Does bumping need to be reassessed?

By Asmodi, in X-Wing

It seems bumping is becoming more and more common now and most of that is deliberate.

Is it maybe time to look at the rules for it and possibly change them to "The Bumping ship cannot shoot the "Bumped Ship". The Bumped ship is free to shoot the "Bumping Ship".

Whats your thoughts on this?

No, it is part of the game and is a completely legitimate and fair strategy. Blocking and the like to save a ship from dying or just to prevent actions is one of the best ways to limit certain ships from the amount of damage they can do per turn. Sorry but you'll just have to get used to it, or run arvel a lot.

I consider it a nice balance between high pilot skill and low pilot skill. Ships with sensor slots can equip enhanced scopes to make them almost impossible to block.

I see nothing wrong with bumping.

Absolutely not. Bumping and blocking have been key tactical elements of the game since Wave 1. There's no reason to change them now.

It helps to imagine bumping as "going verticle" and losing your shot to a dimensionality

Removing blocking would just kill the low ps ships even more.

No it's a perfectly valid tactic to use and without it low ps generics would see even less play.

I view it as the low PS harassing the higher PS.

dido on all of the above

I imagine that you are the only person in the game's history to have looked at Arvel Crynyd's ability and thought, "This pilot is just too powerful!"

Or, in other words, no. Overlapping is not becoming more common or more intentional as a whole (because it was already fairly common, and almost entirely intentional among experienced players), so your suggestion isn't a fix.

Edited by Vorpal Sword

It seems bumping is becoming more and more common now and most of that is deliberate.

It's nothing new, it's been a common practice ever since the advent of the game in various shapes and forms.

There is no reason to make a rule change.

It seems bumping is becoming more and more common now and most of that is deliberate.

Is it maybe time to look at the rules for it and possibly change them to "The Bumping ship cannot shoot the "Bumped Ship". The Bumped ship is free to shoot the "Bumping Ship".

Whats your thoughts on this?

No.

This is a part of the game and of WW II dog fighting.(Which Lucas based his fight scenes around.) The two "bumped" ships are jockeying for position. First to make a mistake gets shot down. A smart dog-fighter would initiate a close-quarters jam to keep from being shot and rely on his better piloting skills to have the upper hand once the two ships broke off.

This is not something to complain about in the game of X-wing, it is something you need to learn to not only counter, but also initiate and use in your favor.

Remove bumping penalty and people will do what they do in Attack Wing and just ram you anyway. If you changed it so that you can shoot the person that bumps you then Mr. Solo is going to have a even worse time against them. No actions AND they can still shoot him? Brilliant. Bring it on.

If you change it so that the person that bumps gains a stress or any other negative effects, then the battle for PS1 begins as the benefits out weigh the need to move later.

Change it so both can shoot? Welcome to Attack Wing.

Change it so that if a persons move is going to collide so they now have to change to another move, then well every high PS pilot in the game just gained Stay on Target,

Bumping is part of the game and a good part of it. Large turrets, Dash is the main culprit here, have already removed:

Range 3 agility

Asteroids (either flying or firing through them depending on what Dash you like)

firing Arc, he is 360 after all.

Arc Dodging, he is 360 remember!

So lets remove bumping and what of the game do we have left? Rolling dice? Cool. There is an app for that which doesn't require plastic toys.

No. Bumping does not need to be reassessed. Why do you think it does?

I agree with everyone else. Bumping (Overlapping as it should be called) Is a great strategy to the game. it allows low PS pilots to be very useful.

Plan for it, expect it, then figure out away to use it to your advantage.

Without bumping there would be no reason to ever play a swarm list

This old thread again. :D

We've had one regularly since Wave 1 and mostly after a player has lost a game because he did not see a bump coming.

Bumping is fine and is a legitimate tactic, plan around it.

Without bumping, Phantoms would be even nastier, and Rebel Homers (yes I am trolling) would whinge more and only ever use turrets.

Removing blocking would just kill the low ps ships even more.

The problem is that you pay for high pilot skill and don't pay for low pilot skill. The fact that by not paying point you can gain an advantage over people that did pay points is off (or at the very least, you pay for a item that gives you an advantage and a disadvantage at the same time).

That being said, I like bumping in general and I don't think it really needs to change.

On the other hand I think the game would not break if the rules read, "when you overlap a ship with higher pilot skill than yours, you lose your perform action step", but its not a big deal for me either way.

No.

look, a dead horse. (Kick, Kick)

Blocking is my favorite strategy. I never run a list without 3 or more academies to do just this.

Removing blocking would just kill the low ps ships even more.

The problem is that you pay for high pilot skill and don't pay for low pilot skill. The fact that by not paying point you can gain an advantage over people that did pay points is off (or at the very least, you pay for a item that gives you an advantage and a disadvantage at the same time).

That being said, I like bumping in general and I don't think it really needs to change.

On the other hand I think the game would not break if the rules read, "when you overlap a ship with higher pilot skill than yours, you lose your perform action step", but its not a big deal for me either way.

What? High pilot skill lets you shoot first and gives the potential to kill a low pilot skilled ship before it gets to shoot, High pilot skill lets you "Usually" out maneuver your opponent so they can't shoot you anyways. You are paying points for Skill Ability and Maneuverability and that's worth the points to me. As for the proposed fix you mentioned it just adds more complication to a simplistic game, because the perform action step occurs after you activate a ship you'd have to go back and check which ship had an action and remove it, which doesn't even make sense for ships with barrel roll or boost actions that

bump?

I really don't get the constant discussion on Low ps versus High ps and the hate for both. They are completely balanced. Low ps gives you more shots, but if you can get an arc whats the point. It still and always will come down to skill of maneuvers and luck of the dice. As well as how lists perform against others.

So lets remove bumping and what of the game do we have left? Rolling dice? Cool. There is an app for that which doesn't require plastic toys.

You mean I could have kept them mint-in-the-box all this time? :(