For Bomber Lovers. Why I learned to love the Bomber! ;)

By devotedknight, in X-Wing

"Each of those Flechettes is getting 3 dice with the better part of a Target Lock, so you're expecting 2-3 damage whenever one is launched. Woo!"

you know Flechettes only do one damage right?

Flechette Torpedoes don't cancel their own damage.

Flechette Cannons do, and Ion Pulse Missiles do, so I can see your confusion.

Do what the card says, and don't do what the card doesn't say ;)

...but...GAHD DAMMIT...I feel stupid...played these completely wrong at a SC. Fricking...nerfherding...

Consider the following for a 99 point Alpha-Strike / Control fleet

4x Scimitar Squadron Pilots

+ Flechette Torpedoes

+ Munitions Failsafe

.-=19 Each=-.

Captain Jonus

+ Determination

.-=23=-.

This is a very intriguing list. You can knock out the arc dodging ability of fat turrets with EU. You can kill Soontir's stacks of tokens (well, aside from the pile of Focus you give him initially), you can stop Whisper from re-cloaking, you can stop Rebel Swarms from K-turning on you. All with 30 hit points behind AGI 2. I don't know that I'd call it an alpha strike squad, though. You're not very likely to get a TL on anyone in the opening engagement, so you're initially only getting a bunch of 2-dice shots. Is it worth dropping one of the Flechettes and Munitions Failsafes for an Ion Pulse Missile?

First off, Flechettes only work if the enemy has a hull value of 4 or fewer, so it doesn't work on the Fat Turrets. Still works on the rest of it, though :).

As for its Alpha-Strike capability being suspect, the TIE-Bomber can slow-play like nobody's business, so you'll have more than just 1 turn in Range 2-3.

Drrr.... Not thinking. All the more reason to bring an Ion Pulse Missile. Drag the pancake down for a turn and jump it with your close-range blasters. Pew! Pew! Pew!!!