Errata suggestion: Ion tokens nullify cloak agility

By dherve10, in X-Wing

A simple rule update that would provide a light counter to the cloak abuse that's bulldozed into the meta. Could be implemented with a card similar to the boost, ion, etc updates.

Ion token and cloak token update:

Variant 1: Any ship with a cloak token and an ion token does not receive the agility bonus from its cloak token.

Alternatively:

Variant 2: A cloaked ship that receives and ion token must remove its cloak token.

Variant 1 provides a light counter which gives ion users a window to attack cloakers. The ion user would need to be higher ps than other pilots in the list, however, to take advantage of this window.

Variant 2 is a bit more punishing, but makes ionizing a cloaker useful for lower ps pilots since it requires the cloaker to use its action to cloak. I personally favor this option since it would make the change more widely useful without being terribly more punishing. Afterall, the ion user still has to hit the cloaker.

Let me know what you think.

Stress already counters cloaking by preventing the ACD from firing. Blocking prevents them from using a cloak action if they don't have ACD. Ion is also already a counter because then you know exactly where they will be if you block of decloaking options, which means you can set up a kill. In the end, 4 green dice is still just green dice, and getting the phantom into multiple arcs will make it dead.

Doesn't having an Ion token on a cloaked ship mean it can't decloak, making more predictable and unable to attack that round? Why would Ion effects need to be worse than that?

Edited by Radarman5

Doesn't having an Ion token on a cloaked ship mean it can decloak, making more predictable and unable to attack that round? Why would Ion effects need to be worse than that?

Because OP died to a phantom xD

Wasn't this suggested in 2 different threads a week or two ago?

If you can get an ion on a phantom you've already solved the problem.

I don't think this helps.

Time for more Sub-Forums. That way instead of new threads popping up every few days about the exact same thing, we can have one sub-forum, with one topic each, for every one of these things. Sure we'd have like 90 sub-forums, but then no one would need to search to see if there was already a thread addressing the subject, and no one could accuse you of thread necromancy.

Doesn't having an Ion token on a cloaked ship mean it can't decloak, making more predictable and unable to attack that round? Why would Ion effects need to be worse than that?

Guessing that OP maybe missed that part of the cloak rules? I know I've seen a cloaked player once or twice try to jump to the side via a de-cloak before doing their 1-forward-ion-movement.

Not gonna happen! If ioned, you do not "reveal a maneuver", you are stuck with a white-1-forward. So no actions or events dependent on 'revealing a maneuver dial' can trigger.

just to clarify, if youre ioned, you do not reveal dial, so you cannot decloak nor attack. your movement is 1 white forward, extremely easy to predict and catch. though they still do have 4 green dice and an action. I can see how that might still be hard to hit, but... you should either fly better or plan your list better for that. feedback array, turrets, ion, tactician, just sher firepower, rebel captive, all of these work wonders against a phantom. theres no reason you should lose to a 100-40 point list after a Phantom has been ioned and cant shoot or move.

Variant 2 is a bit more punishing, but makes ionizing a cloaker useful for lower ps pilots since it requires the cloaker to use its action to cloak. I personally favor this option since it would make the change more widely useful without being terribly more punishing. Afterall, the ion user still has to hit the cloaker.

This makes a simple Y wing a fairly hard counter to a phantom more or less.

I dont like it. There are plenty of other ways to deal with cloaking that were stated above.

Cloak... abuse? Please define.

Cloak... abuse? Please define.

"Literally anything involving a cloak." - X-wing FAQ v.2.2

Some good points here. I actually brought this issue up in the thread linked above but it was more of an after thought. I thought it might be useful for it to get its own thread.

ACD removes cloak agility*

but eh, we're well past that point by now.

Soon many counters already this really isn't Needed, frankly the endless whine is old now especially since phantoms failed to dominate the tournament scene the way people expected.

Then FFG announces Phantom aces! that comes with a phantom and a goblet for drinking your opponents tears out of.

I took out a cloaked Whisper with Palob and Kavil in one turn the other night. Having two 4-dice Blaster Turret with TLs and a Focus makes Whisper sad, cloaked or not.

Edited by Slugrage

Cloak... abuse? Please define.

"Literally anything involving a cloak." - X-wing FAQ v.2.2

I laughed so hard after reading this. You win my internet today dude.

Time for more Sub-Forums. That way instead of new threads popping up every few days about the exact same thing, we can have one sub-forum, with one topic each, for every one of these things. Sure we'd have like 90 sub-forums, but then no one would need to search to see if there was already a thread addressing the subject, and no one could accuse you of thread necromancy.

We absolutely need a "Phantom ruins the game/4 green dice situationally is BROKEN" subforum.

I think we need a sub-forum called

"Refusing to let game expansions change the game"

Totally agree with the OP. How can Cloaking work when a ship is Ioned? All of it's electrical devices stop functioning for a time. It just makes sense.

I also would make de-cloaking an action while your at it.

Then you almost have a balanced Phantom. If you want to reduce the attack to 3, then you do have a balanced phantom.

Edited by eagletsi111

Totally agree with the OP. How can Cloaking work when a ship is Ioned? All of it's electrical devices stop functioning for a time. It just makes sense.

I also would make de-cloaking an action while your at it.

Then you almost have a balanced Phantom. If you want to reduce the attack to 3, then you do have a balanced phantom.

I like your idea of 4-5 phantoms in a list!

Edited by Spider

Totally agree with the OP. How can Cloaking work when a ship is Ioned? All of it's electrical devices stop functioning for a time. It just makes sense.

I also would make de-cloaking an action while your at it.

Then you almost have a balanced Phantom. If you want to reduce the attack to 3, then you do have a balanced phantom.

I presume we now also have a phantom that costs about half as much?

I like your idea of 4-5 phantoms in a list!

There would be no points reduction. All phantoms are undercosted as it is now. Anyone who thinks otherwise is lying!

Right now one Whisper can take down 5 Z's by itself every time!. Not a fair list!

Edited by eagletsi111

Totally agree with the OP. How can Cloaking work when a ship is Ioned? All of it's electrical devices stop functioning for a time. It just makes sense..

And how did you hit something you couldn't see or detect? How are you even able to target it? That makes no sense.

As for your other suggestions...negative...if those went through then I would expect a cheaper phantom...the thing completely relies on it's ability to not get shot to survive...you hit it and it had problems...big problems...there are plenty of ways to take a phantom down...utilize those.