Soem Skirmish Questions

By KennedyHawk2, in Imperial Assault Skirmish

A few of us played 6 games in the past week (one on each map) and came up with some common questions, hopefully the community can answer most of them, we submitted a few to FFG and got some responses already. Thanks for your time and comments answering any of these!

General:

Can a player move through another players base. Such as in Raiding party Red player may advance towards the raiders and the Blue player may want to travel through the base to sandwhich the red player between raiders and himself.

Map: Mos Eisly Outskirts

Scenario: Get to the Ship

  • Q: Can players interact with the same launch panel back to back to switch it back from the colored side to the grey side?
  • Q: Nexu can not interact, so they are unable to flip the panels but can still control them correct?

Map: Mos Eisly Outskirts

Scenario: Smuggled Goods

  • Q: When picking up a contraband when does the -2 Speed modifier apply. If I am adjacent tot he contraband can I use a move action to gain movement points then pick up with my second action, then spend my full speed?
  • A: (from FFG): Yes, you can. Movement points are gained when taking an move action this is before you have picked up the contraband (not you will only be able to cheat the system for one action at most.
  • Q: Nexu can not interact, so they are unable to pick up contraband? This seems like a thematic but unnecessary blow to the scum faction.

Map: Massassi Ruins

Scenario: Lost Knowledge

  • The blow Fizzgrid will be used for a few questions. You'll find this hallway at the center of the map on the Lord of the Sith Insert. Here X's are Walls (or off board places), O is the communications beacon, and A is a Holocron. B is a square of blocking terrain. 1-4 are player pieces.

[O][X][X][X][X] [4][_][_][_][_]
[_] [2] [_] [_] [3] [_][_][_][_]
[_][_][_][1][_] [_][_][_][_][_]
[_][X][X][X][A] [_][_][_][_][_]

Powered by Fizzgrid™ Technology

  • Q: Is player 2 considered adjacent to the communications beacon (We think yes)?
  • Q: Is player 3 considered adjacent to player 4 for line of sight/melee attacks (We think no.)?
  • Q: Can a unit at the space for character 4 move to the space for character 3 (assuming it is empty) with one movement point using that diagonal (Again we think no)?
  • Q: Assuming player 1 is adjacent to the Holocron at the start of their turn they can pick up the holocron for one action. Then spend a move action to gain movement points to enter a space adjacent to the communications beacon. Do they need an open action to discard the holocron for 10 points or is that a free action?
  • Q: Does a player need to control the holocron to pick itup (or can there be adjacent enemy units)?
  • Q: Nexu's still can't go for the objective but they can certainly be used to block the hallway?

Map: Moisture Farm

Scenario: Close to Home

  • Q: The insert description for close to Home references Sand People, do we still place Raiders on the map for this scenario?

Map: Moisture Farm

Scenario: Raiding Party

  • Q: This scenario references the end of a round, at this time the player with initiative can choose to do something with the Raiders. Does this happen before or after the initiative token switches players In the status phase that is step 4 so we interpreted that as being before the end of round. So if Player A began the game with initiative, Player B would move or add Raiders on turn 1 and then vice versa.
  • Does the terminal in the camp block line of sight?
  • Is there a minimal distance you must be to have the raider shoot at you or just closest in line of sight, They could if moved shoot 10-12 squards into a players home base if positioned correctly.

Send this to FFG because there are a lot of common questions that people will have about the missions that FFG should add to the FAQ.

That being said I will answers these after the event saturday since I am not a 100% sure on a few.

Send this to FFG because there are a lot of common questions that people will have about the missions that FFG should add to the FAQ.

That being said I will answers these after the event saturday since I am not a 100% sure on a few.

Same I'm hoping as a community we can figure out the answers during the event.

Map: Mos Eisly Outskirts

Scenario: Get to the Ship

  • Q: Can players interact with the same launch panel back to back to switch it back from the colored side to the grey side? I would think they could interact again to flip during the same round.
  • Q: Nexu can not interact, so they are unable to flip the panels but can still control them correct? Yes

Map: Mos Eisly Outskirts

Scenario: Smuggled Goods

  • Q: When picking up a contraband when does the -2 Speed modifier apply. If I am adjacent tot he contraband can I use a move action to gain movement points then pick up with my second action, then spend my full speed?
  • A: (from FFG): Yes, you can. Movement points are gained when taking an move action this is before you have picked up the contraband (not you will only be able to cheat the system for one action at most.
  • Q: Nexu can not interact, so they are unable to pick up contraband? This seems like a thematic but unnecessary blow to the scum faction. NO since they cant interact

Map: Massassi Ruins

Scenario: Lost Knowledge

  • The blow Fizzgrid will be used for a few questions. You'll find this hallway at the center of the map on the Lord of the Sith Insert. Here X's are Walls (or off board places), O is the communications beacon, and A is a Holocron. B is a square of blocking terrain. 1-4 are player pieces.

[O][X][X][X][X] [4][_][_][_][_]
[_] [2] [_] [_] [3] [_][_][_][_]
[_][_][_][1][_] [_][_][_][_][_]
[_][X][X][X][A] [_][_][_][_][_]

Powered by Fizzgrid™ Technology

  • Q: Is player 2 considered adjacent to the communications beacon (We think yes)? Yes
  • Q: Is player 3 considered adjacent to player 4 for line of sight/melee attacks (We think no.)? NO
  • Q: Can a unit at the space for character 4 move to the space for character 3 (assuming it is empty) with one movement point using that diagonal (Again we think no)? NO
  • Q: Assuming player 1 is adjacent to the Holocron at the start of their turn they can pick up the holocron for one action. Then spend a move action to gain movement points to enter a space adjacent to the communications beacon. Do they need an open action to discard the holocron for 10 points or is that a free action? Not sure on this one.
  • Q: Does a player need to control the holocron to pick itup (or can there be adjacent enemy units)? It just says pick up so I wouldnt think so.
  • Q: Nexu's still can't go for the objective but they can certainly be used to block the hallway? Yes

Map: Moisture Farm

Scenario: Close to Home

  • Q: The insert description for close to Home references Sand People, do we still place Raiders on the map for this scenario? I think thats just flavor and Would go by what the card says.

Map: Moisture Farm

Scenario: Raiding Party

  • Q: This scenario references the end of a round, at this time the player with initiative can choose to do something with the Raiders. Does this happen before or after the initiative token switches players In the status phase that is step 4 so we interpreted that as being before the end of round. So if Player A began the game with initiative, Player B would move or add Raiders on turn 1 and then vice versa. Doesnt it say End of round so wouldnt player A drop since they still have init? Mission rules happen first at the end of the round so Before.
  • Does the terminal in the camp block line of sight? No
  • Is there a minimal distance you must be to have the raider shoot at you or just closest in line of sight, They could if moved shoot 10-12 squards into a players home base if positioned correctly. Just closest but it is closest figures so I am not sure the person with init would break the tie since it says figures?

General:

Can a player move through another players base. Such as in Raiding party Red player may advance towards the raiders and the Blue player may want to travel through the base to sandwhich the red player between raiders and himself.

ANSWER: Yes, it costs 2 movement points instead of 1 unless you are Massive or Mobile.

Map: Mos Eisly Outskirts

Scenario: Get to the Ship

  • Q: Can players interact with the same launch panel back to back to switch it back from the colored side to the grey side?
  • ANSWER: YES
  • Q: Nexu can not interact, so they are unable to flip the panels but can still control them correct?
  • ANSWER: CORRECT

Map: Mos Eisly Outskirts

Scenario: Smuggled Goods

  • Q: When picking up a contraband when does the -2 Speed modifier apply. If I am adjacent tot he contraband can I use a move action to gain movement points then pick up with my second action, then spend my full speed?
  • ANSWER: (from FFG): Yes, you can. Movement points are gained when taking an move action this is before you have picked up the contraband (not you will only be able to cheat the system for one action at most.
  • Q: Nexu can not interact, so they are unable to pick up contraband? This seems like a thematic but unnecessary blow to the scum faction.
  • ANSWER: CORRECT, They cannot interact/pickup the tokens. Scum are fine.

Map: Massassi Ruins

Scenario: Lost Knowledge

  • The blow Fizzgrid will be used for a few questions. You'll find this hallway at the center of the map on the Lord of the Sith Insert. Here X's are Walls (or off board places), O is the communications beacon, and A is a Holocron. B is a square of blocking terrain. 1-4 are player pieces.

[O][X][X][X][X] [4][_][_][_][_]
[_] [2] [_] [_] [3] [_][_][_][_]
[_][_][_][1][_] [_][_][_][_][_]
[_][X][X][X][A] [_][_][_][_][_]

Powered by Fizzgrid™ Technology

  • Q: Is player 2 considered adjacent to the communications beacon (We think yes)?
  • ANSWER: YES
  • Q: Is player 3 considered adjacent to player 4 for line of sight/melee attacks (We think no.)?
  • ANSWER: NO - See Adjacent Rules/back of RRG
  • Q: Can a unit at the space for character 4 move to the space for character 3 (assuming it is empty) with one movement point using that diagonal (Again we think no)?
  • ANSWER: NO - See back of RRG
  • Q: Assuming player 1 is adjacent to the Holocron at the start of their turn they can pick up the holocron for one action. Then spend a move action to gain movement points to enter a space adjacent to the communications beacon. Do they need an open action to discard the holocron for 10 points or is that a free action?
  • ANSWER: YES they can. No action is needed to turn it in. You automatically turn it in when you are adjacent per the mission rules.
  • Q: Does a player need to control the holocron to pick itup (or can there be adjacent enemy units)?
  • ANSWER: NO. Just perform an action to pick it up.
  • Q: Nexu's still can't go for the objective but they can certainly be used to block the hallway?
  • ANSWER: CORRECT

Map: Moisture Farm

Scenario: Close to Home

  • Q: The insert description for close to Home references Sand People, do we still place Raiders on the map for this scenario?
  • ANSWER: NO. It's just fluff. The sandpeople are part of Mission B and thus are not placed when playing Mission A

Map: Moisture Farm

Scenario: Raiding Party

  • Q: This scenario references the end of a round, at this time the player with initiative can choose to do something with the Raiders. Does this happen before or after the initiative token switches players In the status phase that is step 4 so we interpreted that as being before the end of round. So if Player A began the game with initiative, Player B would move or add Raiders on turn 1 and then vice versa.
  • ANSWER: BEFORE. The initiative token is not passed until the final step (4) of the Status Phase. You resolve mission effects in Step 3 of the Status Phase (End of Round Effects), as per the Skirmish Rules.
  • Does the terminal in the camp block line of sight?
  • ANSWER: NO. Terminals/Crates/other tokens do not block LOS/movement as per the RRG.
  • Is there a minimal distance you must be to have the raider shoot at you or just closest in line of sight, They could if moved shoot 10-12 squards into a players home base if positioned correctly.
  • ANSWER: NO. The Raiders just need LOS to shoot. Each will hit ALL applicable figures if there are multiple tied for "closest" (the same distance away).
Edited by Hida77

I think the question you failed to ask was about "Raiding Party":

  • Can a player choose to "Move" the Raiders if there are no Raiders on the table?
  • ANSWER: ???????

I Expect FFG will say no, but nothing stops you from making this choice in the rules thus far, even if it results in nothing happening.

I think the question you failed to ask was about "Raiding Party":

  • Can a player choose to "Move" the Raiders if there are no Raiders on the table?
  • ANSWER: ???????
I Expect FFG will say no, but nothing stops you from making this choice in the rules thus far, even if it results in nothing happening.

when we played it, we played it like that. It was really annoying for me because I had Darth Vater in the camp, but could only spawn Raiders to kill on my initiative (obviously he didn't want to spawn Raiders for me to one shot when it was his choice)

Another, fairly important, one for "Get to the Ship!"

  • It is not possible to control or interact with the tokens in the mission since the adjacency rules do not consider the spaces surrounding the tokens to be adjacent. Adjacency is required to both control or interact with the tokens

I expect they will errata the mission to allow you to interact/control the tokens given it breaks the mission.

Another, fairly important, one for "Get to the Ship!"

  • It is not possible to control or interact with the tokens in the mission since the adjacency rules do not consider the spaces surrounding the tokens to be adjacent. Adjacency is required to both control or interact with the tokens

I expect they will errata the mission to allow you to interact/control the tokens given it breaks the mission.

Yeah I think its just an over sight and we will see how FFG rules it this weekend. I am going to email them now about that.

General:

Can a player move through another players base. Such as in Raiding party Red player may advance towards the raiders and the Blue player may want to travel through the base to sandwhich the red player between raiders and himself.

I didn't mean another players unit base but the red or blue starter zone.

Does all of this cost double movement just like moving through an enemy unit?

General:

Can a player move through another players base. Such as in Raiding party Red player may advance towards the raiders and the Blue player may want to travel through the base to sandwhich the red player between raiders and himself.

I didn't mean another players unit base but the red or blue starter zone.

Does all of this cost double movement just like moving through an enemy unit?

I'm confused. Are you asking if you can move into your opponent's deployment zone? If so the answer is most certainly yes. The Red/Blue areas are just where players setup, they serve no other special purposes other than that for most missions. The notable exception is Smuggled Goods, where you have to bring the crates back to your zone (whichever you had at start). There is no innate speed penalty for moving into your opponent's deployment zone even on that mission though.

General:

Can a player move through another players base. Such as in Raiding party Red player may advance towards the raiders and the Blue player may want to travel through the base to sandwhich the red player between raiders and himself.

I didn't mean another players unit base but the red or blue starter zone.

Does all of this cost double movement just like moving through an enemy unit?

I'm confused. Are you asking if you can move into your opponent's deployment zone? If so the answer is most certainly yes. The Red/Blue areas are just where players setup, they serve no other special purposes other than that for most missions. The notable exception is Smuggled Goods, where you have to bring the crates back to your zone (whichever you had at start). There is no innate speed penalty for moving into your opponent's deployment zone even on that mission though.

Thats what I was asking.

Sorry for the confusion and thanks for the answer.

Another, fairly important, one for "Get to the Ship!"

  • It is not possible to control or interact with the tokens in the mission since the adjacency rules do not consider the spaces surrounding the tokens to be adjacent. Adjacency is required to both control or interact with the tokens

I expect they will errata the mission to allow you to interact/control the tokens given it breaks the mission.

Yeah I think its just an over sight and we will see how FFG rules it this weekend. I am going to email them now about that.

We common sensed this one on the weekend.

For that mission, we simply ignored the blocking terrain and treated the mission as it was designed. Surprised this is even an issue for all but the most lawyerish of rules lawyers. :)

Another, fairly important, one for "Get to the Ship!"

  • It is not possible to control or interact with the tokens in the mission since the adjacency rules do not consider the spaces surrounding the tokens to be adjacent. Adjacency is required to both control or interact with the tokens

I expect they will errata the mission to allow you to interact/control the tokens given it breaks the mission.

Could you explain your conclusion for me? I really don't understand.

Are you implying that because the tokens are placed on "Impassable" terrain squares, the squares surrounding them aren't considered adjacent, and you can't interact or control them? I could see how it could be interpreted that way, considering the rules say they're not, but it would make it so there is no side objective in the mission, which wasn't their intention.

Edited by Xero Anarian

Another, fairly important, one for "Get to the Ship!"

  • It is not possible to control or interact with the tokens in the mission since the adjacency rules do not consider the spaces surrounding the tokens to be adjacent. Adjacency is required to both control or interact with the tokens

I expect they will errata the mission to allow you to interact/control the tokens given it breaks the mission.

Could you explain your conclusion for me? I really don't understand.

Are you implying that because the tokens are placed on "Impassable" terrain squares, the squares surrounding them aren't considered adjacent, and you can't interact or control them? I could see how it could be interpreted that way, considering the rules say they're not, but it would make it so there is no side objective in the mission, which wasn't their intention.

You nailed it. The problem is their own rules for adjacency get in the way of you actually being able to do the mission outside of Mobile or Massive Figures. The mission needs to be errata'ed so you can do it under most situations.

As I said, I expect they will simply allow you to control/interact through the terrain in this case, and that's how we have been playing it. But RAW is unless you can get a model inside on top, all the tokens are inaccessible, effectively breaking the mission.

Edited by Hida77

You nailed it. The problem is their own rules for adjacency get in the way of you actually being able to do the mission outside of Mobile or Massive Figures. The mission needs to be errata'ed so you can do it under most situations.

As I said, I expect they will simply allow you to control/interact through the terrain in this case, and that's how we have been playing it. But RAW is unless you can get a model inside on top, all the tokens are inaccessible, effectively breaking the mission.

Pretty much guaranteed they'll Errata that mission, because it definitely wasn't their intention to make them unusable to anything but the AT-ST and the Probe Droids.

All they need to add is one line saying something along the lines of "Spaces containing tokens are considered adjacent to surround spaces for "Interact" actions only." Or something like that.

You nailed it. The problem is their own rules for adjacency get in the way of you actually being able to do the mission outside of Mobile or Massive Figures. The mission needs to be errata'ed so you can do it under most situations.

As I said, I expect they will simply allow you to control/interact through the terrain in this case, and that's how we have been playing it. But RAW is unless you can get a model inside on top, all the tokens are inaccessible, effectively breaking the mission.

Pretty much guaranteed they'll Errata that mission, because it definitely wasn't their intention to make them unusable to anything but the AT-ST and the Probe Droids.

All they need to add is one line saying something along the lines of "Spaces containing tokens are considered adjacent to surround spaces for "Interact" actions only." Or something like that.

Control needs to be adjacent as well, but yea, I agree. This is much more clear-cut than the Raiding Party issue.

Another, fairly important, one for "Get to the Ship!"

  • It is not possible to control or interact with the tokens in the mission since the adjacency rules do not consider the spaces surrounding the tokens to be adjacent. Adjacency is required to both control or interact with the tokens

I expect they will errata the mission to allow you to interact/control the tokens given it breaks the mission.

This is where the Golden Rule comes into effect.

You nailed it. The problem is their own rules for adjacency get in the way of you actually being able to do the mission outside of Mobile or Massive Figures. The mission needs to be errata'ed so you can do it under most situations.

As I said, I expect they will simply allow you to control/interact through the terrain in this case, and that's how we have been playing it. But RAW is unless you can get a model inside on top, all the tokens are inaccessible, effectively breaking the mission.

Pretty much guaranteed they'll Errata that mission, because it definitely wasn't their intention to make them unusable to anything but the AT-ST and the Probe Droids.

All they need to add is one line saying something along the lines of "Spaces containing tokens are considered adjacent to surround spaces for "Interact" actions only." Or something like that.

That would make it possible to interact / control behind walls which definitely isn't the intention either.

It'd have to read "For this skirmish mission, the four adjacent squares of blocking terrain on the "ship" do not prevent interaction with, or block line of sight to, the "B" tokens on those squares."

Edited by powda