Starvipers - How are you using them?

By Stone37, in X-Wing

So far my Starviper has been doing a very good job of taking up space in my case, those auto thrusters though, now they are seeing some use. I may just have to get another one to keep mine company while the auto thrusters see use.

So far my Starviper has been doing a very good job of taking up space in my case, those auto thrusters though, now they are seeing some use. I may just have to get another one to keep mine company while the auto thrusters see use.

Give them an honest shot. Bring your favorite Firespray along with 2 PS1 Starvipers for fantastic results. They begin the game as blockers and end the game as controllers/arc dodgers. They eat B-wings!

So far my Starviper has been doing a very good job of taking up space in my case, those auto thrusters though, now they are seeing some use. I may just have to get another one to keep mine company while the auto thrusters see use.

Give them an honest shot. Bring your favorite Firespray along with 2 PS1 Starvipers for fantastic results. They begin the game as blockers and end the game as controllers/arc dodgers. They eat B-wings!

I'll do it!

To be honest, I was/am incredibly skeptical of the generic Vipers but I felt that same way about defenders until I paired two of them with Soontir Fell and now they're my favorite imperial squadron. It's sad that the generic Viper lacks the flexibility of even Defenders (that cannon slot was why I ended up using them, with either Ions or Flechettes), but they're such nice looking ships that it'd be nice to field a pair of them.

Also, I feel that they might fill a gap that the other scum generics leave. While the Scyk is very solid for 20 points (albeit fragile), the headhunter and Y-wing suck at range 3 and they're not very mobile. While I am in love with feedback and I think that unhinged title Ys have huge potential, I miss my rebel B-wings and Imperial Defenders. Starvipers might fill that void, which may be why I like Xizor so much ^_^

Edited by ficklegreendice

Generics with auto are REALLY good. Really worth their cost. The extra mobility makes them great blockers. PS1 is an advantage. Then the auto makes them more tanky vs turrets in a list. Also the 3 green makes better vs 2dice and 3red better vs a lot of different ships.

So far my Starviper has been doing a very good job of taking up space in my case, those auto thrusters though, now they are seeing some use. I may just have to get another one to keep mine company while the auto thrusters see use.

Give them an honest shot. Bring your favorite Firespray along with 2 PS1 Starvipers for fantastic results. They begin the game as blockers and end the game as controllers/arc dodgers. They eat B-wings!

Oh, don't get me wrong, they look very good on paper and I can see uses for them but I really didn't care for this design nearly twenty years ago when they created it and it really hasn't grown on me since. If at some time in the future I run through all the different combinations of ships I actually want to fly then I may give it a spin. No amount of stats or dial can make up for something I find visually unappealing. The detail of the models are what got me into this game. If aesthetics are out weighed by performance then I would quickly lose interest. That's what makes this game great, someone doesn't like Tie Defenders? No problem, they don't have to fly them, Star Viper? Again you don't have to fly it. I bought one for cards, plan to pick up one more as well, I want the cards for other ships, but I have no plans to fly them. Anyone needs to borrow one at a game night? Sure, I just have no desire to fly it myself. I have really been enjoying the new faction....all but one anyway.

I haven't had a chance to fly it yet, but it does look like it could do wonders flanking and strafing. I was thinking it seems over-costly, but I suppose if you compare it to other ships in its' class, it really isn't.

I fly in 150-point games quite a bit, and I bet the Viper would be perfect there. Not as threatening as the big Aggressor or Firesprays on the map, and not as juicy of a target as a flanking Z-95 or M3-A... Just sort of sneaking in unnoticed. (This worked with Kavil in my last tourney; everyone worried about the bigger/smaller ships and he wreaked havoc).

Guri looks like the most choice pilot to me, and I would probably mainly stick with Guri or the cheapest pilot and just load it with the essentials to make it a worthwhile threat. And someone else mentioned it - I can see it doing just fine without Virago, if you need to spare the points.

I understand the attraction too Guri, but for one more point you get 2 PS and a game changing ability. Xizor is currently being over looked and it won't take long till we see the Prince find his place in a 60 minute game.

lets not hope the game becomes 60 minutes, it will always go to time. =/

lets not hope the game becomes 60 minutes, it will always go to time. =/

Played in a SC today with 65 minute rounds, this included set up, out of my 7 games (last wasn't timed) only 2 of them went to time, one against fat Han (had to fight him twice), the other the new thug life Y wing list, which I won against in swiss but lost miserable in the final game cause I let Kath get caught due to silly flying. The notion that you run out of time is a fallacy and if you seem to end up this way you need to learn to clean up your playing, most the games at the store actually ended before time was called, with only 2 at most being called for time. Actually most of mine were done in 35-45 minutes and that is with flanking and strafe runs. I got second in the tournament was 4-0 (659 MoV) in swiss and tabled people in 3 games of the tournament. Kath being the only fatality outside of my final lose.

My Femme Fatale list is as follows:

Kath Scarlet (Scum) (38)
Push the Limit (3)
Heavy Laser Cannon (7)
K4 Security Droid (3)
"Hot Shot" Blaster (3)
Engine Upgrade (4)
Guri (30)
Lone Wolf (2)
Sensor Jammer (4)
"Hot Shot" Blaster (3)
Autothrusters (2)
Virago (1)
Total: 100
It was brilliant. Everyone, outside of me, was shocked at the durability Guri managed through the games. SJ was the MVP in this list, against the new gunner IGs it helped so much, against fat Han it made her unhittable, against stressed targets you could just forget about doing any damage. Hot shot was used more than I thought it would be on both ships, and it usually resulted in a 2-3 roll due to focus/TL or LW. If i had flown Kath a bit more carefully I think I would of been fine, but this right now is my go to list for scum till I start trying out the IG.
Edited by Hujoe Bigs

I understand the attraction too Guri, but for one more point you get 2 PS and a game changing ability. Xizor is currently being over looked and it won't take long till we see the Prince find his place in a 60 minute game.

I find this ability worthless and would rather just focus him down and get on with the game. Thanks for helping damage your other ships while I killed your main piece, and more than likely flying predicable.

lets not hope the game becomes 60 minutes, it will always go to time. =/

Played in a SC today with 65 minute rounds, this included set up, out of my 7 games (last wasn't timed) only 2 of them went to time, one against fat Han (had to fight him twice), the other the new thug life Y wing list, which I won against in swiss but lost miserable in the final game cause I let Kath get caught due to silly flying. The notion that you run out of time is a fallacy and if you seem to end up this way you need to learn to clean up your playing, most the games at the store actually ended before time was called, with only 2 at most being called for time. Actually most of mine were done in 35-45 minutes and that is with flanking and strafe runs. I got second in the tournament was 4-0 (659 MoV) in swiss and tabled people in 3 games of the tournament. Kath being the only fatality outside of my final lose.

My Femme Fatale list is as follows:

Kath Scarlet (Scum) (38)
Push the Limit (3)
Heavy Laser Cannon (7)
K4 Security Droid (3)
"Hot Shot" Blaster (3)
Engine Upgrade (4)
Guri (30)
Lone Wolf (2)
Sensor Jammer (4)
"Hot Shot" Blaster (3)
Autothrusters (2)
Virago (1)
Total: 100
It was brilliant. Everyone, outside of me, was shocked at the durability Guri managed through the games. SJ was the MVP in this list, against the new gunner IGs it helped so much, against fat Han it made her unhittable, against stressed targets you could just forget about doing any damage. Hot shot was used more than I thought it would be on both ships, and it usually resulted in a 2-3 roll due to focus/TL or LW. If i had flown Kath a bit more carefully I think I would of been fine, but this right now is my go to list for scum till I start trying out the IG.

Honestly, I haven't played in any tournaments (too far), but I am a rather quick player. We typically declare movements and actions, and do them and sometimes even actually place declared moves simultaneously in the early part of the game. By no means do I play slow, yet most of my games tend to run for at least 70 minutes. I'm not sure I care for the stress of trying to end them 10 minutes earlier either.

You know what, never mind... I like the fun playing I've been having better.

Honestly, I haven't played in any tournaments (too far), but I am a rather quick player. We typically declare movements and actions, and do them and sometimes even actually place declared moves simultaneously in the early part of the game. By no means do I play slow, yet most of my games tend to run for at least 70 minutes. I'm not sure I care for the stress of trying to end them 10 minutes earlier either.

You know what, never mind... I like the fun playing I've been having better.

Yep I have no fun in tournaments, I mean, I enjoy the grueling 9 hours of play, learning new things and builds and playing against different players after driving 2 1/2 hours, I mean really why do that? Or when I play locally and get to help new players learn to better themselves in tournament play. Its all no fun, I feel it to be a job. Wait.... No... I don't feel it to be this way, I have lots of fun! But how can this be?!?!

Less sass, if its not your comfort zone, cool beans, but don't through a subjective word as "fun" out there, say you enjoy it more the way you do it then in a tournament setting. I know that all the players at the local SC today had loads of fun, lots of jokes to be had, lots of tactical suggestions and play critiques (if wanted), and just a jovial bunch. They also like playing in a casual setting too without time limits, but its a different style of play when on the clock, and us tournament goers enjoy that as much as well.

Honestly, I haven't played in any tournaments (too far), but I am a rather quick player. We typically declare movements and actions, and do them and sometimes even actually place declared moves simultaneously in the early part of the game. By no means do I play slow, yet most of my games tend to run for at least 70 minutes. I'm not sure I care for the stress of trying to end them 10 minutes earlier either.

You know what, never mind... I like the fun playing I've been having better.

Yep I have no fun in tournaments, I mean, I enjoy the grueling 9 hours of play, learning new things and builds and playing against different players after driving 2 1/2 hours, I mean really why do that? Or when I play locally and get to help new players learn to better themselves in tournament play. Its all no fun, I feel it to be a job. Wait.... No... I don't feel it to be this way, I have lots of fun! But how can this be?!?!

Less sass, if its not your comfort zone, cool beans, but don't through a subjective word as "fun" out there, say you enjoy it more the way you do it then in a tournament setting. I know that all the players at the local SC today had loads of fun, lots of jokes to be had, lots of tactical suggestions and play critiques (if wanted), and just a jovial bunch. They also like playing in a casual setting too without time limits, but its a different style of play when on the clock, and us tournament goers enjoy that as much as well.

Sorry. I'm on my period. Everybody gets a blast of undeserved bad attitude.

(Just kidding).

I am super excited to try some tournaments. But I think I need to get better first.

However, I've been to some Magic tournaments which were fun, but honestly not particularly friendly. Also, being an introvert makes a 4 hour social event rather tiring.

Lets face it, it is $20 for 2 autothrusters :P

I understand the attraction too Guri, but for one more point you get 2 PS and a game changing ability. Xizor is currently being over looked and it won't take long till we see the Prince find his place in a 60 minute game.

I find this ability worthless and would rather just focus him down and get on with the game. Thanks for helping damage your other ships while I killed your main piece, and more than likely flying predicable.

But it doesn't work that way. The way you lose in Xwing is when you can't focus fire and take ships off the board quickly. PX, one way or another, forces his opponent to be unable to concentrate fire. He is the S&V Biggs, but better.

I understand the attraction too Guri, but for one more point you get 2 PS and a game changing ability. Xizor is currently being over looked and it won't take long till we see the Prince find his place in a 60 minute game.

I find this ability worthless and would rather just focus him down and get on with the game. Thanks for helping damage your other ships while I killed your main piece, and more than likely flying predicable.

But it doesn't work that way. The way you lose in Xwing is when you can't focus fire and take ships off the board quickly. PX, one way or another, forces his opponent to be unable to concentrate fire. He is the S&V Biggs, but better.

He is the S&V anti-Biggs

Xizor's ability is criminally (heh) underestimated and incredibly powerful because partial damage does so little in X-wing. A ship with X damage is still a ship so long as it's not dead, and firing at Xizor might hurt his buddies a little but it's giving Xizor the equivalent of a free evade per shot, regardless of action that doesn't trigger gunner or care about auto-blaster.

Focusing down Xizor is basically the worst decision when you could be firing at his bodyguards (who will almost always have less than 3 agility to work through) instead. In that case, though, you give Xizor free reign to get some devastating shots.

Edited by ficklegreendice

I have a tournament today and I am taking:

100 Points

Serissu M3-A “Scyk” Interceptor (26)

Predator, Stealth Device

Guri StarViper (38)

Veteran Instincts, Virago, Autothrusters, Accuracy Corrector, Inertial Dampeners

Prince Xizor StarViper (36)

Predator, Autothrusters

I have found you MUST have a way to modify attack dice on Vipers based on the squad point cost or performance is lackluster, sure they move well, but if you are not putting out damage, then you are not winning games.

Serissu is pretty hard to hit with 4 dice and a focus for defense and gives a big boost to the defense of the other ships as we close.

This list is a R1 knife fighter list, so we'll see how it fares.

I'm still trying to figure it out but I'd definitely say its the factions x-wing/e-wing equivalent, not entirely, with the Virago title it's definitely more similar to the e-wing but without it I'd say its a more agile and maneuverable x-wing. I've only played with one twice so I can't say much, but I will say that its an arc dodger for sure, especially with advanced sensors.

It is an odd beast. It seems to fall halfway between an X-wing and an Interceptor (the comparative level E-wing is a better ship in my opinion) performance both in strengths and weaknesses and needs to be flown as such. It doesn't loan itself well to PtL and is weaker than an Interceptor because of that, but as strong as an X in defense.

A Royal Guard Tie with PtL or Predator, Hull Upgrade and Shield upgrade is 32 pts. To come close to that in points, you would need Guri with Autothrusters at 32 points and I would say that it is a draw between the two ships on utility/survivability, movement and damage output.

I think the lower end Vipers are, point for point, on a par with there equivalent Interceptors of the same PS level being almost the same in movement ability and damage output. I would, however field 3 of the PS1 or PS3 Interceptors over 2 of the PS1 or PS3 Vipers with Autothrusters for the same points as damage output is better on the Ints, which is king in this game.

Xizor is an anomaly, but I'd probably say he is closest to Turr Phennir as a pilot, but with a weaker ability than Turr, but this can be balanced by the system and Illicit slot from Virago. Points wise though Xizor is way overcosted when fully kitted out vs a fully kitted out Turr.

Overall, I think Guri is the money ship here and when given Virago is as good as Phennir or Jax kitted out. Long term though, I think kitted out Turr, Jax and Fel are a better squad than Xizor, Guri and another ship of your choice.

I think as time goes on we will see a lot of Guri in quite a few lists, but very little of the other Vipers.....

Edited by Englishpete

I am not sure how the Viper merits comparison to an interceptor other than having both boost and barrel-roll

It is a B-wing with an unlocked dial and s-loops with a durability nearer to a tie advance.

I also couldn't think of a pilot more opposed to Xizor's identity than Thurr. Thurr is an arc-dodger, Xizor can barrel in straight through the front while benefiting from his ability which compensates heavily for the lack of a natural evade action. The amount of damage he can shunt is nothing short of glorious, and it allows him to be used in a manner that would normally be too aggressive for the Starviper.

Guri has a nice ability, but I don't see how it makes her amazing other than the fact that she does not need Virago to be effective. Between predator and her ability, she already takes care of the two core actions and can further fortify with her own (re-roll, focus for offense, focus for defense) and thus can be flown very effectively for relatively cheaply. On the other hand, Xizor is a more expensive powerhouse of a character that benefits from offensive upgrades and an aggressive, nearly unhinged playstyle.

Neither have anything to do with interceptors

Edited by ficklegreendice

I used xizor as a jouster in an epic game last night. Xizor was flanked by a scum y wing and guri. I kept passing around hits and xizor did quite well. Once his body guards went down though he died, but that happens when you get surrounded by a Cr90, an e wing and 2 bwings.

Well see the thing is, never been a fan on Biggs and most likely never will be of Xizor. Why? Because I personally believe other pilots have better end game status. Yeah he might be annoying early, but once his formation breaks apart or you can get at least two beads on him with your ships, he will go down. Quickly if he is only kitted out for offense. If the player is inexperienced against fire drawing builds, then yes he will do amazing. If they are though, hope you are getting hot green dice.

Its up to the xizor player to bring xizor into the late game

Victory often rests on how much you abuse his incredible durability in the early game. In the late game, he's still an incredibly powerful ship when properly upgraded and will be, most likely, at full or close to full health

For such a pointy ship, the star viper is incredibly well rounded. Its got decent defenses and very solid arc dodging capabilities. A xizor left to his own devices against lower PS pilots is at a huge advantage.

Edited by ficklegreendice

This is going to be one of those threads I revive when all the current nay-sayers begin singing Xizor's praises after he is featured in a regional or world champion list. S&V has breathed new life into this game. You cannot fly these ships effectively if you are playing the PS or swarm game. They work differently than the two original fractions.

Edited by Stone37

Agreed :)

Though you can play the PS game with xizor and FCS makes him pretty good at it, he just plays like NOTHING I've ever flown before

It's glorious