A few of us played 6 games in the past week (one on each map) and came up with some common questions, hopefully the community can answer most of them, we submitted a few to FFG and got some responses already. Thanks for your time and comments answering any of these!
General:
Can a player move through another players base. Such as in Raiding party Red player may advance towards the raiders and the Blue player may want to travel through the base to sandwhich the red player between raiders and himself.
Map: Mos Eisly Outskirts
Scenario: Get to the Ship
- Q: Can players interact with the same launch panel back to back to switch it back from the colored side to the grey side?
- Q: Nexu can not interact, so they are unable to flip the panels but can still control them correct?
Map: Mos Eisly Outskirts
Scenario: Smuggled Goods
- Q: When picking up a contraband when does the -2 Speed modifier apply. If I am adjacent tot he contraband can I use a move action to gain movement points then pick up with my second action, then spend my full speed?
- A: (from FFG): Yes, you can. Movement points are gained when taking an move action this is before you have picked up the contraband (not you will only be able to cheat the system for one action at most.
- Q: Nexu can not interact, so they are unable to pick up contraband? This seems like a thematic but unnecessary blow to the scum faction.
Map: Massassi Ruins
Scenario: Lost Knowledge
- The blow Fizzgrid will be used for a few questions. You'll find this hallway at the center of the map on the Lord of the Sith Insert. Here X's are Walls (or off board places), O is the communications beacon, and A is a Holocron. B is a square of blocking terrain. 1-4 are player pieces.
[O][X][X][X][X]
[4][_][_][_][_]
[_]
[2]
[_]
[_]
[3]
[_][_][_][_]
[_][_][_][1][_]
[_][_][_][_][_]
[_][X][X][X][A]
[_][_][_][_][_]
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- Q: Is player 2 considered adjacent to the communications beacon (We think yes)?
- Q: Is player 3 considered adjacent to player 4 for line of sight/melee attacks (We think no.)?
- Q: Can a unit at the space for character 4 move to the space for character 3 (assuming it is empty) with one movement point using that diagonal (Again we think no)?
- Q: Assuming player 1 is adjacent to the Holocron at the start of their turn they can pick up the holocron for one action. Then spend a move action to gain movement points to enter a space adjacent to the communications beacon. Do they need an open action to discard the holocron for 10 points or is that a free action?
- Q: Does a player need to control the holocron to pick itup (or can there be adjacent enemy units)?
- Q: Nexu's still can't go for the objective but they can certainly be used to block the hallway?
Map: Moisture Farm
Scenario: Close to Home
- Q: The insert description for close to Home references Sand People, do we still place Raiders on the map for this scenario?
Map: Moisture Farm
Scenario: Raiding Party
- Q: This scenario references the end of a round, at this time the player with initiative can choose to do something with the Raiders. Does this happen before or after the initiative token switches players In the status phase that is step 4 so we interpreted that as being before the end of round. So if Player A began the game with initiative, Player B would move or add Raiders on turn 1 and then vice versa.
- Does the terminal in the camp block line of sight?
- Is there a minimal distance you must be to have the raider shoot at you or just closest in line of sight, They could if moved shoot 10-12 squards into a players home base if positioned correctly.