I feel that bumping is fine from a game mechanics standpoint, as it adds a variety of tactical options. On the other hand, I find that bumping detracts from my immersion in the game as it often doesn't make sense in the context of a starfighter combat game. It bothers me that a ship that normally must move can suddenly remain largely stationary if there is another ship in the way. I'm not advocating this, but I doubt it would bother me if all ships could volunteerly opt to skip both movement and action the same way they do when blocked.
Also, It is somewhat jarring playing an epic game where FFG took the opposite approach and any blockers are summarily destroyed by huge ships.
Edited by Nyarr

