How to Best Use A-Wings?

By CruzinToVictory, in X-Wing

My favorite A-Wing list:

Green Squadron Pilot

Refit

PtL

x5

100 points of pure, in-your-face, 2-atrack, adrenaline junkied-out A-Wings to fly erratically and blow up Fat Hans' Z's and dodge the man for the rest of the tourney.

My favorite A-Wing list:

Green Squadron Pilot

Refit

PtL

x5

100 points of pure, in-your-face, 2-atrack, adrenaline junkied-out A-Wings to fly erratically and blow up Fat Hans' Z's and dodge the man for the rest of the tourney.

I have to ask you: how many times has this actually worked?

My experience with the PS1 A-Wing is that it can't quite arc dodge (even with a higher PS, it would really need a barrel roll), so it has to rely on those green dice and shields. And it's only a matter of time before both fail when your opponent is reliably throwing 3+ dice at you every turn.

First time I've posted on here, but the A-Wing chat meant I had to get involved! I recently won a small escalation tournament (about 14 people), my list started as Corran Horn and a GSP, then added in another GSP, then Etahn and finally Jan Ors to beef up someone's attack every turn. I've run elements of this in normal 100 point games, usually Corran and either 3 GSP's with PTL, or 2 and Jan Ors. Again, not flying in formation is the key, buzz in at them from all directions, and if you can get a cheeky block in on phantoms or the fat turrets, all the better!

Man I love A-Wings... Plus a PTL GSP with focus, tl, and Jan Ors helping out gets 4 modified dice at range 1. That is the way to make people respect the little guys! ;-)

My favorite A-Wing list:

Green Squadron Pilot

Refit

PtL

x5

100 points of pure, in-your-face, 2-atrack, adrenaline junkied-out A-Wings to fly erratically and blow up Fat Hans' Z's and dodge the man for the rest of the tourney.

I have to ask you: how many times has this actually worked?

My experience with the PS1 A-Wing is that it can't quite arc dodge (even with a higher PS, it would really need a barrel roll), so it has to rely on those green dice and shields. And it's only a matter of time before both fail when your opponent is reliably throwing 3+ dice at you every turn.

In theory, it SHOULD work, since Han is, for the most part, slow and cumbersome and reliant on an attrition-based strategy. The goal would be to destroy his Z's or escort and avoid Han with your far superior A-Wing dials until time is called scoring you a modified win. You're pretty much denying the Han player the ability to capitalize on his attrition-based strategy (consistent attack, consistent evades and A LOT of hit points) by not letting him score points. Just keep 5'ing and boosting out of arc. Also, in theory, the Han player will be quite frustrated that he cannot keep up with the A-Wings, which is, to (I'm sure) many's certain beliefs of cosmic justice, deservedly so.

Has it worked for me yet? Not in this particular situation since I have yet to come across it. However, against lists like Dash or Phantoms, you actually gotta put in the tricky works and try to shoot them down by utilizing blocking/action denial and target prioritization.

I am a big fan of Crynyd. At ps 6 he is a pretty good blocker, but when he blocks, he can still shoot because of his pilot ability. I have him as point on a rebel swarm/control list I have been working on: A, HWk, B, and Z (with an assortment of ions). They can run right at a large ship and take it out in a turn or two.

I recently got trounced by four Green Squadron Pilots with predator, two had Chardaan Refit, two had Proton Rockets.

:(

I recently got trounced by four Green Squadron Pilots with predator, two had Chardaan Refit, two had Proton Rockets.

:(

I could see that list doing well against a rebel swarm.

Fun; Tycho/Jake. (I use these often in casual plays)

But competitively I think a Prototype with Chardaan refit is second only to an Academy Tie. Fast, remarkably resilient for the points and as cheap as chips.

Green with PTL (and perhaps a second ept depending on your squad/plans) is good fun too but slightly less competitive IMO.

I've spoken at great length about my Pyscho Tycho with DD PTL EI and Prockets. As I try out other W6 builds, I have a hard time not keeping him in it. Especially now that PS9 phantoms and turrets are becoming less omnipresence, Tycho keeps getting better. But recently I've switched up his support to include Jan with an Ion and Chewy. This essentially makes Jan a 7health ship, which is one of the biggest downfalls of the HWK (it's too easy to kill), and provides some ion cover. Plus, I've been rounding her out with VI and EU for a PS10 ICT ship, and the EU helps out with requiring those green maneuvers.

And because of that, I've actually dropped the Proton Rocket. Tycho can consistently get into R1, but with Jan as support, he's throwing 4 dice normally. There isn't a huge need to go up to 5 (er, 6) dice via the Prockets. Which leaves me 28 points for another A wing... And who better than Jake? I've been putting him in with PTL, VI, and AT. In case I do run up against turrets, I can throw Jake into R1 of them and still feel relatively safe due to AT (and the E that he will for sure be taking, guaranteeing I mitigate two damage), and Tycho can follow up with the R2 shot and stay safe.

As for how to fly them, as several others have said before, never in formation. I know it seems like a stupid tactic in a 60min game, especially if you're down in points, but never fear breaking away to regroup. Which I don't really mean as a regrouping (since you're not flying in formation) but to setup coordinated attacks.

Another aspect I've found is that A wings don't do very well at focus fire. Since they're annoying little gnats that dart around the table, following a slow and cumbersome ship is unlikely to make the A wing unpredictable, you'll end up being in everyone else's crosshairs. As such, you should do what damage you can to one ship, and then see where you can go to pick at another without anyone else shooting back. At some point though you have to take the gamble that you can kill something before it shoots, and just go for the kill, even if it exposes you. Even in untimed games, you have to thin out the arcs before you can be confident in the A wings survivability.

...

This seems a real fun to play, but how do you keep yuor HWK alive?

To hold a door open. (also works with certain named X-Wing pilots).

Jake for example with PtL and Pred can be pretty deadly even with only 2 attack dice.

how would you put PtL and Pred on a single pilot?

The new Title that comes with Rebel Aces.

a-wing-test-pilot.png

Actually I think this is one of the times I would use Outmaneuver instead of Predator. If you have a TL the Predator doesn't help at all. A A-wing with a Focus and a TL and your opponent rolls 1 less dice can put some hurt down.

If I am going to swarm a lot of small cheap ships and I am flying rebels, I prefer A-wings tp Z-95s. Their Dial and action bar is just so much better. A bunch of cheap A-wings are really great against Falcons and Decimators.

...

This seems a real fun to play, but how do you keep yuor HWK alive?

Chewy helps a ton, essentially giving her 3 extra health. I try to get her close in, so I can boost out of arc - several pepple under estimate the boost on a hwk.. Others realize how dangerous Tycho is in the end game, so they don't even go for Jan.

Edit: Note, the 3 health is because often he discards a direct hit.

Edited by Khyros

I am a big fan of Jake, and in the new meta he's been doing just fine. The 2 dice attack stinks, but he, in my humble opinion, is the best arc dodger around.

Jake Farrell — A-Wing 24

Veteran Instincts 1

Chardaan Refit -2

Push the Limit 3

Autothrusters 2

A-Wing Test Pilot 0

Yes, 28 points on an A-Wing seems like a ton until you realize how resilient this guy is. I played a Kath Scarlet list and Jake got out of arc 5 times in a row using a combination of boost (focus) barrel roll. That might as well be a decloak action for how flexible it is. A 3 attack ship probably kills Kath faster than Jake did, but there's no way it lived as long.

I also fly Ten Nunb in this new meta though, so if you don't like point sinks I'm probably not your guy.

2 games today with Khyros' s list vs my brother who flew Soontir (ptl+stealth device), Wispher (vi, acd, fcs) and Omicron (Vader+ ion cannon) and previously tabled me many times.

A close defeat (but i did many mistakes and Soontir got me in the end) and a glorious victory with Jan ioning the baron to death 3 times despite of the Baron's F+E.

The As did well but i played them too aggressively and against this supermobile list was anyway hard to dodge them, so i'm pretty happy with the overcome.