Large ships, Cloaks and the Rouge Shadow conspircy.

By ldodt, in X-Wing

Star wars the force unleashed was a popular game not my personal cup of tea but I cant deny that some people loved it and now with the Raider on the way and people seeing Juno and taking that as a sign that the Rogue Shadow is in the works and since it has a cloaking device I was thinking a while ago if we'll see other ships using the Phantom's cloaking mechanics and how they would work with a large based ship. Now the Phantom as we know decloaks with the 2 speed template and I believe there is a calculated (future proofing) reason for this being that if they were to allow large ships to cloak in the future they could do this using the 1 speed template and get a similar range of motion as a small ship using the cloak action.

Now I'm not sure if the Rogue shadow uses the same style of invisibility cloak the Phantom does (apparently the both use stygium crystals) but what do people think about large ships cloaking?

A large ship cloaking could cover a lot of distance on the board decloaking, moving, boosting and barrel rolling. Also doing the old style large ship barrel rolling on the decloak would give the large ship greater forwards and backwards range then a small ship. But with its larger base would make blocking a large ship easier.

It's not future proofing if you have to write specific new rules exceptions for it when it releases. As it is, I doubt we will see it. Because the side barrel is worse than a normal barrel roll and the straight is insane on a large ship.

The straight would only really be as insane as the dial and action bar allows it to be. Sure you can give the ship boost an barrel rolls though ept's and modifications but if it had a red 4 forwards that would pretty much shut that down. I'm not convinced it would really be as insane as you describe Sithborg and probably not as effective as some of the things Echo and whisper can do.

Most ship expansions come with a little card with new rules one that says something along the lines of "large ships decloak with the 1 straight 1 speed template" they might not even bother with the card and just write it into the sheet of paper that comes with the ship.

Its defiantly future proofing if one of the designers thought to leave design space for possible large ship decloaks within their mechanics.

Edited by Dodt

Cloaking System (unique)

Modification

Rogue Shadow only

"Your action bar gains the (cloak) action icon.

When you decloak, you must use the (straight 1) template instead of the (straight 2) template."

Cost: ?

It works like the pre-FAQ large ship barrel roll combined with an AdvS B-wing. It also makes it impossible to combo with ACD or Stygium Particle Accelerator. It might not be too broken, as long as the dial is somewhat limited, and it doesn't have the Boost or Barrel Roll actions.

Edited by Radarman5

ACD is phantom only but the Stygium isn't, so its already impossible to combo with ACD but why would they make the Stygium different if cloak would only ever be the only ship to have the cloak action?

Maybe i'm reading into it too much but think about it like this:

Wave 4: Cloaking released.

Wave 5: Large ships barrel rolling reduced to a half speed side template (Making space for speed 1 decloaks on large ships).

Wave 6: Unrelated scum drop.

Wave 6.5: Raider large ship with Juno and elements of the Raider's design taken from Rogue shadow concept art.

Wave 7: Rogue shadow confirmed.

Edited by Dodt

The straight would only really be as insane as the dial and action bar allows it to be. Sure you can give the ship boost an barrel rolls though ept's and modifications but if it had a red 4 forwards that would pretty much shut that down. I'm not convinced it would really be as insane as you describe Sithborg and probably not as effective as some of the things Echo and whisper can do.

Most ship expansions come with a little card with new rules one that says something along the lines of "large ships decloak with the 1 straight 1 speed template" they might not even bother with the card and just write it into the sheet of paper that comes with the ship.

Its defiantly future proofing if one of the designers thought to leave design space for possible large ship decloaks within their mechanics.

Thanks to the change of Barrel Roll, they have to completely redefine the side decloaks. If they were thinking of using it with Large ships, they wouldn't have use Barrel Roll in the description of decloaking.

I think describing it as "completely redefining" when were talking about mechanics a lot of players are already familiar with is a bit of a stretch. "Perform a barrel roll as a small ship would using the 1 straight template" ... how will we cope.

The different wording in ACD & SPA is a good indication that they're at least considering other ships receiving a cloak action, but no guarantee. I think it could work on a forward arc large base, it wouldn't be that much different than if you gave IG-2000 AdvS & Expert Handling.

The different wording in ACD & SPA is a good indication that they're at least considering other ships receiving a cloak action, but no guarantee. I think it could work on a forward arc large base, it wouldn't be that much different than if you gave IG-2000 AdvS & Expert Handling.

Agreed. I think the Rogue Shadow is in the works. If you think about it, most large ships have some supplement to their primary firing arc, the obvious exceptions being the slow and plodding (yet beautiful) shuttle, and the crazy agile Aggressor. I think cloak would be another interesting way to give a large ship a way to stand apart from the rest without being a points sink. I'll also wager that there will be ways to run the ship without relying on cloak because it will be so easily blocked.

I'm just speculating really I'm not all that familiar with with the force unleashed I played the second game about halfway though before getting bored of it. Maybe it would fill a role similar to the ig-2000. Forward arc, cannons maybe bombs?

Size wise I would predict the Star Courier, aka Sith Infiltrator, to be be a more likely candidate for a new cloaking ship. Tie the cloaking mechanic to the Scimitar title and it doesn't become too extreme. Sure pilot wise there is less choice, since they are unlikely to put Maul into the game, but then again putting Juno into the Advanced is just as good a reason for why the Rogue Shadow won't make it into the game. So far there isn't a cross ship pilot, despite plenty of opportunities (see, Defender and Marek Stele).

Don't get me wrong I love Force Unleashed and would love to see it in game, but i'm not sure it will happen.

It better only have 1 agility or its highest pilot being ps5. I don't think we'll ever see it because I think the new tie advanced gets Juno eclipse a d she was the main pilot of that ship.

Being dotted, there's no reason at all that they can't have her as a pilot for the Rogue Shadow as well. You just won't be able to use both. Same's true for other things = crew/pilot/astromech(R2-D2) cards.

The mechanism works well, because if a pilot would be OP in a different ship, you can tweak the ability on the name-sharing card.

I think that one of the developers once said that they won't have the same pilot flying difference ships because it reduce the numbers of possible list, which is why Mark Steele isn't flying a Defender.

That being said I could easily envision the Roque Shadow in the game from game mechanic perspective.

Make the cloak/decloak ability similare to the Phantom but use the one template instead of the two template.

Don't let the action bar include boost or barrelroll.

Give the pilots a relative low pilot skill like just like the Aggressor... Or give they them a skill level like 7 and 8 but no Ept. for VI.

Make the stats 3 attack, 1 agility(3 while cloaked), 4 hull, 3 shields and have it access to two crew members, system upgrade and of course it be should able to use the Advanced Cloaking Device because that is half the fun of cloaking

Edited by warrasmus

ACD is TIE Phantom only.

And yes, the developers are on record saying they don't want to reuse unique pilots because it would force limitations on squad building.