So my store champs here in the DFW area in Texas are this Saturday. I am bringing two different lists I'm going to choose between when I get to the shop. One rebel build, one imperial. Both somewhat off-the-beaten-path, especially the Imperial list. Here they are:
Rebel:
Blue
Blue
Blue
Wild Space Fringer - Lando Crew
Simple. Chew through 34 hp. I have a 10hp turret hopefully getting an evade token a turn with Lando, or barrel rolling to block people that need to be blocked. I did find in my warm-up games that being all PS2 is sometimes not a good thing. Next list is not like that.
Imperial:
Shadow Sq Phantom - Stygium Particle Accelerator, Recon Spec, FCS
Whisper - ACD, FCS, Captive, VI
Scimitar Sq Bomber - Prox Mine, 2x Flechette Torps
Now, this list is off the wall crazy. I like the idea of 2 Phantoms. Probably my favorite Imperial ship. With just about 20 points left after the phantoms I needed a ship to draw some attention. I thought of a bomber with ordinance, not too much though. I have run bombers loaded out before and not even gotten off one missile. Being PS2, the prox mine should be decently easy to plop on someone unexpectedly -
and clear the way for Whisper/Shadow to finish off a now shieldless ship. I have beaten double aggressor builds twice with this list, so I'm not terribly worried about them - though hot shot blasters and bombs will be a challenge I will have to deal with.
Let me know what y'all think about these lists. Thanks for reading,
Fly casual