Scum answer to Echo/Soontir?

By Xicom, in X-Wing Squad Lists

I have yet to find a good counter to this arc dodging build.

any thoughts?

anyone with some wins against this list?

Prox mine lobbing Firespray. The pilot who can use the 1 and 3 straight and 3 sharp templates. He has lots of options to hit arc dodgers with his bombs.

feedback array or auto-blaster turret are specialized against them

it is really that simple (I mean, you have to be a great player and use your positioning correctly, but there's no such thing as a magic bullet counter to these guys apart arguably from stress which scum has very little access to)

Other-wise, V.I + K4 + EU Boba should be a nice way to take away their advantage. Before anyone tells you that K4 is redundant with Boba's ability, just remember Boba's is range 1 limited and is unlikely to cause more than one re-roll. If your ass is boosting to orientate arc, you're going to need that TL.

I also don't think I give scum turrets enough credit. Mux is an obvious ACD counter, but even Kavil (range 1-2 HLC on a record, baby) and Palob (so many pretty tokens, I'm sure you don't mind if I nab one, right?) should be convincing threats.

Everything else is just going to come down to how experienced you are against arc dodgers and how well you can play against them

Edited by ficklegreendice

I kill, on last tournament, Soontir with one 3-die attack... with autoblaster. 3 hits and Soontir fall :P And other options is auto-blaster turret, Mux or Boba/Serrisu with VI. :) But this is against Phantoms. Soontir you can kill with autoblasters all sort or swarm attack. After second he shouldn't have any tokens, and then all is in hand of dice gods :P

Torkil.

19 points to hard-counter 39-44 points. :rolleyes:

Torkil lets you shoot before they recloak but you've still got to get the actual shot in with someone - which is where agromech/blaster turret y-wings come into play; these things kick out a scary amount of fire within a range 2 bubble.

Good for phantoms. Palob is better for interceptors, to steal one of their focus or evade tokens.

I am not sure but would Homing Missiles work on those guys? I know that they are expensive and you would get much more stuff with those points, but I feel like Homing Missiles are made for that kind of ships!

Do not underestimate the hotshot blaster either (at least on expensive ships like the aggressor) against phantoms. It's a gamble that requires you to pick your shot carefully, but if you maneuver well then you can make your opponent's life harder (especially if he forgets about it, lol).