Wave Idea and some Ordinance and Cloak Errata

By dherve10, in X-Wing

Edit: Note: these cross faction pilots should cost more to reflect their rarity and the tactical inexperience of using the enemy's technology.

Wave n

Behind Enemy Lines:

Repainted TIE fighter

Repainted TIE Interceptor

Repainted TIE Phantom

4 Rebel Lambda Pilots

4 Rebel TIE Pilots

4 Rebel Interceptor Pilots

4 Rebel Phantom Pilots

Reprint of Hortan Salm: w/ elite pilot talent

Reprint of Dutch Vander: w/ elite pilot talent

Upgrade cards: more to be determined

Modification: Reinforced cloaking device (2pts.): ion tokens do not force you to remove cloak tokens

Or depending on errata

Your cloak tokens ignore the effects of ion tokens.

Subterfuge:

Repainted X-wing

Repainted A-wing

Repainted B-wing/Z-95

4 Imperial X-wing pilots

4 Imperial A-wing pilots

4 Imperial B-wing/Z-95 pilots

4 Imperial YT-1300 pilots

2 TIE/x1 Titles

Upgrade cards: to be determined

Kihraxz Assault Fighter (Scum):

4 Pilot Cards

Upgrade cards: to be determined

Errata Cards

  • Ion Tokens and Cloak Tokens: If you receive an ion token and have a cloak token, remove your cloak token. (Or: While you have both an ion token and a cloak token, your cloak token gives no agility)

  • Ordnance: Every ordinance starts with a critical token. After using the ordnance, remove the critical token. After using an ordnance with no critical token, discard it as normal.
Edited by Durand

I'll remember to bring a critical token with me next time I perform an ordinance, but I think I'd rather focus on ORDNANCE cards and fixes instead of focusing on my religious rites and rituals.

tldr: Ordnance (without the "i") refers to warheads.

I'll remember to bring a critical token with me next time I perform an ordinance, but I think I'd rather focus on ORDNANCE cards and fixes instead of focusing on my religious rites and rituals.

tldr: Ordnance (without the "i") refers to warheads.

You only need the token if you want to do it twice ; )

  • Ion Tokens and Cloak Tokens: If you receive an ion token and have a cloak token, remove your cloak token. (Or: While you have both an ion token and a cloak token, your cloak token gives no agility)

This is the only idea I actually like. I like the Or one. Otherwise if an Ion removed a cloak token, it would be a bit too powerful. It does make sense thematically that if a ship was Ioned, it shouldn't be cloaked.

Wearing enemy uniforms or civilian clothes to infiltrate enemy lines for espionage or sabotage missions is a legitimate ruse of war, though fighting in combat or assassinating individuals, even if they are military targets, behind enemy lines while so disguised is not, as it constitutes unlawful perfidy.

Your cloak tokens ignore the effects of ion tokens.

Making Whisper Ion proof? Yea she needs a buff.

Wearing enemy uniforms or civilian clothes to infiltrate enemy lines for espionage or sabotage missions is a legitimate ruse of war, though fighting in combat or assassinating individuals, even if they are military targets, behind enemy lines while so disguised is not, as it constitutes unlawful perfidy.

In the real world, probably. In Star Wars, who knows?

I'd like to point out that I like the idea of "Behind enemy lines", at least as far as TIE fighters and interceptors go, because it'd be a neat way to add in my favourite Wraith Squadron. The Lambda's reasonably neat, too, with the Narra and the Tedevium, if I'm not mistaken.

Overall, though, I think it'd be best if ships stay within their own factions. And I'm not sure there are many cases of Imperial pilots flying Rebel fighters for the Empire.

FFG made it very clear that the Rebel and Imperial factions will be extremely unlikely to mirror each other. They both have their own strengths and weaknesses, and they meant to keep it that way.

Your cloak tokens ignore the effects of ion tokens.

Making Whisper Ion proof? Yea she needs a buff.

Meant to list it as a modification. She wouldn't be able to take advanced cloak and reinforced cloak

So dilute the differences between factions basically.

Can't say I like that at all, but that's personal preference.

Modification: Reinforced cloaking device (4pts.): ion tokens do not force you to remove cloak tokens

Or depending on errata

Your cloak tokens ignore the effects of ion tokens.

Four points for a mod that's useless unless the not that likely event of the opponent bringing an ion cannon occurs?

would only agree with the EPTs on Salm and Dutch (come on FFG...) and the ordinance fix, though it's much easier to base it a little bit on the Armada defensive token model ("tap" it sideways during one use, discard during the 2nd, only without a tapped token refreshing every turn)

The ordinance fix is especially important because one-shot weapons are a horrible idea that will only ever be incredibly weak or incredibly overpowered because...well, they're one shot only! You're going to get some horrendously spiked results one way or the other! Improving its consistency via more shots is definitely that way to go, imo.

Also not behind the mixing ships things, for the same reasons as previously listed. Scum has already done a great job of re-purposing rebellion ships and the firespray, and it also has done a great job of distinguishing them, but it's a new faction that needed to establish its own identity. Rebs and Imps already have their own identity, and they don't need to steal any more of it from one another.

So dilute the differences between factions basically.

Can't say I like that at all, but that's personal preference.

Modification: Reinforced cloaking device (4pts.): ion tokens do not force you to remove cloak tokens

Or depending on errata

Your cloak tokens ignore the effects of ion tokens.

Four points for a mod that's useless unless the not that likely event of the opponent bringing an ion cannon occurs?

Good point, reduced it.