Accuracy Corrector+Gunner

By daxxglax, in X-Wing Rules Questions

Obviously the intention of the card is to correct your accuracy by giving you two hits...

The name of the card does indeed make its intent perfectly clear. It's an Accuracy Corrector: if you accidentally make a shot that's too accurate, it corrects your mistake by making you miss.

(boring interpersonal sniping removed)

You made a hyperbolic statement with no support, and got called on it. You're welcome to blame someone else for calling attention to your mistake, and you're welcome to flounce out, but I'd have more respect for you if you owned up to the error and tried not to make it again.

I dunno. If you take a first shot that's bad, use Accuracy Corrector to ensure it misses so that a second shot hits harder, it seems to me that the card has indeed improved your accuracy.

Can I say, apropos of nothing, that VanorDM now has the moniker of "Rules Ninja"?

Awesome dude.

I dunno. If you take a first shot that's bad, use Accuracy Corrector to ensure it misses so that a second shot hits harder, it seems to me that the card has indeed improved your accuracy.

That's actually one use for the card that I considered, most specifically for epic play. Bring all 4 IG-88 and equip a few of them with heavy laser cannons and accuracy corrector. When a roll against a target with no agility only lands you a single hit, you might as well force the reroll by cancelling dices and trying again (keeping target locks or what not for the 2nd roll).

Can I say, apropos of nothing, that VanorDM now has the moniker of "Rules Ninja"?

There was a point, that only lasted a week or so... That anyone with more than 1,000 posts could set a custom title. I'm guessing it got abused because it only lasted a week.

I ninjed like 4 or 5 rules questions in a week so I thought it was as good of a title as any.

It takes a good marksman to shoot you at 50 feet from a moving car, but it takes a great marksman to miss... while making it look like they are trying to hit you... or markswoman as the case may be.

-Michael Westen

Edited by treybert

To clarify about the definition of "may":

There was some debate a few months back about how and when Dash could activate his pilot ability, and whether he could shut it off if he inadvertently put himself into a bad position with it (barrel rolling onto / off of an asteroid, if I recall). We actually received an emailed response back from Frank, and I'm paraphrasing here, stating that "sometimes 'may' means 'may' and sometimes 'may' means 'can'". I believe the gist was that if you use the ability and can perform the chosen action, you must do so.

Edited by WonderWAAAGH

The FAQ ruling on R7-T1 establishes that a card with multiple "may" clauses, each of the "mays" are independent of each other.

R7-T1 allows you to do one of the following when in an enemy arc and at range 1 or 2:

- Target Lock and Boost

- Target Lock

- Boost

Applying that same logic to Accuracy Corrector you can do one of the following when attacking:

- Cancel all results, add two hit results.

- Cancel all results

- Add two hit results

I'm fully expecting a FAQ entry or even an Errata regarding this. I have trouble believing that adding two hits to your results was the intention for a 3 point card. Advanced Targeting Computer costs 5 and does less than that.

And this is why we don't use R7-T1 as precedent. That's what the ruling says, but it's clearly contradicted by Push the Limit (which would give you a stress every time you took an action), and pretty much every other "then".

"Then" should be read as "If you do...", and R7-T1 doesn't change that.

I went ahead and submitted this question.

Me: "The card Accuracy Correctors reads: "When attacking, you may cancel all your dice results. Then, you may add 2 [hit] results to your roll. These dice cannot be modified again during this attack." Is it legal to cancel all of your dice and choose not to add two [hit] results to your roll? For example, you maybe have an ability that lets you roll a second attack and you want to roll 3 hits, so you roll 1, cancel to zero, and don't add any. Then you make your second attack (because your first didn't hit). Is that legal? Because the second "may" leads me to think it's perfectly fine."

Alex: "Yep, you can cancel your dice then choose to add no hit results.

Cheers,
Alex Davy
Creative Content Developer
Fantasy Flight Games"
Edited by Budgernaut

^ which makes perfect sense, as noted in previous posts, if you didn't hit as hard as you could potentially do, and want to maximize effect.