Hi to all.
I read one great idea about making missile weapons more useful on this forum some time ago and I think it's worth mentioning it again.
Missiles (all rockets and torpedoes) should make fixed amount of hits (like ion canon). Players should roll defined number of red dices and if the missile hits it makes predefined amount of damage.
For example,
proton torpedoes - roll two red dices, on hit defender takes three hits,
(two dices would make proton torpedoes harder to hit targets with higher agility but it would destroy low shield/hull targets in one hit)
advanced proton torpedoes - roll three dices, on hit defender takes three hits and one crit,
(three dices because advanced proton torpedoes are more agile and powerfull than regular torpedoes)
homing missiles - roll four dices, on hit defender takes one hit and one crit,
(more dices because homing missiles are fast and more likely to hit target but make less damage than proton torpedoes)
etc.
That would, of course, require altering missiles points cost.
One more thing what is on my mind, how about increasing range to 4 (or 5) for missiles?
That would create possibility for ships carrying missiles to stay farther from the heat of battle while other ships protect them like in "real" space battle.
Imagine couple of bombers firing torpedoes from a distance while tie fighters provide cover.
(English is not my native language and it took me half an hour to write this post, so be kind.
)