Revisiting Dash

By Koshinn, in X-Wing

I know in the previous wave, I thought Dash was going to be the most played ship, but it turned out the Decimator and Phantom reigned king and queen. Turns out that donut hole was a huge weakness to maneuverable and high PS ships, and the phantom fit that bill perfectly.

Now that the Mangler has been released, has anyone revisited Superdash?

Like maybe superdash with mangler and corran with vi, engine, fcs, and r3-a2?

I had a chance to try the mangler on Dash last day and found that it change everything for the better.

The donut was a thing to care about with the HLC, now you can fly with confidence.

I think this will permit to see a more swarm oriented strategy with Dash, as it is less primordial to have a perfect defense around him.

Mangler eliminates the hole but frankly if your going for a three attack turret the falcon wins out with more hit points and more crew.

Edited by Hobojebus

Hi all,

I played in a store championship yesterday and there were a few Mangler Dash builds, and I've got to say that none of them (including mine) were that successful.

My first game was against 3 Firesprays and Dash got wasted in no time.

I'd go with Hobojebus on this, the Mangler Cannon is great and the hit to crit ability can be dangerous, but if yesterday's tournament is anything to go by, Dash is struggling meet the grade.

Cheers

Baaa

They key to winning with Dash is the right support. Many players run him with Corran Horn and are winning a lot of games in our area, but are not winning tournaments. Just yesterday, a Dash player went 3-1 in Swiss and lost in the Semi Final at a Store Championship. A Dash and Corran list lost on our live stream a month ago.

Dash seems to be strong but not dominant in a 2-ship list. Maybe "Super Dash" isn't the right way to go because its pricey, even with the Mangler? Maybe 2 X-wings or 3 Zs would be better escorts?

Has anyone had success with a different set of escorts than Corran Horn? If so, sound off.

As far as I'm concerned the HLC is still the go-to cannon for the Outrider - you just need to build your squad around filling the R1 weakness and learn how to fly it properly

I've been having great fun with this:

Dash Rendar (50) YT-2400 Freighter (36), Heavy Laser Cannon (7), Jan Ors (2), Outrider (5)
Lando Calrissian (50) YT-1300 (44), Expert Handling (2), Kyle Katarn (3), Millennium Falcon (1)
Lando moves first just ahead of Dash - makes a green maneuver and gives Dash a free action, he also clears stress from the previous turn which gives him a focus via Kyle, which Jan can flip to an evade - then he barrel rolls out of Dash's way, removes target locks and takes a stress.
Then Dash moves around the outside and takes his action.
So you often end up with a R1 focus shot for Lando, and a R3 HLC shot for Dash with TL and focus.
You can deal a LOT of damage like this.
It looks a little like this:
vo2wp5.png

The problem with the Mangler is that you don't trow enough dice to consistently overcome the defenses of the ships most dangerous to the HLC outrider. Autothruster Soontir and Cloaked Wisper are still a problem.

The best way to overcome the donut hole is VI and Engine on Dash and a good initiative bid. This however means you don't have the action economy to use your hyper-maneuverability and/or modify your dice for consistent damage.

Yeah i've worked over mangler dash a number of times, took him and his escorts apart with three autoceptors really easily, killed him with rexler and miniswarm and the tie fighters just worked him over at range 1.

It works on the falcon because it has the tools to survive long enough to whittle down things, dash isn't that durable so you really need to take out a few ships fast or he's fairly easy to focus down.

Super dash is super legit, but problem is he is FAR more skill dependent than your typical fat turret.

Using him to his fullest requires consistent abuse of his ability and yt mobility rather than just ptl and outrider.

I'm not 100% sold on KK either. That free focus is AMAZING, sure, but nien nub opens up two high speed maneuvers that can get him out of dodge

Also imo, I havnt found engine useful while I could barrel roll. Not that it isn't great for other players, but it'd be the first thing I'd personally cut.

A few people were questioning why I took Nien over Kyle in the Squad Lists forum, so it's good to see someone else who feels that Nunb is useful.

Have to agree 100% on your assessment on how to fly Dash, caution just doesn't work with him, all it does is allow your opponent to come up with a plan on how to deal with him - something I learnt the hard way yesterday.

It wasn't until I started throwing him into K Turns that he started surviving...

...a bit longer :lol: .

Cheers

Baaa

Hi all,

I played in a store championship yesterday and there were a few Mangler Dash builds, and I've got to say that none of them (including mine) were that successful.

My first game was against 3 Firesprays and Dash got wasted in no time.

I'd go with Hobojebus on this, the Mangler Cannon is great and the hit to crit ability can be dangerous, but if yesterday's tournament is anything to go by, Dash is struggling meet the grade.

Cheers

Baaa

This is true but keep in mind when using a yt1300 your enemy gains extra dice at range 3. Same could be said for the yt1300 tho gaining an extra dice at range 1. However dash using mangler eliminates range bonuses, same as hlc. However if someone does happen to get close you can at least fire back. Also at range 3 you get an extra defense bumping you to 3 defense dice vs 2 on the falcon. It all depends but if you run a 2400 and are worried about high maneuverability ships getting in close then go with mangler. The 2400 is still the cheapest 3 dice attack option other than blaster turret on a hwk. Chewie comes in at 42 points whereas you can use the generic 2400+outrider title and mangler for 39 points.

Edited by Jaden Ckast

Hi there,

There's no argument with the usefulness of the Mangler (or HLC) on Dash, it's his ability to survive that's a bit suspect. I'm not saying for a minute that he's a glass cannon, because he clearly isn't, but for me, a kitted out Dash build that costs 50+ pts has to be able to survive.

That's a hell of a lot of points to give your opponent in one kill.

Cheers

Baaa

Hi there,

There's no argument with the usefulness of the Mangler (or HLC) on Dash, it's his ability to survive that's a bit suspect. I'm not saying for a minute that he's a glass cannon, because he clearly isn't, but for me, a kitted out Dash build that costs 50+ pts has to be able to survive.

That's a hell of a lot of points to give your opponent in one kill.

Cheers

Baaa

Consider:

Wild space fringer

Outrider

Mango

Roark garnet

Ion turret

Bandit squad x3

Roark stays as far away from the battle as possible while still keeping the 2400 at range 1-3. The 2400 respectively stays at range 3 from the battle to get an extra defense dice. The z95s charge in to block and get range 1 shots. The 2400 shoots first every time because of Roark while also eliminating acd from phantoms. So if your enemy decides to start coming for dash and Roark (which they should) then turn tail and keep them at the edges of your range band. While your z95s come in from behind.

Edited by Jaden Ckast

A few people were questioning why I took Nien over Kyle in the Squad Lists forum, so it's good to see someone else who feels that Nunb is useful.

Useful is a massive understatement.

Mr. Nunb was the best 1pt upgrade until Inertial dampeners came along. He gave the YT's the possibility to take PTL without becoming super predictable.

Dash plays the positioning game like no-one else, but really needs some flexible action economy to do so. PTL provides that but limits his dial immensely, Nien gives him some fast maneuvers back. Sure you can't turn but with a turret, barrel-roll and boost/Engine upgrade (which I highly recommend on all large ships) you don't really need to.

The generic R2 came close to Nien for best 1pt upgrade, but on X's predator is often better than PTL and Y's don't do EPT+Droid. The R2 does have some application on E's and Opportunist builds but those aren't top tier (except Corran who needs R2D2 to stay alive for more than 2 turns),

As far as I'm concerned the HLC is still the go-to cannon for the Outrider - you just need to build your squad around filling the R1 weakness and learn how to fly it properly

I've been having great fun with this:

Dash Rendar (50) YT-2400 Freighter (36), Heavy Laser Cannon (7), Jan Ors (2), Outrider (5)
Lando Calrissian (50) YT-1300 (44), Expert Handling (2), Kyle Katarn (3), Millennium Falcon (1)
Lando moves first just ahead of Dash - makes a green maneuver and gives Dash a free action, he also clears stress from the previous turn which gives him a focus via Kyle, which Jan can flip to an evade - then he barrel rolls out of Dash's way, removes target locks and takes a stress.
Then Dash moves around the outside and takes his action.
So you often end up with a R1 focus shot for Lando, and a R3 HLC shot for Dash with TL and focus.
You can deal a LOT of damage like this.
It looks a little like this:
vo2wp5.png

******* wizerd again

Hi there,

There's no argument with the usefulness of the Mangler (or HLC) on Dash, it's his ability to survive that's a bit suspect. I'm not saying for a minute that he's a glass cannon, because he clearly isn't, but for me, a kitted out Dash build that costs 50+ pts has to be able to survive.

That's a hell of a lot of points to give your opponent in one kill.

Cheers

Baaa

This was my problem with Dash, he got pasted way too often. Also rebel captive. For 3 points, it negates all 50 of Dash. Really, those crappy 1 and 2s greens SUCK.

Hi there,

There's no argument with the usefulness of the Mangler (or HLC) on Dash, it's his ability to survive that's a bit suspect. I'm not saying for a minute that he's a glass cannon, because he clearly isn't, but for me, a kitted out Dash build that costs 50+ pts has to be able to survive.

That's a hell of a lot of points to give your opponent in one kill.

Cheers

Baaa

Oh yes I agree with you if you kit dash out for 50+ points he needs some more defensive buffs to last, that's why I propose ghetto dash or rather the generic 2400 for 39 points. This gives you more flexibility to take more ships in case he goes down quick. It all depends. I've found using mangler and staying at long range while your fighters go in and take down shields seems to work. This gives you better survivability because of the range 3 bonus and It also allows your higher ps pilots to drop the shields therefore meaning your mango cannon has a better chance of impacting the hull generating crits.

Super-Dash survives by maneuverability, not by tanky-ness. If you want to maximize tankyness take Lone wolf and Recon Specialist, but such a build suits Leebo much better.

I'd much rather take Chewie with the option of an EPT, title access, a great ability and +3PS for 3 points over the mangler Fringer.

This was my problem with Dash, he got pasted way too often. Also rebel captive. For 3 points, it negates all 50 of Dash. Really, those crappy 1 and 2s greens SUCK.

That card destroys all the most fun ships in the game... I don't want to talk about it, I still have nightmares.

As far as I'm concerned the HLC is still the go-to cannon for the Outrider - you just need to build your squad around filling the R1 weakness and learn how to fly it properly

I've been having great fun with this:

Dash Rendar (50) YT-2400 Freighter (36), Heavy Laser Cannon (7), Jan Ors (2), Outrider (5)
Lando Calrissian (50) YT-1300 (44), Expert Handling (2), Kyle Katarn (3), Millennium Falcon (1)
Lando moves first just ahead of Dash - makes a green maneuver and gives Dash a free action, he also clears stress from the previous turn which gives him a focus via Kyle, which Jan can flip to an evade - then he barrel rolls out of Dash's way, removes target locks and takes a stress.
Then Dash moves around the outside and takes his action.
So you often end up with a R1 focus shot for Lando, and a R3 HLC shot for Dash with TL and focus.
You can deal a LOT of damage like this.
It looks a little like this:
vo2wp5.png

******* wizerd again

Laying out the templates in Vassal is one thing - actually flying it for real when other ships are trying to shoot and block you is another thing altogether

But it's a useful learning tool for figuring out how to approach certain game plans and situations

Hi there,

There's no argument with the usefulness of the Mangler (or HLC) on Dash, it's his ability to survive that's a bit suspect. I'm not saying for a minute that he's a glass cannon, because he clearly isn't, but for me, a kitted out Dash build that costs 50+ pts has to be able to survive.

That's a hell of a lot of points to give your opponent in one kill.

Cheers

Baaa

This was my problem with Dash, he got pasted way too often. Also rebel captive. For 3 points, it negates all 50 of Dash. Really, those crappy 1 and 2s greens SUCK.

Yeah first game of wave 5 i played with my decimator i took kenkirk with expose and experimental interface and captive, dash was always stressed and my decimator just pounded away doing green banks with not a care in the world.

I fielded Dash last week in a local tourney. He had mangler cannon, Calculation, and Merc Co-pilot. His supporting cast was ten numb VI, Adv Sensors, Mangler cannon; and Tals Squadron pilot.

I ended up going 2-1 in swiss, squeaked in the top 4 cut, than took first. I call the list "Crit happens". It was pretty devastating.

It is a surgical list...but pretty potent.

Mangler eliminates the hole but frankly if your going for a three attack turret the falcon wins out with more hit points and more crew.

The Outrider has more raw survivability than the Falcon, until you equip C3P0.

However, the Outrider has substantially better mobility, and the Mangler gives it free [KABLAM]s, making slightly more offensive as well.

Besides, I would love to see the match-up between Fat Han and a Mangler Leebomination (Lebomanglation? Mangleebomaination? Dmeatnegrlmeirnlaeteiboon?).

I still don't think Dash's ability is as good as Leebo's, in other words.

I still don't think Dash's ability is as good as Leebo's, in other words.

It's often the case that the second best pilot in terms of PS seems to have the best ability - Dutch, Leebo, Echo, and Jonus are good examples

Maarek Stele not so much tho :)

I still don't think Dash's ability is as good as Leebo's, in other words.

It's often the case that the second best pilot in terms of PS seems to have the best ability - Dutch, Leebo, Echo, and Jonus are good examples

Maarek Stele not so much tho :)

I'd say that in general this is an intentional design decision. It applies to quite a few ships, but not all. And I think Maarek will benefit from ATC incredibly.

I still don't think Dash's ability is as good as Leebo's, in other words.

:huh: