Hi there. I'm attending a casual tournament tonight (not related to SC/Regionals)and i'll be bringing Scum. I've been playing with the squad builder, so many possibilities that i don't know where to start, so i'm asking you guys that maybe had more chances to try the faction (only played 3 times with scum) if these lists could work,and which one could do better in a take all comers environment :
1)
DACE'S WARTHOGS
100 points
PILOTS
Syndicate Thug (24) x 2
Y-Wing (18), Ion Cannon Turret (5), Unhinged Astromech (1), BTL-A4 Y-Wing (0)
Dace Bonearm (33)
HWK-290 (23), Blaster Turret (4), Recon Specialist (3), Moldy Crow (3)
N’Dru Suhlak (19)
Z-95 Headhunter (17), Lone Wolf (2)
View: http://xwing-builder.co.uk/view/209169/daces-warthogs
Tweak: http://xwing-builder.co.uk/build/209169
So 2 Warthogs, Dace which can increase Ion damage and shoot around with blaster, and N'dru basically being N'dru
100 points
PILOTS
Kavil (33)
Y-Wing (24), Blaster Turret (4), Unhinged Astromech (1), Opportunist (4)
Palob Godalhi (27)
HWK-290 (20), Blaster Turret (4), Recon Specialist (3)
Guri (40)
StarViper (30), Predator (3), Virago (1), Autothrusters (2), Advanced Sensors (3), Inertial Dampeners (1)
View: http://xwing-builder.co.uk/view/209176/kavilpalobguri
Tweak: http://xwing-builder.co.uk/build/209176
Palob and Kavil go together using Palob's ability to trigger Kavil's opportunist for 4/5 dices Blaster goodness. Guri roams around killing stuff. I've never flown the Starviper so i don't really know how it behaves. A variation of this could be taking off Inertial Damps, switching Predator to VI on Guri and adding Moldy Crow to Palob.
3)
IG88 + BOBA
100 points
PILOTS
IG88-C (48)
Aggressor (36), Push the Limit (3), Advanced Sensors (3), “Mangler” Cannon (4), Autothrusters (2)
Boba Fett (52)
Firespray-31 (39), Veteran Instincts (1), Autoblaster (5), Outlaw Tech (2), Inertial Dampeners (1), Engine Upgrade (4)
2 ships list, but with quite a punch and survivability