Tournament rules question.

By Krynn007, in X-Wing Rules Questions

Having a hard time getting my tournament rules to load on my phone atm.

We had a small tournament of 12 players

Here is my question

During out fourth and last round, the last two playing were just setting their dials when the buzzer rang.

They asked me if that was it.

I looked over and saw dials on the board (they were in the planning phase)and decided they started the round before the timer buzzed. So play that last round

( I have beem announcing 5 min left etc)

I felt bad after the fact because I realized it was in another player interest to go one more round as he had chewy down to one hull.

Though chewy did survive and that player won the tournament

I'm just wondering if I made the right call.

I viewed it as they did start another round as the time buzzed, but they still were in the planning phase.

For next time I'd like to know incase this situation ever comes up again, because something like that can make a huge difference. If chewy took one more hit he would have had second place instead of first. I would have felt terrible if it was a bad call, so I want to avoid that for next time

Edited by Krynn007

If the round has started, and they're in the planning phase, they get to finish the round.

Ok so I made the right call?

Ok so I made the right call?

Yaarb

I think that's a yes in pirate lol

If you're going to TO a tournament, have the rulebook, and a printed copy of the FAQ and the Tournament Rules handy at all times. Just in case. :)

Ya was meaning to do that but I have a lot going on personally.

I know the faq and tournament rules, and I do have it on my phone all the docs.

Just takes it a min to pull up,

As far as I'm aware it doesn't state in the tournament rules when time is called if players are in the planning phase that they stop there.

Obviously when time is called players finish the round.

The planning phase is the first part to the next round., but if no dials are on the table, would they still continue?

Maybe if no dials are down on the table, but in this case there was.

So I felt it's kind of a grey area

Edited by Krynn007

Fair enough. I would have considered the round started the moment the first dial was placed. If there were no dials down when the time ran out, then that's where they would have ended their game.

Ok

But does a game end if the timers rings, and players are in the planning phase?

Dials being on the table makes sense to me.

Now thinking about it if a group did manage to start another round, 15 seconds left, they are in the planning phase and no dials set yet on the table, and buzzer rings, do you just tell them they are done?

The planning phase is the start of another round so technically they did start the next round

I'm just trying to be thorough.

I feel I got my original answer and that is i made the correct call, but now this topic has made me think at what stage in a round is it over when the time buzzes

Edit

And just to clarify, ya I was going to print off the faq and tournament rules to have, but some personal things been coming up.

Actually didn't think I was going to be able to attend, but couldn't find a replacement TO. The one I had as a secondary TO didn't want to run the event.

Since I had cryodex, laptop etc.

Edited by Krynn007

The rules say that if time expires during a round, finish the round. The planning phase is during a round, so you finish it.

Yeah, I'd say if the players have even gone so far as saying "back to dials" or "dials" to one another, then they've proceeded to the planning phase of the next turn.

Maybe the question you could ask yourself is: "Is there a time period a game can be in that isn't part of the round?"

I guess that clearing and planning sometimes get garbled together but there really is not a time 'between' rounds where a game would suddenly end because time is called. It could get called as the last dice are hitting the table which may not give either side a chance to do something (this is what the warning is for) before the game ends but once that round end the players are both looking at one more round to try and make a difference.

Well there is a check to see if anyone wins step or something along those lines which is basically the endo f the round

There are four phases

Planning

Activation

Combat

End.

So in my own assumption, once the buzzer rings if players had started the planning phase even without dials being set they are at the start if a new round therefore get ro finish. Regardless dials on table or not

I would like to know what the majority here think.

I want to be fair to everyone who plays.

That last round makes the world of difference.

I can't help but feel it is a bit of a grey area

Edited by Krynn007

There's nothing grey about it.

If the players have moved to the Planning Phase, they have started the round. It doesn't matter if a dial has been placed on the table.

When time is called, that's the last round that will be played.

What we play locally is that if at least one player has all their dials down when time is called, the round is played out.

It's clear cut, it's easily enforceable in a tournament, and you can't be robbed by the opponent stalling. If you need another turn to win, get your dials on the table.

I admit its a local rule, so I won't argue about technicalities and the letter of the law, I'll leave that to others, but I present it as a neat solution.

So in my own assumption, once the buzzer rings if players had started the planning phase even without dials being set they are at the start if a new round therefore get ro finish. Regardless dials on table or not

This is how I'd play it as well.

If time is called during the Planning Phase, you finish the rest of the round.

The only thing that's even remotely at question here is what qualifies as the split between an End Phase and the next Planning Phase. There's rarely an explicit split that says "You do this in End Phase, and that in Planning, so if you've done That, you're planning."

But I honestly don't think it's that hard to figure out. Outside of picking up tokens and a few abilities, there's really nothing to do in the End Phase. So the time between last attack and first activation should be like 99% Planning. If someone has a dial in hand, I think the game has clearly moved to the Planning Phase. And since there are (usually) no decisions to be made and really nothing to do, I think it's hard to argue that you're still in the End Phase.

So at least IMHO (and again barring abilities like Corran) unless time is called less than 5 seconds after the last attack has finished for a round, it should be Planning.

Yeah, unless time is called during the attack phase, then you are most likely going to have one more round to finish when time is called.

I would like to know what the majority here think.

I want to be fair to everyone who plays.

That last round makes the world of difference.

I can't help but feel it is a bit of a grey area

It seems pretty clear to me that the overwhelming majority believes the round starts when the planning phase begins even if there aren't dials on the table yet. If you there is a dial down it is definitely 'game on!'

Thanks

Well at least it's pretty clear now for future events

I'd just hate to make a bad call

Last thing I want is someone making a post on here saying I did a terrible job.

What matters most is everyone has fun, and I'm fair to everyone playing.

And i don't allow douchbaggery

Just note that you can do a good job but still could see someone posting saying you did a terrible job if something didn't go his/her way. That doesn't me he/she is right but some people like to complain. The worst ones are those who think they KNOW a rule but have the rule wrong and can't be convinced otherwise.

Very rarely are the rules actually changed once they are officially in play. I can think of only a handful of examples:

1. Initiative: Once if you won you had to have it but now the one who 'wins' can defer it to the other player.

2. Autoblaster and how the extra results are counted in general. Once you could use Evade token to cancel autoblaster [booms] but those tokens count as dice and can't be used to cancel [booms].

3. I believe Epic play changed starting energy for large ships.

Well true

Our community Herr is pretty good so far

We welcome new players all the time of coarse, and everyone loves the competitive scene and has fun.

If we start getting the "trouble maker" kind of people we'd put the run to them I would think.

A fair warning first, but if one person makes others feel uncomfortable and people don't want to play because of him or her I'd rather get rid of that player.

I don't think we'll have that problem here though call it a gut feeling

I think it's a good habit to say "back to the dials" or "next round" to indicate the end of one and the start of the next. Actually having dials in hand or facedown is not necessary.

There's a little potential for problems when there are optional End phase effects, like Corran's double-tap. A player can deliberately delay their decision to use it (taking advantage of the "ample time" that must be provided) in order to avoid playing another round, and that's a situation where the TO might have to make a call. I'd probably allow another round if the Corran player was in the process of making that decision when time ended.

Edited by DagobahDave

I think it's a good habit to say "back to the dials" or "next round" to indicate the end of one and the start of the next.

I go with "Clear it and Steer it", to also remind myself to remove evade/focus tokens :)