Totally agree with the OP. How can Cloaking work when a ship is Ioned? All of it's electrical devices stop functioning for a time. It just makes sense..
And how did you hit something you couldn't see or detect? How are you even able to target it? That makes no sense.
As for your other suggestions...negative...if those went through then I would expect a cheaper phantom...the thing completely relies on it's ability to not get shot to survive...you hit it and it had problems...big problems...there are plenty of ways to take a phantom down...utilize those.
Because Space ship have mass detectors and gravity field detectors, so they know something is there.
I not saying there aren't counters for it. But when you look at it point wise, and even Alex Davy stated it. He fells the ship is overpowered, but they will not release errata. They will fix it with upgrades for other ships.
Anyway were both off topic. This is about whether ion's should stop cloaking, which I totally agree with. Since FFG won't fix the cards, they may fix the Ion Results to help balance the Phantom.
Last off topic thing: There is no way a 35-40 point, ship should beat something that cost 60 points, every time without fail in the game. Based on a points cost it should only win a little less then 3rd of the time. Since it does it means by nature it's unbalanced.
Edited by eagletsi111