i bought pretty much every thing from the new wave (3 viper, 1 most wanted, 1 IG, 2 M3A) and i already had 3 Z95, 1 hwk, 1 fire spray, 2 Y wing...
i've to say, star viper with autothruster did pull out better than i expected, even my ywing did better while i didn't used the new bomb load or title ! The new boba has killed 3 interceptor without loosing a single hull point...
the M3A have a huge potential but i didn't try it yet (mostly because i'm not a swarm player) and i didn't tried their hwk, z95 or IG yet.
Ig, mostly because i've only one and it sound like a troll to play it without another IG.
but i already have some idea to expend this faction...
1) Agressor : a new unique title : i don't have a clear idea on what it should be, maybe something like a defensive ten numb (when you defend, the first crit result you should suffer is canceled) or something that would make it more interesting to put 2 canon (cost 0, reduce the cost of all canon by 2(or 1...)), i dunno... but i'd like to be able to play the agressor alone with a small swarm (let say 4 M3A or 4 Z95) or even with 2 star viper.
2) Starviper xyzor : i'm a bit dispointed by xyzor, the lack of tanky ships (nothing even close to the falcon or decimator) make it too expensive for what he's...
Adding a new big ship (mandalorian ? would make it better)
3) Ywing : the bomb load out could allow the ywing to come back, but i'm not a big fan of bombs and if they become a bit stronger against swarm, autothruster make them weaker vs arc dodger (interceptor, a wing, vipers, agressor) and they are still weak vs the falcon or the outrider.
no real idea there... maybe an equivalent to the Chaardan refit (limited) would allow a more versatile ywing ?
4) For Mandalor :
If we ignore epic scale, Empire and rebels have both 9 Ships while the scum are at 7 (included 3 rebel and 1 imperial), i want to see new ships in each factions, but scums need a bit more (like wave 7 and 8 should be 1 imperial, 1 rebel, 2 scum) and with the mandalorian mercenaries (aces), a first wave with 2 mandalorian ship would be nice.
I suggest :
A)
the Tra'Kad
http://starwars.wikia.com/wiki/Tra%27kad
this ship is ugly... it's even on it's description, but he have multiple advantages that clearly make it powerfull
-Hull made out of Beskar ore : a lot more resistant than an identical hull made in another ore (see cards sugestions in point 5)
-Mechanical controls : even if ionised, he's still controllable ! ( let's say red become impossible, white become red and green become white while ionised)
-While using mechanical control, it's invisible to sensor : could start with a cloack token (without the possibility to do a cloack action) or something else nasty
-Use of multiple turrets (first large ship with a "360° turret" for scum)
(would be quite close to the decimator)
B)
The Bes'uliik
http://starwars.wikia.com/wiki/Bes%27uliik
http://www.skywlkr.net/IDC/expansions/downloads/lotf2/promos/preview3-besuliikstarfighter.jpg
this ship move like a Tie, is more resilient than a x-wing and can be used as a bomber !
i would make it a 3 atk, 3 def, 2 hull (4 with beskar) 3 shield with 1 crew member/canon/missile/bomb upgrade
5) "aces" : <Mandalorian Mercenaries>
out of the 7 ships, 2 are made by mandalmotors but none of them have mandalorian pilots...
if we add my two suggestions it would make 4 mandalorian ships, but the 2 existant one doesn't have mandalorian pilots...
I'd like to see the mando taking a bigger part on this game and i believe that an "aces like box" would be the perfect pretext for it...
new mando pilotes (1 mercenary mando with elite, pil value 4; 3 new named) for the star viper and the M3A
I'd like to see some mandalorian upgrades that require a mandalorian pilote or at least mandalorian thematic.
-Beskar'Kam : modification, mandalorian only, +2 hull, when you're dealt face up damage card, you can suffer a stress to flip it facedown : 6 Points
famous mandalorian from expended univers :
Goran Beviin (TraKad)
Gotab (M3A or star viper)
Jaing Skirata (M3A or star viper)
Mirta Gev (Basuliik)
