Hello
I have decided that I will make an adventure for players who fail their mission totally. Instead of killing them or giving them new chances all the time , I want there to be Consequences for bad play or just being totally unlucky. I want to twist their faith and turn it into an adventure to redeem them self and learn by experience.
The main story is:
Players have lost a battle , failed totally or just ambushed. They are wounded and captured , eighter by the empire or another faction. Dragged to jail and tortured. Players start with half their wounds and strain. And a set back dice to any skill check for the next 24 hours until they may start to recover normally. All their items are lost and they will have to get new items and weapons.
I want them to start in a mine somewhere as slaves trying to find a way to escape.
Now my fellow gamers any good ideas … J