OK so I know the whole issue with most Torpedo and Missile weapons is that you have to discard them when used and if they fizzle out and don't go boom you end up finding them a waste of points. So my first thought is make a title or upgrade that lets you restock or reload the used weapon back on the same ship by an action:
Title
Salvo Fighter
0-2 point/s (Still not sure how to cost it)
Action : Attach a discarded (Torpedo) or (Missile) that was attached to this ship.
While it requires a bit more maintenance then say a cannon this would let you reload your used up weapon or force forbid you lose it from a critical hit. This would also combo with Fail Safe as if it doesn't hit you don't have to reload right away or even Experimental Interface preforming a Target Lock then using it to reload. I didn't put Secondary Weapon as I don't want it to help out cannons, turrets or Hot-Shots.
By it being a generic title it would be applied to all ships that could use it.
Anyone else have anything that might help out these weapons? Personally I don' think an range extention beyond three is a good idea as you would complicate the game a bit more