Woah! Has anyone done this yet?

By Algetzz, in Star Wars: Edge of the Empire RPG

So I am super new to the EoE roleplaying scene (first official campaign is starting tomorrow), but while I was running the PCs through their character creation I noticed a rather interesting Career/Spec combo that looked quite good. In the doctor tree there is that cool talent called "Pressure Point" that allows the character to make brawl checks ignoring soak. Granted this is to the targets strain, but still I wanted to know how to exploit this for all its worth. I flipped back to the Marauder Hired-Gun spec and start thinking that I am on to something here.

So I propose to you all a character named Ninjaaar, the Wookie Doctor/Marauder who goes around nerve-striking baddies with his beefed up brawl checks that ignore soak that can knock out even high end Nemeses in as few as 2 hits.

Is this not hilariously practical?

Lots of the GMs complain of talent combinations like that. It is min-max'ish and generally a way to force the GM to design situations around it. It is a good way to have the GM versus Player arms race ramp up as fast as possible.

If you want it for a one-shot style adventure, it is awesome, if you want it to piss off your GM, I feel sorry for them and dislike you a bit .=)

Play a CHARACTER not a talent set, and you will have the most long term fun.

Haha, don't worry we can still be friends. I'm the residential Star Wars nerd among my friends so I am gonna have to GM for a while so showing the PCs this was only at the cost of my own frustration. <_<

I generally like to be as efficient as possible in games like this, which could totally be considered min-maxing, but I will also emphasize narration over simulation/combat any day. My hobby of breaking games with the devs own rules only goes as far as pouring over the rules long enough to make something laughably broken and then banning it for eternity or reasonably nerfing it in some way.

And the wookie marauder/doctor hss been around since the EotE beta days.

Funny you should mention that, cause I actually build a character like that, a wookie doctor/marauder who has Shock gloves and Shock boots (from Fly Casual). He's actually kind of fun to play. He's also the face of the group so he goes in kind and caring then stuns the crap out of people. lol

Totally figured it was old news! It's too good to be something I found years after its been out.

Still, can't think of much funnier than a graceful Wookie ninja

Totally figured it was old news! It's too good to be something I found years after its been out.

Still, can't think of much funnier than a graceful Wookie ninja

Hutt ninja. There's nothing about Hutts that would keep them from taking this combo.

Even without pressure points, which isn't as bad as people think.

Doctor has a lot grit and resolve which for low strain characters can be a godsend.

The title of this made me think someone had posted their experiences of the Irish "loophole" day in the wrong forum.

Yeah, it seems like an annoying combo for a GM. Also, I would rather take enforcer than marauder. I like the flavour of that spec.

Don't have access to that source book yet, and I've been going for the noble ninja theme too. Enforcers sound much less honorable. Still, I'll look into it :)

The idea of a Wookiee doctor is already amusing. I had a player that really wanted to play a Wookiee Doctor from before the EotE Beta was even live, so when I started a new game, he had the concept all ready to go, and was very surprised to discover that he'd stumbled upon such an amazing synergy.

I wouldn't really call it min-maxing, just good synergy. You've gotta have a decent Brawn, Brawl, and Medicine numbers if you want this to do anything much. Plus that the talent is buried fairly deep in the Doctor tree, so you're gonna be pretty well rounded by the time you get there, unless you've got for the Brawn 5 Wookiee at character creation, which is itself a min-max.

So I propose to you all a character named Ninjaaar, the Wookie Doctor/Marauder who goes around nerve-striking baddies with his beefed up brawl checks that ignore soak that can knock out even high end Nemeses in as few as 2 hits.

Is this not hilariously practical?

IIRC, my Wookiee Marauder/Heavy/Doctor “Chewnawa” took out a Lylek in one round using this talent, combined with the Two Weapon Combat rules.

Old news, I’m afraid. ;)

Enforcer seems less honorable than Marauder? That's comparing a Wise Guy/Made Man with a pirate/raider.

Enforcer seems less honorable than Marauder? That's comparing a Wise Guy/Made Man with a pirate/raider.

Now I am imagining a wookie trying to eat a messy pizza.

I'm not a fan of one shots or deliberately trying to do such things and like above it makes GMs go around it. Design things to combat such things. Pressure point? Oh well by the way this droid design is 10 armor no soak or... X bad guy has destroyed nerve endings and it doesn't seem to effect him. If it gets whonky like that the bad guys get whonky.

Yeah, since the Marauder likes to hang out in the Hired Gun career, the term "mercenary" comes to mind. Enforcers could be good/bad, but Marauder just screams pirate at worst, merc at best.

I'm not a fan of one shots or deliberately trying to do such things and like above it makes GMs go around it. Design things to combat such things. Pressure point? Oh well by the way this droid design is 10 armor no soak or... X bad guy has destroyed nerve endings and it doesn't seem to effect him. If it gets whonky like that the bad guys get whonky.

Totally. Just know your players and set them appropriate challenges. Just because you can ignore Soak doesn't mean you can reach a Damage Threshold of 44... Also, Armor 1 is equivalent to Soak 10, but since it's not Soak, it doesn't get bypassed :) So send an AT-PT after your players if you need to put the hurt on.

Personally, I've never had a problem with the Pressure Point talent. It's one dude ignoring Soak, which is an extra 2-5 points of damage, roughly, on average. Not a game breaker by any stretch. With round about 100 experience pumped into him, your Wookiee will be taking down two minions per attack, which is just about right for that power level.

And the wookie marauder/doctor hss been around since the EotE beta days.

I much prefer the Trandoshan Doctor Velociraptor. Claws are nice. Especially with the cyber upgrade from that one module.

Funny you should mention that, cause I actually build a character like that, a wookie doctor/marauder who has Shock gloves and Shock boots (from Fly Casual). He's actually kind of fun to play. He's also the face of the group so he goes in kind and caring then stuns the crap out of people. lol

I had this idea too, but I could never make it work they way I wanted it to. My dice hated me and never rolled enough advantages to rely on shock gloves and couldn't use Pressure Point with a weapon (such as the gloves) either.

I'm not a fan of one shots or deliberately trying to do such things and like above it makes GMs go around it. Design things to combat such things. Pressure point? Oh well by the way this droid design is 10 armor no soak or... X bad guy has destroyed nerve endings and it doesn't seem to effect him. If it gets whonky like that the bad guys get whonky.

Totally. Just know your players and set them appropriate challenges. Just because you can ignore Soak doesn't mean you can reach a Damage Threshold of 44... Also, Armor 1 is equivalent to Soak 10, but since it's not Soak, it doesn't get bypassed :) So send an AT-PT after your players if you need to put the hurt on.

Personally, I've never had a problem with the Pressure Point talent. It's one dude ignoring Soak, which is an extra 2-5 points of damage, roughly, on average. Not a game breaker by any stretch. With round about 100 experience pumped into him, your Wookiee will be taking down two minions per attack, which is just about right for that power level.

I wouldn't throw vehicles against a group that doesn't have an armed vehicle of their own, or at least AT Mines.

Unless you just want them to run, because the bloody things are pretty much invulnerable to anything that isn't planetary scale.

I wouldn't throw vehicles against a group that doesn't have an armed vehicle of their own, or at least AT Mines.

Unless you just want them to run, because the bloody things are pretty much invulnerable to anything that isn't planetary scale.

Tell that to Luke. :ph34r:

I wouldn't throw vehicles against a group that doesn't have an armed vehicle of their own, or at least AT Mines.

Unless you just want them to run, because the bloody things are pretty much invulnerable to anything that isn't planetary scale.

Tell that to Luke. :ph34r:

Tell him what?

Good use of a Destiny Point? Cause that's all it was.

And a lightsaber, and maybe some explosives? I can't remember.

And a lightsaber, and maybe some explosives? I can't remember.

Seeing that use of a DP isn't simply pulling something out of your butt, I'd say that yes, the lightsaber and grenade were the tools used to utilize a DP to take out a freaking AT-AT walker.

Don't forget the ascension gun.

"Well, you have everything, so a Ranged (Light) to hit near the crew hatch. A skullduggery check to open the lock and toss the thermal detonator in, than a resilience check to see how injured you are falling back into the snow."