Just got together with a group of friends last night and played our first session of EotE together. Everyone seemed to have fun. We were playing the adventure from the back of the core rulebook. I think the most telling comment was "It feels like Star Wars."
Most of the time I'm a PC but for this campaign I am the GM. Part of the fun, I think is when players do the unexpected, like in last night's game. The PCs have successfully retrieved the "Pass" program from the R4 and have slipped past the sentry droid. Inside the pressure veil the crew of Daboh's ship are waiting on the gang plank to offload their cargo. Noting the power cord running from ship to veil. The PCs use their canon and destroy the cord.
Wait. Stop. That I was not expecting nor do I think was the author of the adventure in the back of the book.
Cargo, minions and the first mate all fly off into the vacuum.
This is an example where players can really surprise the GM. From this point on I was winging it. I think though that this is part of the fun and challenge of being a GM. Thankfully the adventure was written in enough detail that I had enough background info to go with the flow. I had also done some online research to get a fan made deck plan of the ship which helped tremendously. (As an aside, my players find graphics helpful in visualizing game play as do I. I hope FFG consider including more, even as supplementary items that must be bought separately.)
So has anyone else had their players surprise them with their enterprising tactics or unexpected decisions? How did you cope or did it derail the game completely?