After reading though a few pages I feel this is a slippery desgin slope. Once you boost the X too much, the next complaint will be the TIE fight is underpowered. After all, there have been no new pilots since wave 1 (the X gets astromechs and had a repaint already with more pilots), only 3 pilots have an EPT (4 for the X), and they can only equip modifications.
Let's just stop these stupid fix threads already. It only leads to perpetual power creep.
Unlikely. The Tie remains the standard by which other ships are judged. It hasn't gotten anything new because what it already has is very solid (Apart from Winged Gundark and maybe Night Beast).
Also, what we say here has very little affect on FFG's design team, if it has any at all. We're not really harming things. If you don't like these threads, don't read them. They're still generating meaningful discussion for some people, so it's not like the Vader Tie/x1 threads.
The tie fighter swarm does not appear to be a great build anymore. A Z-95 is a better jouster than the tie fighter per math wing. I would argue the Z-95 is the gold standard now.
The TIE Fighter and Z-95 have very comparable jousting efficiency. The reason that the Z-95 is a hair higher is because it gets +1PS for the same cost, which is worth about 1/24th of the ship's cost - just enough to nudge it a few percentage points higher.
The TIE Swarm isn't a great build anymore because the MoV system discourages taking lots of small point ships, but that is another issue entirely.
Edit: P.S.
and that's where math-wing tends to fall aprt
The Z-95's dial and lack of actions (evade and especially barrel-roll) make it a limp willy compared to the Tie Fighter
If you look at my total cost predictions for the 2 ships, you'll see that after taking all that into consideration, the two are basically costed right where they should be. I have the PS2 Z-95 at 12.2 points, which again, is mostly due to the PS2 bump.
Edited by MajorJuggler