I was thinking more about the camp of this argument that says the X-Wing doesn't have a 'role', and that that lack of identity is what needs to get fixed.
I remember being quick to nod my head in agreement when that was mentioned. But the more I think about it, the more I'm thinking that might not be right.
Maybe the role of the X-Wing is to not have a role. Or it's role is more aesthetic and fluffy than utilitarian. Its role is that it's the generic, vanilla, iconic ship of Star Wars. Like the Rebel Alliance, it's not flashy or sexy or dressed to the nines. So perhaps the right role is to give it 'no role', but let its point cost reflect the status of being a generalist in a game where specialists, when well-played, tend to dominate (like most games).
I don't know what the ultimate fate would be but I do have a feeling if 5 X-Wing squads were feasible...you'd start seeing them. It would share a place with Interceptors as the only conceivable 5 x 3 Red Dice lists available, but be more resilient.
Edited by Rocmistro