group around a minion "lead gunning team"?
I know this may sound convoluted (why not just house rule it? It's my game after all), and I don't always adhere to RAW so strongly, but since I want to demonstrate the squad rules, and I eventually plan on the PCs using them with their own troops in the longer term, I want to get the rules right and see how far they go. It's a bit of a tutorial for battle tactics and squad rules. I also want them to understand that soldiers are not like warriors: their strength is not solely in their raw stats, it's in their teamwork.
Also, lastly, about ordnance and Blast on a battlefield. I'm facing a peculiar issue:
- If one attacks a large area with a planetary scale Blast weapon, large range explosives or even a missile with many many characters engaged together, which defensive dice pool do you use to go against the Blast weapon's check? I know of the strange "the grenade didn't work" problem, when the Blast quality fails to activate against an adversary, despite there being little space to run from the explosion, or reason the blast didn't occur, but this is even more extreme: when triggering the Blast quality of a spaceship (say, a Concussion missile shot on the ground), everything in Close range is affected on the planetary scale; thus an entire battleground can be hit at once. Thus, how do you deal with that? Do you even roll a dice pool? If yes, against who? Would you roll more than one?
Enough questions, and thanks in advance for all your excellent advice!