My local gaming group decided to play Dark Heresy (we've played 3 sessions so far) and I'm having some trouble deciding how to work my character concept. Sarick "Slasher" Gyvves is a feral world guardsman originally from Monras who is determined to do his best to serve the God-Emperor in this strange land beyond the sky he finds himself in. Carrying his original weapons from his homeworld as well as the armor and las weapons gifted to him by the God-Emperor's servants, he finds himself traversing worlds in the company of a noble born, imperial (moritat) assassin, a void born sanctioned psyker, a void born scum, and a forge world tech-priest.
My original desire was to create a character loosely based on Pitch Black's Riddick (using both the movie and novelization, hence the guardsman instead of scum career path). I was going to go with an assassin, but chose not to when the player of the Assassin insisted he wanted to be a Moritat. My wife wanted to play a Scum as the social character so I opted for the Guardsman. I am looking forward to what Advances I want when the tree splits and I find my self torn, if I want the melee focused character who also did good at range, I want to go down the assault veteran but if I want the stealthier character with good senses, I need to follow the scout/sniper path. I am also serving as the damage sponge so I'm considering splitting the difference and following the officer path and eventually buying up my Fellowship and Willpower despite the cost/benefit loss that brings.
My current thoughts are to go down the assault path and be the "distraction/tank" as I am the best armored/toughest character and the ability to stand off outnumbering opponents using combat master will be invaluable (although my thought is to concentrate on swift/lightning attack and ignore the dual wield options).
Any ideas on what I should do?
Jonathan

