Sorry, but it's really hard for me to totally buy it any time anyone says "PtL Soontir (is) super doomed." Against some of the auto-damage builds, sure, maybe. But against anyone that's rolling to hit? No. Sorry. Taking Soontir down is never a sure thing.
well, that's the magic of tactician and R3-A2. No rolling
but I do agree, "super doomed" doesn't exist in this game. It's going to come down 100% to the players' strategy and tactics (turret luck excepted, ofc; you're not beating fat han with a prototype).
Tactician and R3-A2 offer us some incredibly potent tools against arc-dodgers, but if the game was won in the list-building stage...well, we wouldn't even play now would we
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Yep. I've flown these guys against some very, very good Phantom/Interceptor players. I have never had problems getting them into the R2 Tactician/R3A2 danger zone.
And yes, Soontir isn't guarenteed to actually be hit. However, once Soontir takes more than one stress token, he is in serious trouble. He can't perform any actions to evade arcs. All a B-Wing has to do is execute a move that puts them directly behind him before he reveals his dial. At that point, there is nowhere Soontir can go that the B-Wing cannot follow, usually while keeping him in range 2 to maintain pressure, and he's relying on unmodified green dice to protect him.
You can try to hold him out until the B-wings are otherwise engaged, but then you're sending a 65-70 point list against a 100-point list for a few turns. You're still giving your opponent an advantage there.
It's not perfect, but the people who are saying "Just keep your arc-dodger out of range 2 of four different ships!" have clearly never tried to stay out of range 2 of four different ships who are deliberately trying to hunt that arc-dodger.